darkblade Posted September 22, 2022 Share Posted September 22, 2022 Alright, so here me out. Nukes are mainly used by the defensive side of a war to deal as much damage as possible, but I think we can add a second use for nukes. If a nuke is successful at hitting it's intended target, all improvements in said city will be disabled for the player to use for x amount of days (5 days for example). Over the span of the 5 days, the city will slowly have random improvements reenabled (percentage based) until the timer reaches zero (when x amount of turns have passed). An alternative to the x amount of days method would be a timed method based on how many improvements said city has. Every turn, 1-2 random improvement will be reenabled for said city until all improvements have been reenabled. This would punish nations that have large a lot of improvements. It's an idea I came up with while in a conversation with lefty and abbadon which shoutout to them for giving their thoughts on this idea. 4 1 Quote Link to comment Share on other sites More sharing options...
Nyx Posted September 22, 2022 Share Posted September 22, 2022 So, I think it makes sense for nuclear capable nations wanting to improve nukes, but when you're the one getting nuked constantly, as I used to be a few weeks ago, I think that nukes are already so damaging to smaller nations and those without a large stockpile of money and resources that increasing the damage they can inflict would make nuclear capable nations overpowered against those who are not. 1 Quote Hello. I don't know what to put here right now. I hope you're having a lovely day : ) Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted September 22, 2022 Share Posted September 22, 2022 man that would change the meta real quick. Quote Link to comment Share on other sites More sharing options...
zigbigadorlou Posted September 22, 2022 Share Posted September 22, 2022 7 hours ago, darkblade said: all improvements in said city will be disabled Including mil improvements? So they couldn't rebuy? I feel like this would be an interesting separate weapon. Little infra damage but disables improvements. EMP. 4 Quote Hey Krampus, the signature edit is under account settings. Actually, here's the link. https://forum.politicsandwar.com/index.php?/settings/signature/ Link to comment Share on other sites More sharing options...
darkblade Posted September 22, 2022 Author Share Posted September 22, 2022 1 hour ago, zigbigadorlou said: Including mil improvements? So they couldn't rebuy? I feel like this would be an interesting separate weapon. Little infra damage but disables improvements. EMP. pretty much, but I don't think it will affect the nation's military that much, even if you coordinate with two other people to try and get 2 nukes in per person (6 in total), the odds of that happening are very low. Quote Link to comment Share on other sites More sharing options...
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