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Raphael

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Everything posted by Raphael

  1. The "old guard" basically sold NPO out to Vanguard years ago. The same people have been running the show ever since with very little turnover.
  2. NPO's slogan since the war began months ago has been "moderator action against us will result in us leaving this game". War changes or updates, baseball exploitation fixes, botting/automation... They've been bending the rules to the breaking limit for quite awhile now along with many of their allies. They've been looking for an excuse to say "F-it" and ragequit the game.
  3. Acadia and theNG have always been a fair and honest group. It's sad their association with other alliances tainted their internal narrative to the point of group-suicide. Enjoy whatever road you take, sadly you couldn't see the one at your own feet.
  4. Honestly @Aero you've been relegated to being a great diplomat for a bad alliance for a long time now. Hopefully Camelot brings with it new experiences and perhaps a chance to truly shine outside of a defunct alliance. I wish you the best of luck moving forward and always appreciate your relentless positivity.
  5. The black team is currently named "Alex hates black lives". Probably best to fix that sooner than later.
  6. @hope I didn't realize your Heaven's Gate alliance would literally have all of Coalition B committing in-game suicide
  7. your signature is in slightly bad taste breh
  8. no endgame, just end of the war and resumption of the game without the threat of permanent (global) war.
  9. GOONS leaving the community alone after months of toxicity:
  10. Everyone saying how late this action came, yet almost all of us were aware of it (including myself): This is why the report forums are so important for suspected cheating. I think it's fair to say multiple months of one alliance owning one sixth of the population will likely have longer lasting consequences beyond the resources and cash they generated. If you know of nonsense occurring, suspect cheating or exploitation, or even want clarification for a grey area in the rules: please utilize the report forums or even DM alex on the forums or on discord. He is an incredibly responsive Admin, but he's not as "tied in" to the politics of the day like we all are. He doesn't play the game, he runs it. So what is common gossip to us, can potentially be breaking news to him. That being said, thank you for taking action Alex. It really sucks that NPO leadership felt the need to break rules even while possessing the upper hand in-game. Also thank you for not taking an axe to a scalpel job. You correctly banned or deleted the offenders and left other nations alone in a solid attempt to spare those who had some plausible deniability. Much better handled than the last ban-wave for cheating.
  11. I like the sliders part a lot. It simplifies the game without removing any value. Improvements are a hassle, not a customization in my opinion. You'd just need a slider for each resource your continent produces and you'd be golden. I suggested removing military improvements entirely not too long ago and simply replace them with the inherent ability to recruit military. The sliders really address the rest of improvements I think. Maybe leave power plants in the game as a blanket option rather than a city-by-city basis as well. I say keep projects but add research lines as well. I'd like to hear more elaboration on the idea of industries. RADICAL REFORM! I like it.
  12. How did I know the people actively trying to kill the game would complain about new updates in long-form posts? Shocker. @Alex please keep pushing updates, war or otherwise. Every other game that exists simply looks upon updates as "how does this affect the meta" and adapts to it. Don't pander to people's political agendas by delaying your own vision.
  13. I enjoy the "political" suggestions as much as the next guy but @Alex here's some actual advice for improving your game: 1. You cannot stop or withhold content "for current players or whales" because you're trying to improve new player retention. Realistically you have a solid base of players, you want to do everything you can to retain them. Content is king when it comes to maintaining an attention span in the world of 2020 gaming. Not to mention, even new players need stuff to do once they actually register. 2. Advertisement and marketing are the only thing that will consistently bring in new players on an appropriate scale. You need to brand this game as a poliSim with roleplaying aspects. Start enforcing IC vs. OOC a little better in the IC forums, allowing RP to grow back into the community. There is an audience for Polisci nation building games. The RP, the community, the interaction: these are what makes PnW great. The game itself without the community interactions? Next to worthless. Play to your strengths. 3. Integration of the community into the game. You want ever single new player to get involved with the community as quickly and easily as possible. Forum accounts and game accounts should be merged, no one should ever have to register twice. There should be live chat options on the game website itself. Whether that's with a discord window or a "newsletter"-esque page where countries can publish articles, doesn't matter. The new player should be able to log in to their nation and SEE the community, not needing offsite forums or discords to get involved (at least not immediately, the idea is to hook them and then pull them deeper from there). 4. Mobile, mobile, mobile. The mobile app is paramount for gaining new players. Browser games are old-school, they're dying. PnW needs a larger emphasis on being a mobile-friendly game. The new changes recently were a beautiful first step. These four areas alone will take up an inordinate amount of time and effort from a singular dev so I'll leave it at that. Overall, keep rocking Alex. I think you're doing a great job so far. It's really just a question of when you're going to expand your business to include other devs/staff and after that you'll be golden I think.
  14. Still getting that "Stats updating" page about 40 mins later. It's been like that quite consistently whenever I try to check it but again maybe I'm just getting unlucky.
  15. Am I just checking these at exactly the wrong time every time or are these not working anymore?
  16. >People literally saying "I donated therefore do not remove this feature I like" >People literally changing the game via scripting and bending every rule possible just so they can say "It's technically not cheating" >People comparing baseball to a proletariat struggle against 'the whales who own all the capital' @Alex this thread is the perfect example of blackmail, begging, threatening, crying, and "totally-not-cheating" all wrapped up into a neat little package. How many game rules will be bent over backwards before you take a hard-line stance against cheaters who take advantage of loopholes and technicalities? We've mathematically already shown how baseball can quintuple a nation's natural income. How is it fair that people who hasn't even built their nation up can make more money than most nations in the game by simply spamming a cookie clicker? The debate is dead at this point, there is no further logic to draw out. All that's left is emotional appeals, threats, and blackmail. I hope you see the writing on the wall this time but this is the 10th thread about baseball in the past couple of months, so I'm beginning to lose hope.
  17. 1. Notifications get sent when a treasure spawns in your nation. Apparently this isn't something that already happens and I feel like it needs to. 2. City build page that lets you mock-up a city, its infra/land levels, its age, etc. so you can see what kind of incomes you would get from different city builds.
  18. This war just keeps on giving.
  19. You guys came in, wrote your story, and now the ink is dry and you're closing the book. This is what the life cycle of a successful alliance is. Founding with intent, accomplishing clear goals, and dissolving when necessary. Permanence is slavery.
  20. Just pretty much echoing everyone else here at this point as I think my stance is clear. Automated in-game actions should be against the rules. I'm not even sure why we have to have this conversation, honestly. The game is meant to be played by people, not scripts. I also agree with Zephyr about removing the API all together at this point. The only part I'm willing to overlook scripting is with mass messages. I could care less if an alliance has a recruitment bot, that has been a mainstay of nationsims for years.
  21. I feel like you're reaching on this one, good sir. I agree with you that the slot filling rule needs to be fleshed out though. The admin utilizing any communication tool at his disposal doesn't equate to unequal treatment or endorsement of said tool though. It's simply part and parcel for a multiplayer game to talk to one another. Discord happens to be a convenient tool to make quicker decisions with. edit: Let's take this to moderation support though. I'll make a thread tonight unless you beat me to it wherein the community and hopefully admins can discuss fleshing out the slot filling rule.
  22. How is active investigation of every report indicative of haphazard moderation? Sorry an active admin that actually participates in the community upsets you so.
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