Developer Village Posted August 24, 2023 Author Developer Share Posted August 24, 2023 11 hours ago, Kosta said: I appreciate it. But I won't hold my breath. Achievements, push notifications, and the tutorial are already on the test server and I'm working on tariffs right now soo. 🤷♂️ Also in general for everyone else, I'm reading all the feedback I'm just not responding individually since I'm going to forward it to the team who decided the particulars of individual perks and we'll get it sorted out. 1 Quote Link to comment Share on other sites More sharing options...
KindaEpicMoah Posted August 24, 2023 Share Posted August 24, 2023 15 hours ago, Borg said: > The limit of every type of non-military improvement is increased by 1 in your capital city > Your capital city can construct an additional improvement The first allows you to build 1 more of every type of non-military improvement (i.e. 2 subways, 7 supermarkets, etc.), but does not actually give you more improvement space. The second allows you to build 1 more improvement (so if you have 1500 infra in your capital city, you can build 31 improvements instead of 30). 1 Quote Link to comment Share on other sites More sharing options...
leonissenbaum Posted August 25, 2023 Share Posted August 25, 2023 > Improved Reconissance: Gather intelligence also reveals a nation's selected perks. Taking this to mean that perks are private, that seems like another situation like with private spies where bots can gather information that's not possible to get for humans. If the last 30 missiles a nation used hit people with ID with none of them being blocked, they probably have the perk for that! A large portion of these perks can be found using similar techniques, or just aren't hidden at all. Making perks public seems best, especially considering it's not obvious why they should be private: you can look at the rest of a player's build, why not this? 2 Quote Link to comment Share on other sites More sharing options...
Aredith Posted August 25, 2023 Share Posted August 25, 2023 i've never liked skill trees in any game before. Its stressful to pick which perk, when it has very small impact on me. Perhaps a small skill tree or non tree design would be helpful to me 3 Quote Link to comment Share on other sites More sharing options...
George Clooney Posted August 26, 2023 Share Posted August 26, 2023 I like the concept and the fact that it forces choices rather than just allowing everyone to busy up everything, but some of the perks list good, some just ok, and some are kinda lame/dumb tbh. The perks list will need some work, particularly the level 1 stuff that would get deployed first. Quote Link to comment Share on other sites More sharing options...
Sphinx Posted September 1, 2023 Share Posted September 1, 2023 On 8/24/2023 at 5:14 PM, Adam II said: The idea is cool and I like it, but some of these perks are just not very good. 1. Nations can construct an additional nuke each day for every 100 nuclear power plants they have Although this would be OP, barely anyone has 100 npps. That's 2 npps in 50 cities. You mean you don't have 106 NPP's? Quote Link to comment Share on other sites More sharing options...
The Titan Posted September 1, 2023 Share Posted September 1, 2023 7 hours ago, Sphinx said: You mean you don't have 106 NPP's? Way to flex bro 1 Quote Peace in our time Link to comment Share on other sites More sharing options...
Oron Moron Posted September 1, 2023 Share Posted September 1, 2023 What are the research slots for? Quote Link to comment Share on other sites More sharing options...
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