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Shakyr

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Everything posted by Shakyr

  1. https://politicsandwar.com/nation/id=9222 Under Nation Activity, one of the nation links is bleeding out into the war reason. Checking the source code, I see this <a href="https://politicsandwar.com/na tion/id=5518">Thuringia-Franconia<!-- a--> for the reason of "Milk for the Khorne Flakes!".</a>
  2. Indeed, I keep finding nations that are being attacked by BK Our pleasure
  3. Could the nation API please display whether the nation is in vacation mode (and how many turns are remaining)?
  4. https://politicsandwar.com/pwpedia/5/ Ingame on an individual city page, it says the following I'm sure alot of people wish Wind provided power up to 2,000 infrastructure
  5. In the City API there are extra commas that are breaking PHP's json_decode(), as they are after the last item on the list (and therefore there is nothing afterwards). "nuclearpollution" under stats "drydock" under military "poplostcrime" under cityfactors
  6. I did say it was a line break I'm a web developer myself, so I know HTML pretty well. EDIT: Just saw your second post The <br /> is not one that I've added myself, so it shouldn't be getting sanitized. It's been added by the code, to simulate the line breaks I put in my Custom Description.
  7. So long as someone doesn't want a revenue calculator that is 100% accurate, it can be done (and has been done). Resource prices are basically market average. Alliance Taxes should be pretty static (maybe having the occasional high tax day). The only one that really throws off calculations is the Colour Stock Bonus, as that changes every 2 hours and is as volatile as a pound of nitroglycerin rattling along a minecart track.
  8. I'm seeing <br /> in my Custom Description on my Nation page, instead of a line break.
  9. Now all the OCD people will have to rebuy their projects ... Love the update
  10. Yeah, I was never quite that curious to test it, but thanks for your sacrifice! Looks like I'll have to update my files, to cap it at 100
  11. *shrug* that's how I know the formula, though true, it could just be Disease Rate * Infra. And yeah, my point was that there is nothing in the Disease Rate formula to cap it, at 100. I guess it would be a question for Sheepy/Malone, whether the game does cap it at 100 (as you can't end up with a negative population). Source: http://politicsandwar.com/forums/index.php?/topic/67-faq-read-first/
  12. It wasn't really anything to do with trying to fix poor planning, nothing can really fix that. I was more thinking with regards to "Center for Civil Engineering" Project, whereby Oil/Iron/Bauxite is required. Now I could just buy the resources off the Market, but when you're mining 60+ tons yourself daily, it would be nice if you could use that, to offset the amount that you have to purchase off the Market.
  13. Agreed! It's irritating that they don't show up in the log (recently bought projects myself).
  14. Don't make it consecutive days, as there are times when someone may not be able to login (outside of their control) and it seems unfair to punish players for that. Instead, just make it so that when you login on a new day, you get the next bonus on the list. Guild Wars 2 does this (across 30 days) and it's great. Person A logins in once a week, for 4 weeks, they end up getting 4 bonuses out of the 30 total. Person B logs in daily for 4 weeks, they're up to 28 bonuses out of 30. Still encourages players to login regularly, but doesn't punish them for not logging in.
  15. Been sick lately, brain a bit melted. I'll blame that for getting the Base Population wrong, originally. Nothing in the formula though, to stop a Disease Rate going over 100. I've laid the calculations out below, hopefully not screwing up anything, this time.
  16. Is there a way to retrieve an alliance by knowing it's name (and not ID)? If not, could we at least get a page that we could access, that is simply an array of "Alliance Name" => ID? EDIT: Also, there is no way to currently retrieve a list of nation IDs, of all the members in an alliance. This would make the alliance API alot more useful, if this was added.
  17. 500 infra (500,000 base population) and 20 sq. mi. of land, you will have a disease rate of (approx) 625 and you will most likely not even have 10 people, as that disease rate will kill off (approx) 300,000 people. Providing I haven't screwed up a formula somewhere. EDIT: Replaced tilde with (approx) EDIT: I did screw up something, see below post.
  18. I'm a bit wary of testing this myself, but are there checks in place so that Officers can't ban Heirs or Leaders and Heirs can't ban Leaders?
  19. Just had a thought recently, that it would be nice if you could disable (temporarily) production of Aluminium, Steel, Munitions or Gasoline for situations where you want to stockpile the raw resource. Maybe a button for deactivating them (as opposed to destroying), which still counts them towards your improvement total and costs you half the upkeep (to maintain the deactivated manufacturing improvement). There could be a restriction also, that they can't be reactivated for 12-24 turns (as opposed to saying it would take 12-24 turns to bring them back online), just to stop people deactivating them on and off repeatedly, over a short time period.
  20. Why not a small chance of 1% for any ground triumphant victory, increasing to 10% for the 6th ground triumphant victory? Then add in a similar 1% for air/navy attacks, if they target infrastructure and get a triumphant victory. There would still be the higher chance of a meltdown when beiged, but it would add in a small chance that attacks targeting your cities would cause a meltdown. You could then introduce a project that upgraded your nuclear power plants with safeguards, dropping the % chance (say 1% to 0% and 10% to 5%, respectively). Just my 5c (as there is no 2c coins in Australia)
  21. There would be no purpose to limiting missiles/nukes, as having more of those, does not improve your offensive/defensive odds against missiles/nukes. Speaking of bad comparisons.
  22. When you switch Resources, can it please go back to Page 1? As it currently stands after the update, it's confusing, that if you're 3 pages deep into results for Steel and then you switch to Aluminum, you're starting 3 pages deep into the results for Aluminum.
  23. Retracted my comment. Was a misread. I do agree that limits should be put in place, like requests per timeframe. Though with that, it would be ideal if you could request information about the status of any limits. See https://dev.twitter.com/rest/public/rate-limitingfor example. A "developer" API key, that could be requested from within https://politicsandwar.com/account/or similar, would give a unique way to restrict access to the API (and better keep track, of who is making requests). Restricted to one per nation, of course (and lost if the nation is deleted).
  24. A simple javascript confirm: OK is left, Cancel is right. Exactly the same within Windows itself, for Settings windows and such. These are things that alot of people use, across life. Every day. But as I said above, it does not matter which way, so long as the userscript is consistent with the changes it makes and it is consistent with the unchanged sections of PnW.
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