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  2. wish your luck with new ship and adventure.. at least don't pick fight like back days.
  3. At 3 cities I had nukes and an absurd amount of infra to fit all the projects i wanted, but never was attached to the infra. Hard to die in the lower tier. If suppressing your city count, edging out infra for projects is a thing. If Aposis did have a micro tier, we have more nations there. Currently only me in range of them.
  4. 3K+ infra at c3 This will go well. https://politicsandwar.com/nation/id=611736
  5. lol, was thinking about maybe just reforming Vikings of Anarchy to fight Aposis however I want. However things fell together like magic for alliance & people joining me, without trying.
  6. Oh yay. Anarchy man is back. How lovely for us all
  7. Well that we could agree on. This here too is a valid point. However it really isnt an issue at the moment, is it? (And in the past in never really was). Its always just a few tiny groups at most who do that... Here though, firstly the additional daily income and color bonus isnt really an issue, before it was an update people just used to watch rewarded ads or smth and it was perfectly enough for 1 nuke and 2 missiles daily.... and if you nerf nukes to an extent where it is impossible in terms of money to get a nuke on a daily basis, i don't really see how nuking more than once would really be possible for people who are not a part of active gw. This will practically just make the nukes pointless 9/10 times. Updeclare range could be changed, but i mean the downdeclare range is even more absurd. u can practically hit <c20 in ur c40s if you burn infra enough. this imo is a bigger issue still.
  8. well to be entirely fair here, not many people do have a build for constant nuke turret (unless it is an actual long-term gw strategy) Don't get me wrong, what you are proposing is a great idea... But the concern was raised here by a person who was simply nuked by 3 people in a single round (contract work, i was one of the attackers). It was a simple singular infra shave, not a proper nuke turret. So i think its safe to assume that this specifically is just a skill issue (not that actual proper nuke turretting isnt a problem).
  9. VDS is fine. ID needs a small boost. Policies definitely need a change up, they’re severely outdated. Honestly I wouldn’t say tieing nukes to income level is a way to balance it, but at this point - literally any change to go against the multitudes of turreting buffs over the years is “good” in my eyes. That game play is simply out of balance, and it’s not even the raiders who use it that concern me. Imagine a decently sized group with self sufficient builds doing it. Growth used to mean something, that you could grow out of range of players who raid around. Now growth’s only reason is to fight conventional military against other likesized players. However, if damage is what you’re aiming to achieve - just go the easy route. Nuke/Missile. It’s more effective with a organized team and you don’t lose/burn resources from using military. -The additional daily income -The color bonus change -The increase in updeclare range These are the ones that annoy the hell out of me. This and the rest of your post show that you honestly don’t know me, lol.
  10. Just a pet peeve, don't 95% of city builds utilize nuclear reactors? or am I missing something
  11. At least they aren't on Yellow this time
  12. well first for all, my point here is that people who do turret for fun/vengeance would not be stopped even if the price sky rockets... This had nothing to do with the actual balance aspect. You are literally the one who needs admins to change the game bc u can't stop hugging ur pixels and get some skill I do ask you to read the name of this game... It is literally politics and war, not just politics. And not only there is literally no politics below top 30 at the moment, but more importantly, all the large alliances apparently decided to just sit in nap for month and month... And now you are pushing for nerfing war opportunities further... Ngl this just sounds like you don't understand the point of this game.
  13. Good to know both are having fun with it. (You can't perma blockade someone, lol. Maybe for a round, just noticed you said that rather than embargo. Thought you meant constant embargo spam at first.) Either I'm winning my raid & at least 2 of your counters; or I'll be blockade free. (So whole idea you guys can really do anything to make me pay 2b at the end is laughable, don't even take that as a serious threat.)
  14. We're not mad at you, we're just having fun putting you under perma-blockade. Big differences there my dude.
  15. Today
  16. If you listen to just Jesus, he seemed libertarian or anarchist. He did believe maybe Church could play role in mediating disputes if people can't on their own. However Church to him meant something not corrupt and in touch with God. I'm more like early Christians who thought his teachings mattered more than who story added after. Libertarian is when people think maybe gov can be fixed. Agorism is trying to achieve freedom without relying on them playing fair with elections. Upcoming LIbertarian Convention, both Trump and JFK will speak. So Universe does maybe seem to be adjusting towards Libertarianism without a full collapse, but will see.
  17. Anarchy and libertarianism are contradictory. Libertarianism advocates for minimum government interference. Anarchy calls for no government. That's not the same thing.
  18. From nano leader to nano leader.... why? You could have just asked to be raided by half the game. If you have no strong allies your insignificance is the only thing that keeps you safe by hiding till you land solid ties. Congrats on the DoE, hope things work out.
  19. I just want to say that I don't think libertarianism is as "radical" as anarchism and agorism. Furthermore, I think Christianity is completely antithetical to the other three.
  20. Good, Aposis is mad I raided them. However I'm doing fine.
  21. You think a lotta things buddy. How's that worked out for ya?
  22. I think my lower tier is pretty good for coordinating and hard for most to reach, but can always nuke if an alliance does give them problems. Bigger alliances want infinite NAP so they can bloat their infra forever, easy targets to do a lot of damage if they provoke.
  23. I think 0, even if I thought I was posting this in recruitment. However DoE is legit to post here.
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