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Grave

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Everything posted by Grave

  1. why not make all wars start with 0 MAP by default?
  2. I think one the big issues that make it less desirable for alliances to try is that improvement is not recognized until you are a part of the top 3-5% of all alliances in these regards. In turn? it doesnt become a matter of being better , or even being good, it's about catching up to the ever-shifting bar that is held by those at the top. Which many see as a lost cause. And as someone who has arguably lived through that shift , it would kill most alliances (numerically) the game
  3. @Alex any chance I can get this moved to nation RP ? Meant to place it there
  4. I'll give that an upvote, thank you for clearing that up. Our policy on this is if you want lower infra for a lower score(in later rounds), declare more wars in the first round. I cant speak for everyone but I bought city 26 the day of the conflict and felt a little guilty not buying it up past 1700 despite knowing I'd be using it for 4 turns
  5. Wow its almost as if you're an extremely low priority target that was assigned people typically not available at daychange
  6. One late Wednesday night, an Immortal realized it was Literally a eternity since they've went to a club. After putting on some nice clothes, and making another meme asserting TI dominance over Orbis, the Immortal hit downtown too a local club, not run down, but nothing special. The moment The immortal walks in and is instantly sees someone with a face they could never forget. Their infra was really thick and the Immortal had no idea how they could fit all those resources in those Jeans. The immortal walked up to the stranger and said truthfully " your face is hideous, but I can tolerate that because of your other assets* , what's your name" *the stranger blushes, never have they heard such kind words* "M-m-my name is C-Celestial " The Immortal squinted and replied: "that's a terrible name, I'm going to call you Ro$e, anyway Ro$e, would you like too dance with me? " The Immortals unofficially Declares war on Ro$e Toploader- Dancing in the Moonlight
  7. Really? Make it so you can't if you buy a resource, that you cant sell that resource for 60 days . Anyone found to be sending to others to bypass this is instantly banned Since we are ensuring you cant gain advantage with time invested On top of that why not just turn "loot" Into "enemy loot destroyed in war" and make the game as dull and fair as possible (like everyone here claims to want) by preventing profit from war. As long term , profitable war is not intended as Alex has already stated and it would help with deflation.
  8. If anything , #1 is the obviously non-negotiable term if proven to be true. So #2 being non-negotiable by order of the Devs is just pretending to give us choice, as my entire point is centered around
  9. The reason why a 3rd nerf is being discussed is because the other nerfs dont address the problem. All you have done so far, and all this nerf will do , Is make it harder for the average player to use baseball. You are not making anything more fair, just limiting the amount of people that are taking advantage The only solution, and the one I've been calling for for over 2 years. Is to limit daily games to under 25, while giving 3-5 per turn , with a 100k per game bonus too only the home team, with an away team being randomly&automatically picked and not rewarded. No upgrades, no retirement Treat it like a modified turn login bonus that requires some in game action to recieve. The reason why more people dont care is because you've already ruined it for 98% of the people in support of baseball, myself being one of them. I dont really care what you do anymore. But I wont stand by and ignore the concentrated effort from the dev team over the last two years to move the Overton window on this issue and then act unbiased and pretend you're ignorant of your own efforts to change the overall community perspective on baseball. This nerf will happen , you've ensured it. This offer of discussion is a veil, is disrespectful and you are spitting in your hand before offering to shake ours.
  10. Okay so since the clause was to ensure that one side didnt instigate a war that they arent involved in by forcing them to be involved on the opposite side of the group they're influencing. It seems like you were wrong after all
  11. The only way that statement holds, even theoretically is if there is already concrete, set up plans for clock and BR to team up on either HW or celestial while they are demilitarized . Is that what your saying right now?
  12. So how else to you outright prevent proxy wars and not just "please dont do that" with them
  13. If this global happened It would have been the 3rd time this year (2022) TI fought T$ what do you want us to do to spice things up?
  14. One day NAP and demilitarization agreement With an anti-proxy war clause Edit: I should probably mention i was not involved in this discussion. This is just my inference of the terms.
  15. Rebuild after your war instead of metaphorically kicking someone in the balls, and it's like that article doesn't even exist Obviously this is just a safeguard that neither side gets the other attacked via proxy by an already slimmed down opponent Essentially if either clock or BR had their own secrect agreement with either side it forces the side with that agreement to help end the war they started and take near equal damage.
  16. It's a one day NAP& demilitarization agreement I know it sounds weird but we're also in a weird point in the game. When there's only one other group in the game capable of attacking you that isnt at war. It opens up previously unavailable opportunities for dialogue
  17. Then do a maunufactured good and put the 3 extra slots into commerce or pollution reduction depending on what you already have or dont have. You shouldn't do food unless you can do 20 farms and at least 4k land in each city with the farm project . (5k without but 4k and project is much cheaper)
  18. In my opinion a global is atleast 11 of the top 20 alliances (post militarization).
  19. It's OUR joke; for all of US(sr)
  20. The mighty hand of the people's will crush all who oppose the supreme leader
  21. You will be bury in sea of potatoes, fresh pick from gulag!
  22. Do not fear the revolution, its already here.
  23. My point is that the manual search doesn't really require much skill, just a bit of knowledge and a lot of time spent. A bot just prevents most of the tedium of process. Overall just don't see what's so valued about people being able to go through a small checklist of things to determine cost /reward on nations with open slots . Because that's all the bot really does while presenting it in an easy to read format. And let me be clear that I'm specifically referencing the lack of difficulty in finding a highly profitable target . If you are raiding for anything other then profit then i see no reason why you'd care about people using them for profit.
  24. Not a fan of WH or change-up really, would love a solid excuse to insult or belittle either, but this was painful to read.
  25. In my opinion, finding good raid targets doesn't take much skill, just a little bit of common-sense and some patience with the tedious task of checking loot quality. Ultimately I feel the game is designed around needing low time commitment required and this helps with that. That being said I think it's the duty of any alliance using a bot to ensure their members, and alliance as a whole, wouldn't be useless in the event the bot(s) dissappeared
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