Aisha Greyjoy Posted September 22, 2014 Share Posted September 22, 2014 I think a city adds too much to nation score. It is not cities which generate power projection but infrastructure. More cities just makes it easier cheaper to get infra. I propose that the city NS factor be reduced. I'd propose going from 25 to 10. This has the benefit of having NS more accurately reflect the actual power of nations. Quote Duke of House Greyjoy Link to comment Share on other sites More sharing options...
Phiney Posted September 22, 2014 Share Posted September 22, 2014 The reverse was done as a change, doubt sheepy is going to go back on that change without a lot of people agreeing with you. For the record, I don't. Quote Link to comment Share on other sites More sharing options...
Seryozha Nikanor Posted September 22, 2014 Share Posted September 22, 2014 No a city costs too much money to only provide 10 score. Quote Link to comment Share on other sites More sharing options...
Aisha Greyjoy Posted September 22, 2014 Author Share Posted September 22, 2014 Money spent is not an indicator of relative power. Score needs to reflect relative power to allow for proper war matchmaking. Quote Duke of House Greyjoy Link to comment Share on other sites More sharing options...
Phiney Posted September 22, 2014 Share Posted September 22, 2014 from 2 months ago. "The Score formula has been updated! Cities are now worth 25 score points instead of 10, and national projects are worth 10 points now. If you're wondering what's whacky and why your score increased, that's why. This is simply to keep players with lots of cities more out of the range of players with no so many cities." Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted September 22, 2014 Administrators Share Posted September 22, 2014 Money spent is not an indicator of relative power. Score needs to reflect relative power to allow for proper war matchmaking. Well, let's compare two nations. Nation A has 1 city with 10,000 infrastructure (that's a lot!). His one city can still only have 5 barracks, 5 factories, 5 air force bases, and 3 drydocks. Nation B has 2 cities with 1,000 infrastructure each (overall that's 5x less infrastructure). Both his cities can have 5 barracks, 5 factories, 5 air force bases, and 3 drydocks. Nation B, even with 5x less infrastructure, can field twice the military that Nation A can. And that's why cities contribute so much to score, so that nations in lower tiers with maybe 500 infra in one city don't get crushed by a nation with 2 cities but only 250 infra each. 1 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Grillick Posted September 22, 2014 Share Posted September 22, 2014 Would soldiers be capped by Nation B's population, though? I agree with your conclusion, but you might have gone too far in exaggerating the differences. Quote "It's hard to be a team player when you're omnipotent." - Q Link to comment Share on other sites More sharing options...
Administrators Alex Posted September 22, 2014 Administrators Share Posted September 22, 2014 Would soldiers be capped by Nation B's population, though? I agree with your conclusion, but you might have gone too far in exaggerating the differences. Nation A would have a maximum population of 1,000,000, while Nation B would have a maximum population of 200,000. Soldier count can't exceed 20% of the population, or 200,000/40,000 respectively. With the barracks cap of 3,000/barracks, Nation A could only have 15,000 troops while Nation B could have 30,000. Neither would be affected by the population cap (at that much infrastructure). Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Prefontaine Posted September 23, 2014 Share Posted September 23, 2014 I think a lot of the problem stems from the gap caused by the 1 to 2 city difference. Later on a city doesn't add enough to remove 4 city nations from attacking 3 city nations, but a player with 2 cities can virtually never declare on someone with 1, but the 1 can declare on them. Perhaps making 1 city perma-beige is a solution? Because the 1 to 2 city military difference in capability is a large gap. Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted October 1, 2014 Administrators Share Posted October 1, 2014 I think a lot of the problem stems from the gap caused by the 1 to 2 city difference. Later on a city doesn't add enough to remove 4 city nations from attacking 3 city nations, but a player with 2 cities can virtually never declare on someone with 1, but the 1 can declare on them. Perhaps making 1 city perma-beige is a solution? Because the 1 to 2 city military difference in capability is a large gap. At 1 or 2 cities, 25 score is a big score gap. At 3-4 cities, nation scores are considerably higher, and the hard 25 score difference is a lot less consequential. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
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