Jump to content

Make missiles tradeable


Magier
 Share

Recommended Posts

Now I know this sounds like a joke, but bear with me:

 

Right now missiles are objectively the worst weapon due to a multitude of reasons. This solution may solve exactly zero of them, but it should diversify the overall gameplay a bit.

 

Concrete, I suggest making missiles tradeable on the global market. It would work just like any other resource, with one caveat: they can only be stored on nations. No sending missiles to the alliance bank.

 

I believe doing this would grant numerous benefits to P&W:

  1. It creates a new resource that is innately connected to the flow of P&W. Little use for missiles in peacetime, but in wartime…

  2. It makes blockades useful in an attrition war. Having a blockade in place would limit the amount of nukes and missiles your opponent can send you and your friends' way.

  3. The reverse is also true: someone without MLP may still be a nuisance in a losing global so long as the market provides

  4. This makes embargoes a bit more useful again. You wouldn’t want to give missiles to your enemies, would you?

  5. Did someone say spies? Spy Ops become more important in peacetime. You can only do 3 spy ops on a nation a day, but you could spy the small fry trying to sell their missiles on the market! They won’t be happy tho.

 

This (I hope) simple change would thus buff the functionality of a bunch of mechanics already in P&W without changing the game balance too much (I think). You’d still have to be lucky to beige with missiles if the enemy has ID and you’d still lose against conventional weapons. If anything, it may shorten the time globals go for because it will be easier to do damage as the losing side.

 

Lastly, this also differentiates missiles and nukes a bit more: instead of missiles just being the little brother, it’s now the easily accessible little brother. So no, nukes shouldn’t be able to be sold, only missiles. Nuclear weapons aren’t really a tradeable good in the real world either, while missiles are.

 

This still sounds like a joke

  • Upvote 5
  • Downvote 1

Who?

Link to comment
Share on other sites

1 hour ago, Magier said:

This makes embargoes a bit more useful again. You wouldn’t want to give missiles to your enemies, would you?

I'm iffy on the idea in general, but this is a good point tbh.

Federation of Knox

Enlightened of Chaos, Event Horizon

QA Team and API Team

Link to comment
Share on other sites

  • 2 weeks later...
On 11/5/2022 at 9:07 PM, Magier said:
  • The reverse is also true: someone without MLP may still be a nuisance in a losing global so long as the market provides

Apart from this (makes MLP useless) it's a great idea, especially with the Embargoes point

Link to comment
Share on other sites

52 minutes ago, dDARS said:

Apart from this (makes MLP useless) it's a great idea, especially with the Embargoes point

I don't think it would make MLP useless, per se. You might still want it in case you are blockaded and cannot get missiles from trading. Plus, I'm sure missiles on the market would be more expensive than producing missiles yourself (just that you can get more on the market than producing them yourself, unless a limit is implemented). Further, people not involved in a global war would have incentive to have MLP, so they could produce and sell missiles to those involved in the war (pull an America, sell to both sides) to make money.

  • Upvote 2

Federation of Knox

Enlightened of Chaos, Event Horizon

QA Team and API Team

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.