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Fasolt

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Everything posted by Fasolt

  1. Yeah... That one guy is unstoppable... Whole alliances quake in fear... and do nothing but sit and....................................
  2. Ive already responded to all you have said here and shot it all down in my earlier posts. Work on your reading comprehension and stop playing obtuse. The reason I have such an easy time raiding... Is because most people build little to no defense. And their alliance does nothing in reponse. We are raiding as a horde now, because there is no retaliation. No move against us. Nothing. There are only so many ways the same thing can be said over and over again. Go back and read my last post slowly this time. You can ignore it all you want, and make up exaggerated Bullshit like your claims about all our "15 city rules exploiters" ( - no one in Arrgh has 15 cities) The reason its so easy for us... Is the people we attack are defenseless by choice and/or their alliances do nothing to protect themselves. Again proven by the fact YOU are not attacked due to your alliance being able to defend itself. The particular complaint you have about the mechanics doesnt even apply to me or Arrgh in general - as I already explained earlier. And is an unfounded exaggeration anyway. There are other things wrong with the war system that are not our fault and have zero to do with our nation builds - things that are a normal part of the existing game (like how battles/casualties are resolved), and none of the changes suggested address. And your claims about people being unable to defend themselves and still be able to profit and build their nations are ridiculous... Go ask Mensa HQ for some lessons in that... They do quite well. --------------------------- Correction... As of today, you do get raided... because you pissed Storm off here LoL But that neither changes nor invalidates anything that I have said - the "cause" is an exception in this case Because it would not have happened otherwise. (Though the fact your nation also lacked any standing military obviously made things a tad easier for him too... LoL)
  3. My point really went over your head that much... or did you just fall back on the simplistic nonsense reply of "its just a game" because you had nothing else to say - brilliant. Its a game based on the real word mechanics of "politics and war"... and if you look at the real world you'll find suggestions to solve many of the challenges faced in games like this. Better now? It doesnt. What you describe is Bullshit, and typical of the exaggerated Bullshit people make up about us. We dont even have anyone in Arrgh wirh 15 cities. I have 9 cities... 900 infra each... And the exact number of improvements I should have. I attack people with more cities and hundreds more points than me constantly. Im one of the primary raiders in Arrgh - Ive attacked hundreds of people. And I'm typical now. Ive never been attacked... Ive never lost a fight... Ive never even been countered... Ive only had two "victories" against me - both pyhrric. Most of my "raids" amount to nothing more than me showing up to take what they have without me having to think about it or even look at the persons name. I barely pay attention. And this is against active people in alliances... often substantial ones. None of that because Im anything special... It takes no effort at all and anyone could do the same... Others in Arrgh have never been attacked, countered or lost too. Why? Its because so many people build little to no military. And their alliances put up little to no fight - usually because of a mix of inexperience and again, not having anything to fight with in the first place. The majority of this crying and complaining isnt even factual. And the real blame falls on the targets themselves for making themselves easy, exposed victims. Repeatedly victims... because its the same thing over and over. And most dont even attempt to build or do anything while Biege. Those days of protection... Instead of being time to prepare a defense, just turn into time for them to accumulate more wealth for us to take from them when they come out of Biege. Its ridiculous and laughable... and repeats constantly. Try raiding... Build up a strong military like any one of us. Get a couple friends with you and try it. You'll see. --------------------------- If people choose to leave themselves poorly or undefended... They deserve what they get. If their alliance is unable or incapable of doing anything to stop it... They need to either find a new alliance, or deal with being sheep for wolves because thats what theyve chosen to be.
  4. We dont "wreck everyone in [our respective] ranges because [we] have more cities than them." I have 9 cities... and most people I attack have the same or more cities as me. The problem is they are poorly defended, if they have any military at all... and that drives their point total down, while exposing them to easy attack. While I have a very large standing military which drives my point total up, and leaves me able to run through the mass of soft, weak targets easily. I wreck people within my range... People with the same or more cities than me... Because they choose to have a weak military or no military at all. Thats it. The same holds true for everyone else in Arrgh. And if there are any with a decent military in an alliance we attack... We team up and take them out first. But they are usually few... And the rest of the "sheep" we then take apart as we please. And rarely are we countered... and almost never in any coordinated way. We laugh about it... are bored by it. And have been hoping "the change" that would come is people would start playing the game more actively and face us in battle. Build armies and organize against us. Give us a challenge we can enjoy, and enjoy themselves, Not cry for "god" to come save them with his magic code wand.
  5. Many of the people I fight have more cities than me and could potentially field a much larger army. They end up in my point range because while I have a very strong standing military... they have little or nothing kept in defense. Which leads to the real problem behind all of this... Many dont want to field any military at all, because they dont want to pay the upkeep cost. They are focused fully on "farming" resources, and cash from commerce... and dont want to be that involved in anything more, beyond checking in daily, and maybe a little more during the very infrequent "declared wars". And so they cry for changes to the game, rather than get more active and involved in playing the game - adapting their play style to both defend themselves and deter attacks from happening in the first place (which would lead to much more active alliances and in turn a more involved game / player base). And that extreme doesnt happen, nor anything close... So its a non-issue.
  6. Bravo! Greatest compliment of all I guess, is the need for "god" to wave his mighty hand and save the cowering masses. Besides too... all this does is reward the least active and drive the most active into becoming less. I wrote something over a month ago saying changes should encourage activity and team building / involvement, not make those who come here infrequently have less the need to do so. Agreed... You should be able to demolish a city.
  7. Best example, and maybe most horrid, of "War of Attrition" would be the Battle of Verdun. War of Attrition would be casualties more than anything... Like the "human meat grinder" of Verdun. Force the enemy to pour troops in and kill them to such an extreme point the enemy's will to comtinue is broken (usually soaking you in blood too). Allied Stategic Bombing of Germany and Japan too, to an extent. The part focused on killing as many civilians as possible - the fire bombings to create massive "fire storms" especially (such killed more than either atom bomb).
  8. LOL. Ive done many airstrikes... Thats how I know. 900 planes will take two strikes at 8 AP to take out a force of 25 ships (2 strikes for a force of 20 too, according to the battle sim) And yet in the same amount of time destroy nearly 4,000 tanks.
  9. And totally unrealistic. Increase the amount of casualties planes do to ships when attacking them. Ships are sitting ducks in such scenarios. As it is currently, 900 planes will take 8 AP to clear a force of 20-25 ships... and yet will destroy nearly 4,000 tanks in the same amount of time.
  10. BTW... Planes should have not only a chance of destroying an improvement... but the best chance. Ever heard of Stategic Bombing. Having a navy able to but not planes is silly... Not only for the above reason but because it assumes all cities are ports. (And if one tries to say - ship launched cruise missles, not counted as missles... again think of what planes are armed with and can do with them.) If you dont want to give planes the best chance at least make them equal to. Planes are the most effective at such in reality (ground forces are effective too but more limited in terms of interference, speed of mobility and range).
  11. Same here in the first line... though the second was a jab. Good enough But even so, to be fair... My phrasing earlier assumed too much.
  12. You assume thats the policy we will pick... LOL And some did quit... but lets not get into that. The complaints were valid and remain - the changes pushed people into having to alter their nation style / build, resulting in more similiarity and less diversity. And we warned it would lead to more complaints from those attacked... As it did. Dan77 even pointed out exactly what, right away - the shift in tank count led to an even wider difference in strength between those who fight regularly and those who dont focus on their military.
  13. The War Policies part is fine... Going to lead to a lot of crying when it backfires though, because it will make one big thing complained about, worse. If those involved stick around long enough to show it.
  14. High enough for the real meaning behind what I said to go right over your head. "Figurative Language" slips past some
  15. Depends on the alliance you are in... as again, you prove. And that is, as said, but one possibility for response The history of the real world is littered with countless tribes, peoples, and nations destroyed and assimiliated (and modern day babies crying over that past). Those who survived did so through a variety of ways... Hence the name of this game - "politics and war" - which is based upon that.
  16. What are you complaining about? When was the last time you were raided? Last time you even fought was well over a month ago and that was during the global war... and before that - months of little conflict at all. Your existence and nation history disprove your very point. You havent been stuck in "perma war with zero growth". "All we need"... Youre already doing all you need to prevent being raided. You have no military... which exposes you. But youre in an alliance with enough strength and treaty backing to cover your defenseless behind. Wow... Let me be the first to open your eyes to your own success. Congratulations... You found one solution to the "problem" (prevention is the best way to "defeat" any raider / thief). There is more than one angle to solving any problem... and more than one to solving this one (besides the "daddy save us... we cant, we cant" game change method - which is a very bad habit to start because it has an ever widening ripple effect once begun). And this is not the "all or nothing" equation you try to make it. You can grow just fine with a military... And even without one - as you prove yourself.
  17. Yes... Please come save everyone from the evil Arrgh! Hand holding and hugs for the "helpess" too. Safe spaces and participation trophies for all!
  18. Who is this ARGGG group trying to steal our name? Did Church Gourley disband and create yet another new alliance?!?! Yes... They must be destroyed!!! And their little pixels too!!! (Wont be you that does it though - else you wouldnt be caps crying here)
  19. Neither... But you obviously need a clue. (along with the ability to express yourself in other than cheap sayings you pick up off the internet and apply in clumsy ways... injecting yourself simplistically in conversation to try to be "seen" lol) And you, talking about "chests" lol... isnt that cute. As if you have the "muscle" (let alone discernment) to say anything about such "Need a chest to pin it on"; i.e., "hollow bragging - weak" "Muscle"; i.e., "might" (I'd walk you through the rest I said, James, in its relation to the original quote's meaning, but its my fault for both being clever in my phrasing, and forgetting where Im writing.)
  20. Nice try... But no. I made no mention of how great my stats are or are not... I was responding to the comments of another, making reference to his, after he made comments about the word "badass" in reference to us in general. (And I dropped it after my second reply because my original intent wasnt to slam the guy himself, but was more a response to this stupid "elitist" mindset of people who sit around with many cities in this game doing next nothing for most of the year thinking that is somehow great and/or makes them uber... it would make me bored LoL. My original reaction was motivated by the constant tiring attempts to belittle Arrgh here, instead of playing the game.) So no... No bragging was made by me about my own stats... Nice try at putting words in my mouth to support shifting the subject to me. (Which is fine to do, since I did it to him... But I didnt brag about mine or say "how great I am") But as for myself... Ive only been playing a fraction of the time either of you have... 140 days Youre at what.... Over a year? Since you brought it up... You left out that Im Top Ten in Tanks Destroyed (oh, and right behind you now) and also Top Ten in Infra Destroyed ... and will be Top Ten in Planes shortly (am now). Guess that didnt fit your point too well. And yes, the particulars of my counts reflect the armies Ive faced so far, as fits the age of my nation... So, yeah... Soldier kills are high, as they should be. But now Tank and Plane kills are high and climbing fast since my nations gotten older... as they should be. Nothing is "far out of whack" (im even Top Ten in Missles Eaten - again right behind you now LoL) Factor in the age of my nation and your attempt at mocking me... Falls a bit flat (besides the fact that you again, put words in my mouth). Unless youre now going to accuse me of not growing as fast as you think I should... Or of building too strong a military for people I attack who have more cities than me, but dont defend themselves worth a damn and so become victims (and then cry here). I fight constantly... Raid constantly... Because I would get bored and find another game if I didnt. And my counts will steadily go up so long as Im here because I will continue to do so LoL Thats why. The same reason the stats of many in Arrgh are growing quickly (mine are not the fastest) - We have a damn good, aggressive team. (So many outside Arrgh talk of Jacob like he is the sum of all evil... he is actually the voice of reason and restraint compared to how far some of us want to go LoL) And no... Im not "bragging" about myself... So dont try to be cute and say I am. You brought that up to try to insult me after I had said nothing of myself. Im only responding to the door you chose to open. Position on a leaderboard gains me nothing of real worth in life. Anyone could do my stats or better. The game does not require a great deal of skill to do so. Im simply aggressive because thats the style of play Im used to in games similar to this. But I will brag a bit now about Arrgh... We have an excellent group here and that is the main reason why I stay and I am involved. (And Im going to single out Dan77 for some praise in that - the unsung hero of many a battle, besides carrying the google stats workload) --------------------------- And the war with TEst is over anyway. Compliments to them for having the balls to sell down so much and attack like that. Bout time
  21. LOL 371,000 soldier kills... Really? Just how many fights does that equate to where the opponents "fought back" and were not "pre-school kids". Someone could top that clearing four people who have 8-10 cities each and decent (not max) military counts. Oh... and what about Tank kills? 3,185 tanks destroyed. Gee... Doesnt look like those tough opponents with above "pre-school" city counts were all that well defended afterall. Oh but wait... His casualty counts are much higher than his kills... Almost a million soldiers lost and nearly 6,000 tanks. Still not all that much fighting, but maybe his opponents did fight back... or maybe its that he was the victim of their attacks. Were you the one who bailed him out? Dont bother. We arent the ones doing the crying, complaining and making excuses when it comes to fighting.
  22. Oh yeah, Mister 5,626 Infra destroyed. Tell me more about what its like in your private little fantasy land of badass throat ripping. 371,000 soldiers killed in 581 days of playing... Not so much Blood for the Blood God happening on your end it seems.
  23. War is politics... in one of its many forms. War (or the threat of) is a means by which to influence people, through the weilding of a particular form of power, both within a state and internationally. War is also the foundation upon which a state is built. I quoted von Clausewitz as something of a joke earlier in this thread... "War is merely the continuation of policy by other means - We therefore see that war is not merely an act of policy but a true political instrument, a continuation of political intercourse carried on with other means. What remains peculiar to war is simply the peculiar nature of its means." What Wayne was more specifically pointing out is that not everyone can be involved in the diplomatic or alliance governmental portion of "politics" but everyone can get involved in the "war" part. This is a valid point many in leadership forget - that while the game may have plenty of activity for them in all the organizing, discussing, negotiating and intriguing they do... the majority of non-leadership players just sit there waiting and waiting for "something to happen" as they collect their little pixels and yawn. Hence his particular phrasing "play politics" which usually implies influencing and manipulating others for gain.
  24. Already being... You mean already been. Why do you think theyre - no retreat... no surrender... no more.
  25. Who... What... Where? Larger how and how many? You seem to base this claim only on a single figure that fits your complaint, but you leave out many other factors, along with the consequences (and benefits) of choices that youve made. You have 2,500 - 2,700 infra in each of your cities... which to me is crazy, but that is your choice. You benefit from excellent economic value in terms of high commerce and production, along with a large population to support it. I have 900 infra in each of mine... which is perfectly "legal" and costs me in terms of - a lower military cap due to a smaller population... a lack of any commerce or production buildings... and a near $900,000 daily operating/upkeep cost (which I have to spend time every day earning through raiding, trade, baseball, foreign dealings, defense contracts, etc.). But that is my choice. There are others in your alliance with the same city count as me, and roughly the same point total. They chose to add a lot more infra so they could construct more commerce and production buildings, increasing the economic value of their cities, but also leaving them with a much weaker military than what I have (at current point total). Thats their choice. There are some in Arrgh who have their per city infra at 800 (a very few have higher building counts than that infra total normally allows, this due to them being nuked or infra bombed in wars)... The vast majority in Arrgh have their infra at 1,000 or higher. The new changes required me to add infra to my cities (because I had to raise my population)... The end result added quite a bit of points to my total, but it also negated the big weakness of a low infra raider build - my ground army is much stronger now than it was. Funny, I remember people celebrating this change when it was first announced, and some even laughing at us. (Id still rather the old way though, since there was more variety then in terms of build style). All that extra infra is your choice and it makes your individual cities larger than ours, both in terms of profit/production and population (which is even more needed now for a large military). You can also build far more projects. If you built powerful militaries to defend your cities, you would not only be protected, your point totals would drive you up higher and out of reach of many of us. But of course most of you dont want to do that because you dont want to use up build slots for extra military, and dont want to pay the cost of maintaining a large army like we do. And that is your choice too. Its ridiculous and wrong to sit here wanting everyone to have to build their nations like yours, just to fit your play style and make things easier on you. --------------------------- Oh, and to further illustrate part of my point... I just attacked someone in your alliance... He has 2 more cities than me, and "was" 460 points higher. I already have both ground control and air control. Thats not a "very large nation taking advantage of a smaller one". Its a smaller nation with a larger military taking advantage of a economically stronger, but poorly defended larger one. Eh... Slot freed up so attacked another one... Same number of cities as me this time.
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