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Everything posted by Alex
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The Game Rules have been updated, specifically pertaining to Community Rule #3 - Spam Messages. (Changes emphasized in bold) This change was made as a result of a warning issued by the moderation team for sending spam messages that was appealed with the claim that the previous game rules were not specific about the limitations of sending alliance recruitment messages, only that an exception was made for them. My hope is that these additional points will clear up any confusion and set a new standard that will still allow for recruitment messages to be sent to new players (new players joining alliances is good for player retention and the community) while mitigating spam. The first point, You may not send the same message to the same player more than once per 60 days, is intended to prevent low-effort spam by sending the same exact message over and over and over again. If you want to continue to message new players, you can, but you will now be required to use new messages, at least every 60 days. The second point, You may not message the same player any alliance recruiting message more than once every 60 hours, is intended to limit you from messaging the same player every day. We will allow a message up to every 3 days, and 60 hours allows some grace there to make the rule more specific and manageable. The third point, The same alliance may not have different alliance members message a given player more than once per day, is to prevent an alliance from having two, five, or ten of their members send alliance recruitment messages to the same player. Alliances are allowed to have multiple people send recruitment messages, but you must not bombard someone with messages from the same alliance in the same day. We'll offer a grace period through the end of the month on strict enforcement of these new rules, as I know some folks have scripts and other procedures in place that may not exactly match these new rules. Starting September 1, however, we will enforce this rule in full if we receive reports regarding spam alliance recruitment messages. In case anyone has any questions, that's why I posted this here -- please ask below.
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Did your Credits ever come through? It is typically instant unless you pay via bank transfer.
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You can turn off resource rounding on the Account page:https://politicsandwar.com/account/ There's no way to change the date format currently, but you can change your displayed timezone
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https://politicsandwar.com/nation/id=631692 no longer seems to exist
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I think you need to have exactly $1,000,000.00. It looks like you have resource rounding on, so you most likely had some amount of cents that made it not == 1000000.
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The project value in the nation score graph isn't correct
Alex replied to Santiago Pereira's topic in Tech Support
The response I got was: -
The PnW Cycle - Orbis's First Album (Debuting August 5th!)
Alex replied to J Kell's topic in Orbis Central
I love it. -
Looks like probably siblings; we'll continue to monitor.
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They're all gone now. Thanks!
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That's very kind of you, thank you!
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I would recommend asking any API questions here: https://discord.gg/q7a2YAGB
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War review with deleted nation showing extra turns
Alex replied to Santiago Pereira's topic in Tech Support
I'll create a ticket in #support in our Discord server to have our devs look at this. Thanks!- 1 reply
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I would recommend asking API questions here: https://discord.gg/q7a2YAGB
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The project value in the nation score graph isn't correct
Alex replied to Santiago Pereira's topic in Tech Support
I've created a Discord ticket to look into this. Thanks! -
Politics and war is logging me out even when i turn keep me logged in on
Alex replied to Unclaimed's topic in Tech Support
Most likely your browser is not storing cookies/cache for the site. Can you try in a different browser and see if that helps? -
For a much faster response time, in-game reports do get checked daily, while I'm the only one that really checks things here and I've just been super busy lately.
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Ignore these folks. It looks like you used the Google Play Store, which is a legitimate way to purchase Credits, and they do cost more on there than via PayPal in the web version of the game because of the associated much higher fees Google charges. I am going to send you an in-game message, but this is a semi-frequent issue (not sure what causes it to only sometimes happen) and we can manually issue your Credit. In the future, for a faster response, please open a ticket in Discord via the #support channel
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Basically, the title. Double the cost (money and resources) for missiles and nukes, as well as require at least 1,000 infrastructure in your whole nation to build any new ones. This is a nerf to the nuke/missile turret (or griefing) strategy, while still making it possible (just more expensive - you have to buy at least 1K infra and spend more per missile/nuke) and would have minimal to no impact on regular players.
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A warning was issued and the war ended.
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In offensive attacks? Can you show a screenshot? Otherwise, as Jesus Prime said, if you don't have gas/munitions to operate your units they won't be used.
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{Suggestion} Expansion of roleplaying board.
Alex replied to Archinstinct's topic in Game Suggestions
I don't think we'd be able to do separate profiles for forum roleplaying only, but we can definitely add in additional subforums. Could you write up a general outline of what should (and shouldn't) be included in each subforum? Then I will make them, you can post them, and we'll pin them for everyone to see, so it doesn't get (as) bombarded with junk. Thank you for your thoughtfulness of this though, I would love to foster more forum based roleplay!- 1 reply
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In real life, warfare is changing quickly with the implementation of cheap drones that can be remotely operated and cause damage. Military units haven't really changed in a long, long time. So I am proposing Drones as a new military unit. Like all military units, I think they should have a specialized purpose that is different than every other military unit. If they do the same thing as aircraft, for example, then that's not a meaningful addition to the game. My thought process is that Drones should be cheap (like IRL), do pretty minimal damage, and be able to target military units and infrastructure. In a lot of ways, they would be similar to aircraft, but I think we could specialize them a bit more. Here are the key points to my idea: Drones would require a new National Project to be able to build. The new national project would be relatively cheap and affordable for, say, a C10 nation. Drones would be able to target Soldiers, Tanks, Aircraft, Ships, and Infrastructure The damage that Drones do would be pretty minimal. Maybe 75% of the equivalent for an Aircraft strike Drones would be cheap to build, say 1 Aluminum + $1,000 Drone Strikes would use 1 or 2 MAPs (everything will need to be balanced/finalized, but the purpose being they can be done quickly and repetitively) Successful Drone Strikes would reduce minimal resistance (3?) We could add a defensive project, like a Laser Defense System that has the ability to shoot down anywhere from 25%-100% of the drones There would be no other defense against drone attacks (like Missiles + Nukes), e.g. your drones do not "defend" against attacking drones The intention is not to completely overhaul warfare or drastically change the meta, but just to introduce something new and fun with a niche usage. Obviously the specifics are open to suggestion, but this would be my vision for a new unit that would make the game more fun and interesting.
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I think it's a good idea - it nerfs nuke turreting (which is annoying to the other side) and also creates a larger resource sink, which is good for the game. And it's simple. I like simple changes.
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I made a related suggestion here: