Moreau Posted September 13, 2015 Share Posted September 13, 2015 with the disease one, you should be able to research pathogens after creating some kind of national project. Perhaps the project should cost a load of money, but it allows you to convert money into disease research. Gaining this project would then allow you to create another project called the bio-warfare project. This would be even more expensive than the first project, but it would allow you to weaponize diseases and use them against the enemy. Diseases could be dispersed upon the enemy in a number of ways. Firstly, it could be released via espionage action. It could also be dispersed in the air via an airstrike, or through a payload in a missile. The infection will spread among the nation, gradually killing off the population for a max of 5 days. If anybody attacks the infected nation with soldiers, there is a chance that the disease could be spread to them. Sounds good Quote Signed by Sultan Moreau Link to comment Share on other sites More sharing options...
Nadir Aminu Posted September 13, 2015 Share Posted September 13, 2015 with the disease one, you should be able to research pathogens after creating some kind of national project. Perhaps the project should cost a load of money, but it allows you to convert money into disease research. Gaining this project would then allow you to create another project called the bio-warfare project. This would be even more expensive than the first project, but it would allow you to weaponize diseases and use them against the enemy. Diseases could be dispersed upon the enemy in a number of ways. Firstly, it could be released via espionage action. It could also be dispersed in the air via an airstrike, or through a payload in a missile. The infection will spread among the nation, gradually killing off the population for a max of 5 days. If anybody attacks the infected nation with soldiers, there is a chance that the disease could be spread to them. That is realistic. Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted September 15, 2015 Share Posted September 15, 2015 So, why? What is the point of this? 1 Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Conner Temple Posted September 15, 2015 Share Posted September 15, 2015 We can tell, with those odds your looking at a major disaster every couple days & a global disaster every couple months Maybe the global disaster should happen around every 45 days RL and a major disaster every 21-31 days RL. But sometimes it wont happen because that's not very realistic that every so often and not randomly, but this date line should be a sort of basic area of occurance. Quote Link to comment Share on other sites More sharing options...
Bollocks Posted September 15, 2015 Share Posted September 15, 2015 (edited) This idea gets a big fat meh from me. Wasn't a fan of the random events in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways), wouldn't be a fan of them here. They are 1) Insignificant 2) Annoying I can see how it would be appealing to the RP'ers in this game, but for everyone else it's just annoying. Edited September 15, 2015 by Bollocks Quote The Coalition Discord: https://discord.gg/WBzNRGK Link to comment Share on other sites More sharing options...
Conner Temple Posted September 15, 2015 Share Posted September 15, 2015 But we want realism to an extent, why have wars happen out of the blue and not worry about a natural disaster happening out of the blue? Larger nations need stuff to spend their money on and this seems like the best money sucker in the game (OBL was trying but failed) Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted September 15, 2015 Share Posted September 15, 2015 But we want realism to an extent We do? why have wars happen out of the blue and not worry about a natural disaster happening out of the blue? Larger nations need stuff to spend their money on and this seems like the best money sucker in the game (OBL was trying but failed) Wars happen due to player decisions. So they are not 'out of the blue' really. Ahhh, you want a money sink. This seems like a poor, and annoying, way to go about it. 1 Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
johnl023 Posted September 16, 2015 Share Posted September 16, 2015 I like the idea of natural disaster, but I don't like the concept of them hitting and dealing intense damage to one or two nations. Instead, they should affect a region (such as a part of a continent, a peninsula, etc) and damage infra but not as much improvements. I would disagree with beiging nations unless the disaster is very damaging and has a limited range. Quote Link to comment Share on other sites More sharing options...
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