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Laws (A mixture of roleplay and nation perks)


Alex

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So, I was just thinking about the game like I often do, and had an idea for what I think would make a neat feature. We've talked in the past about "Services" (a sort of project/perk mix, where you could enable something like "Free Healthcare for All Citizens" that would have some tradeoff type effect, and it would be advantageous for some nations and harmful for others). I thought this was a good idea, but I was trying to think of a better way to implement it than simply an "on/off" switch for a bunch of options. Nation perks are also something that people are constantly asking about, and today I finally mashed the two together into an idea that I wanted to suggest to the community.

 

How about a system of Laws that functioned as a mixture of both "Services" and "Perks"? I'm thinking it goes something like this: each nation would have some sort of legislature that would have to pass laws. You (as head of state) could push for laws to be passed or repealed, once per day. These laws would have effects that could help or harm your nation, depending on your building style. For example, let's say there's a Universal Healthcare law:

 

Universal Healthcare

This law would provide all citizens free, government provided healthcare. Hospitals' effect on disease is doubled, and Hospitals' upkeep is tripled.

 

There'd be a number of laws, this being just one example, and each nation would have the ability to try and sign one into effect or repeal an already passed one per day. Whether you were successful or not would be a random chance figure, maybe 33%. So, let's say you think this law is going to benefit your nation (you can afford the extra upkeep, or maybe you just need extra slots so you want to cut down on hospitals), you click a button and attempt to pass this law. The dice are rolled, and 67% of the time you'll fail (meaning you can try again tomorrow to pass/repeal a different law) or 33% of the time you'd succeed (the law goes into effect, and you can try tomorrow to pass/repeal a law).

 

It's a pretty straightforward system, and I think that players who enjoy the roleplay aspect of the game (think NationStates) would enjoy this feature a lot, and players who want nation perks (diversification of nations) would enjoy it as well. Laws could be stacked so that you'd need to pass one related to, perhaps Military, before you could pass another, more influential law, etc.

 

It would also provide a platform for fun events, like April Fool's jokes, some sort of Zombie Apocalypse (you could pass laws to react to it, or something, etc.

 

Potential drawbacks are that some people are undoubtedly going to be luckier than others, some people are going to think it's just another hoop to jump through to getting your nation "ideal" (in terms of numbers, min-maxing, that sort of thing), and other people will probably be disappointed it's not Nation Perks in their simplest "pick and choose" form.

 

I think, though, that limiting it to 1 law action per day, and having laws that are situational (peacetime/wartime, commerce/resources, etc.) would create the diversification that perks would add but in a very limited, roleplay oriented way. For example, if your nation had a bunch of laws that were great for peacetime but bad for wartime, and suddenly you go to war, it's not going to be easy to magically flip all of your laws. It would make you think twice whether you want to invest too heavily one way or the other, and keep people from being able to just react immediately to changes in min-max situations, which essentially nullify any sort of optional mechanic.

 

Anyway, there's my rambling thoughts on what I think would be a neat feature for the game. This is totally just me making a post about an idea, don't expect this to be happening overnight. Also, I don't really need any "law" suggestions, for the aforementioned reason. Just give me some feedback on what you think. Good idea, or no?

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If these are introduced I think the results of passing the law should be unknown and subject to change, as it shouldn't be so easy to predict the future.

 

I also would like to see the idea of political capital being brought into the game and have the rate at which it grows tied into the current government type and policies in place. If democracy or republic, nations could also have parties and elections which would determine what policies could be enacted. For example, if the conservative party won the elections in your country, then you could still rule if you were a liberal, but you wouldn't be able to do something like legalize all drugs.Of course, there would also have to be some more benefits to these government types as well.

 

 

Just a rough idea but it would add quite a bit to the game.

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Even a modern dictatorship does not give all the power to one individual to write, enforce, and decide on laws.

 

There will still be a group of advisers, at the very least, that advise in the legislative process.

 

Agreed! Even Kings and Dictators back in the day often had influential councils around them that helped shaped their rulings in one way or another. 

 

I like the idea in general, It would be interesting to see how it turns out...I like the idea of not entirely knowing the outcome as well, because that is the way it is in real life :D

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Saw your comment on IRC and tracked this down.

 

I like it, though it could be modified to be a bit more than a straight pass/fail. It might barely pass, but it was only enacted with half the bonuses. Or maybe 2/3 or some other percentage, because a "compromise" had to be made, in order for it to pass. Maybe that could be part of "setting up" the law, that the smaller the bonus, the more likely it might pass (like spy odds and how cautious you are).

 

The other thought I had, is whether you could tie it to your nation policies (and then make it so policies can't be changed so often). Which makes sense, because a nation with a particular set of policies, would be inclined to pass some laws easier than others.

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I love this, it gives a player a chance to customize his nation even more, in a believable way :D Keep them coming!

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This is a neat idea and I love it! I've been waiting for something like this!!!!!! I was wondering though...should I not want to pass a certain law or that it fails to pass, will it come back around later when I start favoring it? Or say that a universal healthcare law was pass, will it be archived for me to call for repealing it later, or will I have to wait for it? What if it never comes back and I'm deeply destroyed in wars? Or say that my revenue cannot maintain the cost, can the law be repealed automatically?  Also, how are these laws going to come about? Are they going to be created and fixed by you? What if then we've gone through all the laws that you have created for the game?

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