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Lu Xun

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Everything posted by Lu Xun

  1. It depends on what you're doing, building a lot of tanks or no tanks is often better because there's usually an ideal score range you're looking for. Moreover, say, if you have 2000 tank production capability per day, you're better building 2000 tanks on the first day than building 500, 500, 500, 500, because you can decom on later days for some of your steel (75%) back if you need to play with your score. Biggest problem with tank usage is generally steel availability. I've seen a recent spike in steel prices, alongside a recent fall.
  2. Sorry Dryad, but I do have to complain. I've personally exposed epileptics to flashing screens and it's not a pretty sight. I think we don't have policy against such, but perhaps it should be changed? @Dryad
  3. Tanks are very situational units that are dependent on your combat situation. They're used to boost out of a control range to reduce updeclares, but they also make you more vulnerable to downdeclares.
  4. I hope you realize the obvious workaround to this is to have 0 score nations or beige nations take up the new function of alliance banks, right? By ruining the effect of alliance banks, you just encourage people to find ways to create beiged nations (reckless raiding, for instance), then have them hold banks. Or you end up encouraging war slot filling or other attempts to create secure nations that can't be engaged and are holding massive amounts of capital. As others have said, 0 score nations are not invulnerable. But there is very little functional difference between a 0 score nation that stores its bank on its nation and in its alliance bank if you assume they are.
  5. Above image is spoilered to avoid offending refined sensibilities. Nation Link: https://politicsandwar.com/nation/id=97760 If all of a sudden we're going to get pissed off over mother-, referring to the products of defecation and reproductive material seems out of bounds as well. Or is the profanity line going to be better defined?
  6. TKR, unfortunately, is "we're better than you". Everything you say or do is terrible because you're not TKR and not worshipping TKR. I still can't figure out if they're going out with this line because they have something planned post-war, or if they've decided to all-in on the alliance myth. Nope. I don't like numbers, I don't like having unwieldy organizations that can't do the job properly. Better to have pros do it, well-coordinated and well-paid pros with coding support to cover what skill alone can't accomplish.
  7. Lu Xun

    Rain

    I've sort of got the same problem, I'm missing like 2,500,000,000 net damage in this war. Actual net damage should be about 3,851,829,479. Or we could just remove the wars before TCW tried to beat me up and KT told me to kill myself.
  8. I actually prefer that your side doesn't surrender. Worst come to worst, I can bring in a gold farmer team.
  9. There are people who want this war to go forever and would go as far as to bribe BKNPO coalition leaders to make it happen.
  10. The horrible thing is, with all the abusiveness on forums, I'm not even sure if an unconditional surrender would be accepted. Certain political entities have gone all-in. Their rivals, perhaps, have also gone all-in. It's very irritating to me, but what can we do?
  11. You guys are really intent into making RC a meme, aren't you?
  12. Bidding: 21.1 million. Actually, Bid Withdrawn. Logistics aren't going to work out this week.
  13. First BK gets rolled alongside Camelot and Solar Knights, then KT / TKR. It's almost as close as you can get to a real Knights bloc getting killed.
  14. Probably behavior testing. As I've said before, it's their rebuild funds. What the hell, I've offered to loan to them, Horizon has offered to loan to them, other banks have offered to loan to them. Just stupid.
  15. 2 million, just a starting bid
  16. Thanks about being proactive about this. @AK: hoping your damage control is less incompetent.
  17. Lu Xun

    Slot filling

    It's being fully prosecuted at this time; i.e, Daveth seems intent on beiging. Let Alex rule, please.
  18. As in the other thread, slot filling is defined as attacking someone without intent to win the war / fight. There have been no engagements for about 12 hours.
  19. https://politicsandwar.com/nation/id=103058&display=war KT declares on ET, ET is at war with the same opponents, but we also have ET's war on KT etc....
  20. Lu Xun

    Slot filling

    The rules state it's about whether the war was declared with the intent of winning it (although this means expired slots is banned). I'd also ask about whether all slots were filled, or if only one slot was filled.
  21. The wheat, evidently, only comprises about 1/60th of PnW proper's population.
  22. As you can see, I've offered proposals for discussion, but nothing particularly definite. There's various options available, from Zephyr's "let's reduce starting MAP" to the "let's reduce MAP accumulation rate" to "let's reduce unit damage rate". Obviously, all of these ideas have their flaws, but they can be patched, i.e, with the unit damage rate, what I'd prefer, I'm suggesting that unit costs are also increased to compensate. Infra costs and loot yields aren't touched, so the amount of infra being destroyed remains the same and the loot being gained also remains the same. One radical option I was proposing but not seriously considering would be to halve unit destruction rates, but also quadruple unit costs, i.e, war would become extremely expensive, the opening stages of a war (where it's really contested and interesting) would become quite prolonged, but wars would also end faster. @CitrusK I suggest you consider thinking over the content in this thread before making criticism. Empyrea has lost 50% of its members. You could say that's just weeding out the weak, but it's not necessarily good for the game.
  23. High server lag often suggests that someone is exploiting (i.e, inducing server lag to permit breaking of race conditions). I'm just aiming to log these lag spikes on this thread. Lag spike: September 16, 15:47 Server
  24. Wars are slow because of cost, my proposal is to increase war cost while decreasing war activity requirements at the same time. This war could have ended when either or both KERCHTOG and BKNPO were economically exhausted. But that's not happening.
  25. This war has gone on for what, 3 months? KECHTOG has been at war for almost 4 months by now, and if things go well they'll be at war for completely half a year. The activity requirements needed are excessive. As I've posted elsewhere, you want to make it so that, first, the game isn't so taxing on players (i.e, more time to counter, less requirement for constant activity), as well as increase the cost of warfighting so that wars end more quickly.
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