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Everything posted by dDARS

  1. joining a shit micro with 0 taxes is still going to reduce your chances of being raided by 90%
  2. Apart from this (makes MLP useless) it's a great idea, especially with the Embargoes point
  3. RPC already exists, dunno if this is a typo but I'm reading it as there's a negative multiplier as you go higher in cities? This has good intentions but what I see coming from this is New Players attempting to get to 3000 land rather than stop buying farms. If this does make it in the game, what happens to existing farms on cities below 3000 land? If you had 3000 infra, and 40 cities, your upkeep would be 1200 of each manufactured resource per day, this would probably destroy the market. Infrastructure Decay should happen in periods of inactivity Great idea, but a few questions: Is it like a separate tab where you make decisions like NationStates and it affects your nation, or is it just random events that give you these bonuses?
  4. "Oh no, I got unlucky! This game must be broken!"
  5. I have 0 clue on how I have kept 100% approval for such a long time, a welcome change if possible
  6. Day 1, I picked up Blitzkrieg because it seemed like it would be great to start with 7 MAPs. I was an idiot.
  7. if this was any other alliance, not blitzing at day change or even have a good organized blitz and posting DoW (which there are discord bots that notify when something is posted in Alliance Affairs), it would get noticed instantly and increase your chance of failure but Mac is very unpopular, you are correct on that regard
  8. Due to its ROI being so bad it takes FIVE YEARS, Military Salvage needs a buff, so here are a few ideas - Military Salvage salvages 15% of its resources lost - Military Salvage salvages even when you get an Utter Failure Though the ROI will still take tons of time, it is still able to do its main function of being helpful in impossible situations (blockaded, out of resources), just without being a massive waste of money that the project is Or... you can just make the project cheaper.
  9. An interesting feature, I like it
  10. Resource Saving? lol no youre not getting free stuff kek colonies are stupid broken, it would destroy the economy
  11. "Can't delete" mfw anyone with this project is never getting into any AA ever
  12. 1. Seems cool, don't know how it would work. 2. I guess 3. Why? 4. No, that's pay to win to me. 5. On the edge on this one, probably yes. 6. Pointless but good. 7. Useless 8. This is very pointless, no. 9. No. 10. How would this even work? Homeless Shelter - Increase the cost, other than that, a good project, but not unique Major Cities - lmao no wtf Colonial Empire - 1 to 25% on open markets? Are you insane? 45% cost reduction too? wtf is this? Improved Army - this is so dumb 3000 to 10000 is broken Trades - They're good enough, no
  13. Then bring back City Scores being 100, not 75. Change the score system, you cause this. 75 -> 100 and its done
  14. >add new project >project has terrible ROI >pixel huggers with 35 slots only buy it average pnw update
  15. As you may know, war is absolutely broken. You can beige someone with -3 MAPs and you can't control it. I finished my raid 6 hours early due to this bug/glitch, and though my enemy wasn't active, what if he was? How is this fair for him? Please fix this.
  16. don’t crop messages to make me look bad (reason two at a time were sent were due to mobile being terrible)
  17. Love it, however I don't produce Oil. Maybe make a OREC? Organization of Resource Exporting Countries
  18. stop infra hugging lmao
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