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dDARS

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Everything posted by dDARS

  1. You can earn 28m in 30 days of logging in as a new player, 5m in 5 days Also, raiding in C3 can make you 150 million (net) minimum every week
  2. First I'd rather them fix the MAP problem than giving the battle screen more content, it's broken as is, but not a bad QoL
  3. ???? heavy Eco + War buff for that cheap? let alone how OP it is no matter the cost
  4. Most alliances are on 100/100 to use your money to boost their best members, and you are used for sprinkling in some grants so you stay and think they care about you 0/0 all the way, but you be you
  5. alex (Alashkar) is a jewish national and PnW belongs to the state of israel

  6. I actually like this idea, more Alliance Oriented, and a sort of "Alliance Event" Problems could arise due to Larger Alliances winning all of the time, but the "land" to fight over would be global and could give resource production There's another thing too, how the servers would handle it. Alex doesn't take heavy updates due to server issues, and this update involving a new land system constantly changing with Alliances that have hundreds of people participating could heavily strain the servers
  7. The best raider deterrent is being broke
  8. Strongest Person is defined how? Is this about Nation Location or "Leagues" This will increase war in a tier that is all war, which the main problem is the High Tier being too "dominant" meaning that New Nations have a very small chance of making it to the High Tier and contend with other nations. Could this feature be for alliances, like Colour Trade Blocs are? The goal isn't Individual Wars, it's Alliance Wars, that is what keeps the game alive
  9. It's going to end like treasures, people will "sell" the land by intentionally losing a war. Wars are expensive and it only benefits the higher tier more, we need something that would balance the tiers because realistically, a new player will never catch up unless they are fine with mass raiding and the cooldown which only serves to slow them down
  10. Raiding Alliances will not care
  11. You can't max out military at low infra due to population issues, this already isn't an issue if Improvement Slots got reduced from 50 to 40 infra required
  12. And it just requires more slots for infra, would rather it be a National Project if it was implemented
  13. its gonna end like people finding a piece of land that gives the best stats and people going to it, adding nothing in the game other than an even more inflated economy, otherwise I see the intention behind it
  14. In War, arguably the best part of this game, the losing side of Conventional Warfare (War without Nukes) has literally no other resort other than mass nuking. Raid alliances also will ignore this, they literally are PAID to nuke people with high infra. Just using Missiles won't work because Missiles don't deal lasting effects like Nukes do
  15. A new menu for farms would be less Infra-Inducing I assume, so I don't think we need less infra costs since a max farm city is 20 improvements alone It could screw food prices, and make Antarctica worse (as if it isn't garbage already) But, this is just what I think and you haven't provided how Countryside would work yet, so I could be very wrong
  16. joining a shit micro with 0 taxes is still going to reduce your chances of being raided by 90%
  17. Apart from this (makes MLP useless) it's a great idea, especially with the Embargoes point
  18. RPC already exists, dunno if this is a typo but I'm reading it as there's a negative multiplier as you go higher in cities? This has good intentions but what I see coming from this is New Players attempting to get to 3000 land rather than stop buying farms. If this does make it in the game, what happens to existing farms on cities below 3000 land? If you had 3000 infra, and 40 cities, your upkeep would be 1200 of each manufactured resource per day, this would probably destroy the market. Infrastructure Decay should happen in periods of inactivity Great idea, but a few questions: Is it like a separate tab where you make decisions like NationStates and it affects your nation, or is it just random events that give you these bonuses?
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