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What's In The Works


Alex

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Just though I'd write a little blog post as a teaser, illustrating a number of things that could potentially come as updates in the near future, along with what I'm actually working on.

 

1. P&Wpedia
I want this to be a very useful, accurate collection of information about the game. I've been writing all the articles myself, and trying to include lots of information (and your beloved formulas) so it's a bit time consuming, but eventually I'll have a nice encyclopedia of information like I once dreamed of having on the wiki.

 

2. National Project Additions
I'm looking at developing a new component to the game, additions to national projects. Aimed specifically at some of the cheaper Econ projects, the ability to add an "Addition" that gives you some related or unrelated benefit. There'd be two choices to each project, mutually exclusive, that come at a large cost and provide some benefit to your nation. Would be a way to further specialize nations, and make econ projects a little more viable.

 

3. Perks
I know. We've talked about it for forever. But I think sometime soon it'll finally happen.

 

4. More Ways to Redeem Credits
I'm kicking around the idea of being able to redeem a credit for 50 infrastructure in a city of your choice. It would count towards your monthly limit when you spent it, and might incentivize more donations from larger nations, or at least increase credit demand as a whole.

 

5. A New NP for Wind Power Plants
Looking at adding a project that could make Wind Power Plants more viable. Probably something that lets them power 1,000 infrastructure, instead of just 250.

 

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There's no ETA or guarantee on any of these, and that's why this is a blog post. Enjoy the read, though! :)

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Just saying, Wind Power does becoming viable when a city starts to get around 3500 infra if my calculations are correct.

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Don't change Wind Power. Its not meant for smaller nations its meant for larger ones. Its fine.

 

If you want to change something, change the improvement limit going forward.

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Using one credit for only 50 infra seems... overpriced.

 

Now, 1 credit for 5,000 infra... now you're talking!

 

It really isn't at the top tier, at 2,500 infra another 50 is $2M. I'm not sure how I feel about adding another ptw element to the game though.

 

I'm lukewarm on the wind change, but if it's well balanced, it could be interesting.

 

Everything else sounds really good though.

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considering how this blog post came after my project suggestion i'm taking credit for #5 :P i expect 25mil to be deposited into my nation's bank on the morrow ;)

 

on another note, i truly do like the idea of nation perks but i'm a bit uneasy on a few of the other changes. Primarily the credit one being more of a pay to win kind of game

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It really isn't at the top tier, at 2,500 infra another 50 is $2M. I'm not sure how I feel about adding another ptw element to the game though.

 

I'm lukewarm on the wind change, but if it's well balanced, it could be interesting.

 

Everything else sounds really good though.

Credits on the market = $2million+

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