Popular Post BelgiumFury Posted December 29, 2021 Popular Post Share Posted December 29, 2021 I'm just in time to meet my annual Quota of "Ships needs buff" post. So here is the slight suggestion: When airstriking ships, ships should count as 2.5 defending "planes" in the formula. War Ships have guns that shoot planes, this isn't some huge new invention it's just a thing that exists. The damage done to the ships should remain the same. Why? Well here is a short list: This would make airstriking ships less valuable (and naval striking ships more valuable). This would make boats more valuable, and seeing their price i believe they deserve a bit of a buff. Make it more interesting to defend a war. A C30 can have 450 ships (5*3*30) and 2250 planes (15*5*30). If a C30 with max Planes attacks a C30 with max Ships (and no planes) the succes rate for an immense triumph would be around 92%, so it wouldn't compeltly change the meta in that regard. The attacker would lose (this might be somehwat innacurate, I might have !@#$ed the math, please tell me id i did) on average 60-70 planes, the defender between 35 and 40 ships. Still a profitable trade net damage wise. The C30 might be able re rebuy for a long time, but that would cost a !@#$ ton of money and once peopel focus him he is screwed. The real change would happen when the defender still has planes too, airstriking ships when the enemy still has planes would hurt like a !@#$. That's all, it's a minor change, but one I like, thanks for comming to my ted talk. Ps: if the 2.5 would be too strong the number could go down and vice versa, just giving an idea here. 7 2 Quote Link to comment Share on other sites More sharing options...
BelgiumFury Posted March 15, 2022 Author Share Posted March 15, 2022 (edited) @Mohammad.badawy4 @Ezio Auditore da Firenze Although you have the right to disagree (wouldn't want it any other way); would you both mind clarifying why you think this is a bad change? Would you say ships are already strong enough (if so, why, they aren't really a part of the meta right?). If they aren't strong enough why not buff them? Or maybe you guys do think they need a buff but this isn't the way, in which case, how should they be buffed? Edited March 17, 2022 by BelgiumFury Quote Link to comment Share on other sites More sharing options...
Majima Goro Posted March 17, 2022 Share Posted March 17, 2022 If I'm not mistaken, ships are the only units which give a superiority that works across wars by preventing trading. And given how they take a long time to make, even someone with max ships and no planes attacking someone with no ships would still need atleast 1.5-2 days to break the war in a 1v1. If ships are ever buffed, it would need careful consideration before the plan goes live. Quote Link to comment Share on other sites More sharing options...
BelgiumFury Posted March 17, 2022 Author Share Posted March 17, 2022 8 hours ago, Majima Goro said: If I'm not mistaken, ships are the only units which give a superiority that works across wars by preventing trading. This is correct; the problem (in my opinion) is that ships are only really usefull in VIP settings or c35+s destroying infra once all units are dead. In usual alliance war dynamics ships aren't that relevant; they are a lame duck in the water. Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted March 17, 2022 Share Posted March 17, 2022 What about changing fortified to allow ships to aid in defense? 1 Quote Link to comment Share on other sites More sharing options...
Majima Goro Posted March 17, 2022 Share Posted March 17, 2022 1 hour ago, BelgiumFury said: This is correct; the problem (in my opinion) is that ships are only really usefull in VIP settings or c35+s destroying infra once all units are dead. In usual alliance war dynamics ships aren't that relevant; they are a lame duck in the water. Beige cycling does need a blockade usually. Blockades are very hard to break out of when you are getting cycled as well because the enemy has near max and you have atmost 45% with a double-buy. Quote Link to comment Share on other sites More sharing options...
BelgiumFury Posted March 17, 2022 Author Share Posted March 17, 2022 9 hours ago, Prefontaine said: What about changing fortified to allow ships to aid in defense? i think it would be an itneresting idea; boosting ships and fortifying at the same time. If you ask 3 maps (to fortify) to just let ships defend in air vs ships i'd make it a bit stronger than I proposed earlier though; to justify the maps. Quote Link to comment Share on other sites More sharing options...
Mohammad Posted March 22, 2022 Share Posted March 22, 2022 On 3/15/2022 at 5:46 AM, BelgiumFury said: @Mohammad.badawy4 @Ezio Auditore da Firenze Although you have the right to disagree (wouldn't want it any other way); would you both mind clarifying why you think this is a bad change? Would you say ships are already strong enough (if so, why, they aren't really a part of the meta right?). If they aren't strong enough why not buff them? Or maybe you guys do think they need a buff but this isn't the way, in which case, how should they be buffed? Ships need to be changed, but I dont like idea of adding an anti-air component to any other units, imo. I think reduce massive amount of muni/gas they use and the infa they destroy, but add option to bombard troops/tanks. IF, you want ships to be invloved in airstrikes, make them count as aircraft (kinda like tanks in GB), but they cant sustain any losses unless targeted. Quote Link to comment Share on other sites More sharing options...
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