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Reuben Cheuk

Members
  • Content Count

    551
  • Joined

  • Last visited

Community Reputation

188 Excellent

2 Followers

About Reuben Cheuk

  • Rank
    'Salt Mine'

Profile Information

  • Gender
    Male
  • Alliance Pip
    The Commonwealth
  • Leader Name
    Reuben Cheuk
  • Nation Name
    Reubenia
  • Nation ID
    60539
  • Alliance Name
    The Commonwealth

Contact Methods

  • Discord Name
    ReubenKC#3750

Recent Profile Visitors

807 profile views
  1. With regards to this war, which is marked as 'ongoing': https://npowned.net/pw-war-statistics/war/478526 My opponent deleted.
  2. Can this war be counted? https://politicsandwar.com/nation/war/timeline/war=479065 Thanks
  3. Can this offshore be counted? https://politicsandwar.com/alliance/id=5814 Thanks.
  4. For some reason one of my wars isn't being counted: https://politicsandwar.com/nation/war/timeline/war=467294
  5. Will he have curves and a nice tan?
  6. Interestingly, the war graph forms the rough outline of what is currently stuffed up our ass.
  7. I don't know much about the situation, so correct me if I'm wrong, but it seems like realpolitik, or at least attempting to use it, results in zero-sum situations like this. What's the enemy of realpolitik? Idealism. I don't know how idealism could be injected into this game in a desirable manner, but it could be a good place to find solutions.
  8. You sound like a badass Markov text generator, except its definition of 'badass' comes from a katana-wielding neckbeard.
  9. Hmmm... What about anti-project missions? eyes International Trade Centre intently
  10. Yeah, I know the title's probably just landed me on a list, but the option to use one's spies to terrorise civilians is really overlooked in this game. According to the wiki page (which is reportedly outdated, but I'm assuming there's been no major rework of this particular feature), at 60 spies against 0, it will deal a mere 34.5 units of infrastructure damage. Even in the best-case scenario, this is clearly not viable as a method of attack, nor is it cost-effective. I'm not suggesting an infrastructure damage buff here; 34.5 units of damage in a 2000 unit city translates to 1.725% of the city destroyed, which is far more than what the worst terrorist attacks in history have done in the real world. What I am advocating is the ability to destroy powered non-military improvements. I still haven't decided on whether targeting specific improvements would be too OP or not, but if targeting was implemented, some improvements should pose varying degrees of difficulty (a stadium is much harder to destroy than a supermarket, for example). I'd be happy for this to be implemented, even if terrorism no longer did infrastructure damage. Although destroyed improvements would be easy to replace in peacetime, it'd certainly add a more dynamic and unpredictable aspect to wartime, as one may need to rebuild infrastructure destroyed in war before rebuilding any improvements, giving militarily weakened nations the opportunity to properly sabotage the enemy, as in reality. However, this has the potential to be very strong, so it'd be necessary to make it high-risk. I don't have much experience in balancing mechanics, so this may not be the best idea. If you have any suggestions, I'd be happy to hear them!
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