Popular Post Zerkium Posted May 20, 2021 Popular Post Share Posted May 20, 2021 Idea: Most improvements' slot value, instead of being 1 for every improvement, could be a value of 500. And the cities' max improvement slot value could be the same value as infrastructure, e.g. 2000 infrastructure would be 2000 slot points. Maybe a different formula could be thought up, but this would keep it simple for everyone. This would allow for nerfing or buffing of improvements. e.g. If Air Force is too OP, the slot value of a Hangar could be increased from 500 to 750. This would also allow for some tweaks to existing improvements to allow them to compete with OP improvements, such as decreasing the slot value for coal power from 500 (standard) to let's say 100 to have it compete with Nuclear Power. 2 5 Quote Link to comment Share on other sites More sharing options...
JadenStar10 Posted May 20, 2021 Share Posted May 20, 2021 Updoot, some buildings should take less/more capacity than others. 1 Quote Hammer Councillor of The Lost Mines Diety Emeritus of The Immortals, Patres Conscripti (President Emeritus) of the Independent Republic of Orange Nations, Lieutenant Emeritus of Black Skies, Imperator Emeritus of the Valyrian Freehold, Imperator Emeritus of the Divine Phoenix, Prefect Emeritus of Carthago, Regent Emeritus of the New Polar Order, Coal Duke (Imperator Emeritus) of The Coal Mines Link to comment Share on other sites More sharing options...
BelgiumFury Posted May 20, 2021 Share Posted May 20, 2021 I actually think this is interesting. It would also allow cities to have a wider variety of buildings, some of which are a lot stronger than others (but balanced by points). Quote Link to comment Share on other sites More sharing options...
TitanJazza Posted May 20, 2021 Share Posted May 20, 2021 This sounds pretty cool, would be fun to try Quote Link to comment Share on other sites More sharing options...
Kosta Posted June 1, 2021 Share Posted June 1, 2021 This idea could also help newer players grow. Making raw production cheaper in points etc. 1 Quote Link to comment Share on other sites More sharing options...
Deborah Kobayashi Posted June 3, 2021 Share Posted June 3, 2021 I really like this idea, though I'd prefer the points to be more category based, with all military buildings being the same improvement point cost, but MFG, Raws, & Civils different from each other. though I guess individual differences in the categories could offer a path for wind power to have more feasibility, by taking up less slot points per improvement. Quote Link to comment Share on other sites More sharing options...
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