Liyo Posted November 6, 2016 Share Posted November 6, 2016 Friends! Romans! Countrymen! Lend me your ears!! To maintain that activity, would not it be great to limit the number of alliance members? For instance; if there were a top limit, alliances would remowe that inactive nations and every alliances would gain strength... Is not it great? Secondly; Wouldnt it be great if we could see at least our buildings in just a simple map? Ah we need just a little visual effects, Alex... That is not too much😞 Comrade Liyo 😚 Quote Link to comment Share on other sites More sharing options...
Codonian Posted November 6, 2016 Share Posted November 6, 2016 Yeahhhh. !@#$ no. Quote Link to comment Share on other sites More sharing options...
Aksel Posted November 6, 2016 Share Posted November 6, 2016 would this just not be solved by creating for example Earth Space Defense (capped at 50 members) ESD Command Opens "Earth Space Defense 2" and then continues the process till they cap at 50 again. I see the issue you're presenting just making more issues, it really doesn't diversify the alliance pool. 4 Quote Link to comment Share on other sites More sharing options...
Kurdanak Posted November 7, 2016 Share Posted November 7, 2016 (edited) Yeah, member limits have been suggested several times before and shot down every time with the same reason - it's incredibly easy to work around and just makes things unnecessarily confusing/bothersome. I do appreciate that you're putting time into thinking up suggestions, though! Edited November 7, 2016 by Kurdanak 3 Quote Link to comment Share on other sites More sharing options...
Vack Posted November 21, 2016 Share Posted November 21, 2016 Nah I don't think that adds anything, only serves to raise more issues. Alliances need headroom, and the membership levels have never been the cause of any major complaints. Quote Link to comment Share on other sites More sharing options...
Mageofpie Posted November 25, 2016 Share Posted November 25, 2016 To be fair, other games that I've played where one alliance bypasses the cap by having 2/3 sister alliances tend to fall apart (at least the sister alliances move away from the main alliance). Quote Link to comment Share on other sites More sharing options...
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