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Everything posted by Corvidae
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Does the current sphere meta help to solve or worsen political stagnation
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I think I'm going crazy when I say this but maybe Partisan was right. A little background, before NPOLT (about 4-5 years ago!), this game was mostly divided into 2-3 major spheres of influence. This is not to say these spheres were uniform in nature, it was a chaotic affair trying to organize dozens of alliances in one direction and typically it wasn't governed as spheres are now with a centralized leadership. You had competing interests in each sphere, just as the spheres competed with each other. The idea of many different spheres was novel, it was even viewed by many as a fantasy. "Minispheres" as it used to be called. The idea had iterations upon iterations until it finally came into its current form: We now have a handful of medium-sized spheres, some bigger or smaller, and generally speaking they all revolve around a central figurehead alliance (or two). Many of us thought that formally dividing the major powers from each other and culturally dividing their interests would lead to dynamic and interesting politics as opposed to the sometimes-repetitive nature of bipolarity. We, as a community, have harshly enforced this new status quo: Teaming up to attack spheres that showed signs of excessive collaboration or "paperless treaties." A lot of casus belli from the last few years have been regarding the size or tiering of various spheres, or whether someone has sat out of too many wars while the other spheres burned each other. In a way, it has created a more dynamic political environment. Something akin to musical chairs. So how was Partisan potentially right? The sphere system seems to lend itself more to the uplifting and amplifying of any given "major power" than to the rest. Even in situations when a sphere or bloc truly are co-equal and make mutual decisions, the political scene is gridlocked unless your "shot caller" is directly involved. This is enforced both by the other sphere leaders, who will sometimes stonewall political discussions unless you're with a major power -- and by the sphere followers, many who will defer to their sphere leader as the only decision maker in the bloc. I'm calling it the vassalization of alliances many of whom are chained to their "master" alliances for years at a time without ever having the chance to start their own machinations or pursue their own agenda, if they have an agenda at all. Vassals, lapdogs, servile alliances have always existed in any meta but the sphere meta seems particularly harsh in ensuring that you must follow the leader, no matter what. There is no option other than to choose another leader to follow. I will also point out that the cultural enforcement of the sphere system has begun to blur over time. Lingering cross-sphere ties are seemingly present everywhere with unwritten rules governing the true state of these ties: Are they going to be honored? Are they going to be enforced? Maybe, is the answer. You'd have to ask and it depends on the day. There is also the issue of new spheres and their inability to form a competitive bloc despite they themselves being a strong central force that might otherwise exert a sphere of influence if the system was not so rigid. This decay of a clean sphere system combined with the rigidity of the politics has caused me lately to question the efficacy of such a political meta. Thought I'd write up a short thing about it. Let me know your thoughts!
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We are all acutely aware.
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The lie is that House-SAIL-Eclipse were in serious talks about a NAP, and that TKR was leading the charge on this, or that anyone in our bloc even agreed to anything more than listening to someone else's pitch. It wasn't us who pitched the idea, and it died in DM's within a very short conversation. I've brought it up in private with many already, but this just flatly was not a thing that was happening. It wasn't even a backup plan, it was just a pitched thought that never went anywhere after one discussion.
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Just save the typing effort and say you can only photosynthesize in the light of my attention
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I thought it would be nice of me to compile a list of things you could do between now and August if you are one of the roughly 3000 players affected by the handful of cowardly leaders who doubled an already way-too-long NAP after 24 hours of warfare back in February. In no particular order: Learn a musical instrument Start an exercise routine Coup your leaders Leave your terrible alliance Pick up knitting Give painting a try, Bob Ross is nice to watch Listen to some new, or old, music Read a book or 20 Start shopping for your autumn wardrobe - the NAP will end by the time the weather starts turning in many areas. Give Rise of Kings Online a try, a new nationsim game that doesn't [yet] have years of NAPs being signed Learn some basic Spanish Do some yoga Visit your family Post your ideas for how to spend the 2024 NAP here!
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Peace in our time.
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Echoing what others said, I think this would be a neat flavor addition but see very little use. Applying tariffs would just actively harm your own members for likely no benefit. If you expanded the scope of this change a bit further, I believe it could be very impactful. Remove direct control of tariffs, base it on number of trades between any two alliances. Say it starts at a default 0%, ticking up by 0.01% per turn. Each trade reduces it by 0.01%. Only count trades above a certain value to prevent exploit. If this option is chosen, I'd then recommend the tariff money delete from the game instead of going into an alliance bank. Now you have a cool feature and a money sink.
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Huzzah! Would it be asking too much to get an official announcement just stating the existence of the channel and its purpose?
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I hope it will get people a little more involved in the political discussions, unless you want them all on RON @Dr Rush Was this a serious offer? There is definitely interest in using the PnW main discord for game functions and the like.
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We're at 14 btw. You guys are bad at counting.
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What I'm actually looking for is for a forum-style channel to be added for both. Please post your signatures below. 1. Roberts
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So the NAP covered "All parties" in the war. Samurai is on CTOWNED with quite a few wars. Regardless of whether you claim them, Samurai is indeed breaking the NAP quite clearly. edit: Samurai was apparently #14 in Net for the war. Not a bad showing. 14 Samurai (NET)$3,090,208,310 (Offensives)129 (Defensives)115 (Inflicted)$9,083,203,364 (Received)$5,992,995,054
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I can't believe TKR and Grumpy have formed another hegemony
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I still never got a clear answer as to how Adrienne rhymes with pants unless there was some ESL thing going on and he was using his native word for pants.
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Your honor, my client, Kastor Lordaeron, has had no dealings with pirates, scallywags, smugglers, sailors, privateers, or any characters-of-ill-repute. These false accusations are brazen, outlandish, and ludicrous. I will prove to this court that Mr. Lordaeron is innocent of all charges, and furthermore that Mr. Lordaeron is an upstanding citizen of this good land and has never had so much as a parking ticket before these accusations!
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Congratulations on the new government and peaceful transition of power! 41 is an impressive number.
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Since the war range and downdeclares have become so impossible to balance, the time has come breath new life into PnW's war system. Rather than each barracks adding a flat amount of soldiers, give it a tiny diminishing return curve. So instead of a c40 having 40 cities worth of soldiers, they'd have only 30. A c41 would have 30.25 cities worth of soldiers. etc. These are not finalized numbers, but just an example of what I mean. This way, larger nations are still receiving additional units and not being punished for growing - like some would argue the now pseudo-limitless updeclare range does. Rather, it just levels the playing field for the 90% of the playerbase that isn't above c35. We have to eventually recognize that asking players to invest 1-2 irl years just to be considered in a relevant tier isn't a good game design and will force ever-higher attrition rates as a result. I think this would also refresh politics again, as most alliances do not have an uppermost tier but this change would allow them to compete again. edit: For clarification, this is proposing we choose a city count to be an equilibrium point where anything above that point gives diminished military capacity. So, for example, if we pick c30: Anything at or below c30 would remain unchanged in terms of game mechanics. Every city above c30 would give fewer units per building lessening with each additional city. So c31 with max barracks would only give 95% of the troops it normally would. c32 would give 90%. Etc.
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Probably going to get all the downvotes here but land shouldn't be immutable. It would be cool to either be able to steal land from your opponents or have it decay over time, needing replacement and therefore repayment. That's the whole idea, give me all your downvotes fellow whales, but look at your income and tell me that it's not 60-80% from producing food.
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pls
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Dang we didn't even have time to swap protectors again
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Game Development Discussion: Update & Feedback
Corvidae replied to Keegoz's topic in Game Discussion
#LetPerksDie I'd like to see anything that adds more interaction between players in the game, so I voted for color blocs. The alliance/nation decisions are cool too though. Projects look cool. Maybe rework nuke damage to be a percentage of infra instead of flat numerical amounts. -
The intent is to incentivize some national political roleplay tbh. So like coordinating either with your alliance or other individual nations to get on the same currency.
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So these could very well be projects but the idea is that these would be dependent on other players interacting together to have a true impact. Grand Temple: Boosts both war and domestic policy effectiveness by 1% for every 10 nations that share your religion and color bloc. Capped at 20% bonus. International Stock Exchange: Increases commerce by 1% for every 10 nations that share your currency and color bloc. Capped at 20% bonus. Orbis Climate Accords: Reduces pollution in your cities by 0.01% for every nation that signs, only accessible at c30 or above. Belt and Road Initiative: Requires a nation at/above c30 to agree to this with a nation at/below c29. The larger nation receives a 2% income bonus for agreeing. The smaller nation receives an additional 25% output to their manufacturing resource output, and a cost reduction of infrastructure of 33%, until they reach c30 or this deal has been in effect for 180 days. This can only be active with one nation at a time. Bounty Hunter Haven: Every bounty collected from another player gives you an additional 10% on top of what you earn. Maginot Line: This is complicated to explain but bear with me. Every nation in your alliance that has this project, if they have any active defensive wars with Fortify active in them, creates a stacking effect for the Fortify mechanic across the alliance (only the members with this project) where Fortify increases attacker casualties by an additional 1% per nation using fortify in any defensive war. This only stacks 1% per nation, not per war. There are many more examples but the concept I'm pitching is introducing things that give off more of an MMO vibe instead of the solo-nation-building game where we can only interact through war.