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Lu Xun

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Everything posted by Lu Xun

  1. In the last week or so, TKR rose from 4bn to 8bn net positive damage. Scaling the nuke rogues to allies, instead of just itself, you could see the 80 bn damage in about a month. The thing is, though, is TKR actually out of cash / overbudget for this war? For instance, I note that a TKR gov member, despite having a nuke project, declined to nuke anything reasonable for about a whole month, despite probably having preferential access to money.
  2. So is SynDIQ winning or TKR-sphere winning? There's this lovely batch of 80-140bn infra that's yet to be reduced on SynDIQ-side. There's all these members that could be driven out of the game on the TKR-sphere side.
  3. Define alliance-killer tactics as all the stuff that'll get you rolled next war for being outrageous douchebags that actually has real effects on reducing an alliance's membership.
  4. NPO's psychological warfare tactics!
  5. Your opfor hasn't mass-deployed alliance-killer tactics, for the obvious reasons that whichever part of SynDIQ started, would end up alienating TKR-sphere for the post-war. So both sides have cards they can play.
  6. Except that TKR-sphere, in the early stages of the war, lost 10-15% of its members. Member losses have slowed dramatically since then, since the initial loss were in "Easy Mode Coalition"-type members who wanted to be there in order to win. But you can't rebuild nations that you no longer have, after all. On the other hand, SynDIQ still has about 80-160bn in infrastructure remaining. It has control (i.e, can defend with overwhelming force), but TKR-sphere is moving to destroy this infrastructure slowly. So this is what I mean by this war being a stalemate, SynDIQ can hope that TKR-sphere members leave, while TKR-sphere can hope they can whittle down the last of SynDIQ's infra. 4 month war, double the length of DDR / 68 days war anyone?
  7. @The Mad Titan: The objective of this war is destroy TKR-sphere power. A big question mark is whether the TKR-sphere has enough warchest to just press "refloat" post-war and bump all of its cities back to 2k infra. Then, it's like this war never happened and it'll be up to SynDIQ to do it again, or more likely, just fall before TKR-sphere power. Taking out VM nations makes this possibility less likely, because VM nations that avoid infra-destruction reduce the total cost imposed on TKR-sphere nations to rebuild, as well as increase the income generation of these VM-ed nations and enhance rebuilding in the short-term
  8. I mean, if you want, I could use Stanford's Plato Encyclopedia. https://plato.stanford.edu/entries/school-names/#6.1 But hey, flames, the typical discourse of the forum! === The example shown here is that "a white horse is not a horse", i.e, the concept of white horse is not identical to the concept of a horse, because a horse is a general category that is broader than that of a white horse, which is a horse that is specifically white. When we consider them as categories, "a white horse" != "a horse". The point being, implicit / functional reps are not the same as reps. Implicit / functional reps are similar to reps in some ways, but are different in other ways. Arguing that I'm not using "reps" correctly is incorrect because the "implicit" and "functional" modifiers change the meaning of the term rep to something similar, yet different.
  9. @Shiho Nishizumi https://en.wikipedia.org/wiki/When_a_white_horse_is_not_a_horse
  10. Actually, mass-raiding an ally with previous understandings is called a war game. Another difference is that even if you pay reps during the raid, it's a negative sum affair where you lose resources because your damages are not compensated for. Shiho Nishizumi: I mean, if you don't understand modeling logic, you're free to do so. I am not continuing this line of conversation with you.
  11. As others have stated before, I'm not TKR. As I've implied, "implicit reps" are not the same as "explicit reps". These are functional reps insofar as TKR-sphere pays money, and FYI, to date, I have been a supporter of reps as a mechanism to remove TKR-sphere as a threat for the next war round.
  12. Consider two hypothetical situations. One is a universe where TKR accepts Kosonome script conditions, another is a universe where, with no other changes, the Kosonome script continues to run. Universe 1: TKR-sphere does not make additional money, rest of world does not lose additional money. Universe 2: TKR-sphere makes additional money, rest of world loses additional money. Now, let us add a third universe. Let TKR pay reps equivalent to the gain of Kosonome script profits to fat-finger traders, but the Kosonome script continues to run. Universe 3: TKR-sphere makes additional money, rest of the world loses additional money THEN Reps are paid, so that TKR makes no money and the rest of the world loses no money. In this case, is Universe 3 equivalent to Universe 1? Obviously, small details (i.e, perceptions, labor involved in paying reps, reputation, etc) are different, but Universe 1 is also equivalent to Universe 3, hence the termination of the Kosonome script is equivalent to reps.
  13. I want to point out that IQ's Kosonome condition is essentially implicit reps; i.e, the cessation of TKR-sphere algorithmic trading implies that TKR will no longer profit from its scripts (although not necessarily bots), while other alliances will cease to lose money on fat finger trades, meaning that it becomes an implicit transfer from TKR-sphere to other alliances. I also want to point out that this war is a stalemate and that reps are the best way to end this war early by allowing SynDIQ to achieve its war ends (crippling of TKR upper-tier dominance), but I would prefer not to go into details on either.
  14. Does Madagascar give you defense bonuses, especially against disease?
  15. Can you include all damage and combatants involved in this war? I'd like to be able to see how much money Arrgh is raiding out of this war.
  16. So what would be needed for it to actually be a phallus? What would be needed for it to be female genitalia? When is a swastika a swastika? When is a certain shocksite goat-like and when is it the flag of New Mexico?
  17. I'm not sure if this discussion has begun, but it's possible to put in vulgar country shapes on your map. See: Nation Link: https://politicsandwar.com/nation/id=65927 Ruler Name: TheShadow Nature of Violation: Look at the map for 30 seconds. Where exactly is the line crossed here?
  18. "The Empire, long united, must divide. The Empire, long divided, must unite." Simply put, sooner or later the Greater Easy-Mode Coalition would have broken up, simply because differing personalities on different sides of the fence, as well as differing ideological modes, meant that the components of GEMC would go at loggerheads. Both sides of the GEMC entered a spiral of paranoia, and ultimately, Syndisphere was able to convince IQ to assist in stomping Radiosphere and attack fortuitously. Were the attack to have happened in the other direction (TKR + IQ vs Syndisphere), the exact same excuse would have been used, i.e, Syndisphere attempting to rally the war that actually happened. Anyways, best of luck to all the other combatants.
  19. Fark + WTF cities = 880. IIRc, NK isn't nuke bloc, right? Empyrea, TGH, Oblivion, KT combined have 1921 cities; KT alone outsizes Fark+WTF. So nuke bloc moving on its own isn't enough to counter TGH-sphere. A proper strike against this type of opportunism would probably require around 4000 cities. Also, I should feel guilty for wishing for tihs, but Three Socks War, man!
  20. Four things can happen now. One: IQ moves to directly counter TGH-bloc, diverting pressure from TKR.-bloc. Syndisphere !@#$es, with varying outcomes. Two: Vanguard is deployed to counter TGH. They have about the same cities, TGH-bloc is probably more competent as a group of fighters, and TGH-bloc has a slight tiering advantage over Vanguard. Some core IQ assistance is required Three: IQ does nothing, rolls TGH-bloc post-war, not unlike what happened with TEst's hit on Pantheon with EMC's counter. Four: No one cares. TRF has Rey. @Other posters: anyone up for the Three Socks War?
  21. Ironically, upgrading navy like that just makes air even more overpowered, because air is the only thing that can effectively counter navy once you lose naval control.
  22. I prefer 2018.11.03, because this auto-sorts easily. Look, if you're going to declare war on Vanguard, get on with it. If you're going to go after TKR alongside everyone else, be my guest. If you're going to merge with Vanguard, get it over with.
  23. This is probably a stupid idea, because no one will use it, but add a feature that allows players to dump credits into a server crowd-fund. When enough credits are deposited, the server is automatically upgraded one tier for one month. This means that Sheepy won't have to be badgered over raising the server tier, but it will make the server funding a bit too transparent.
  24. Lu Xun

    Slot filling

    Ruh roh! (You can also snitch by asking a friend to report for you, or alternately direct PM admins).
  25. Ummm, lots of people liked Arch's pumpkin because they thought it was hilarious, in the same way that Gushing Granny flavor Mountain Dew was popular. http://newsfeed.time.com/2012/08/14/mountain-dews-dub-the-dew-online-poll-goes-horribly-wrong/ I am sure there are purer troll pumpkins that were rejected in the submission stage.
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