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Dr Rush

Wiki Mod
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Everything posted by Dr Rush

  1. And yet it happens. People reflexively buy the top offer on the list, if they are not paying attention and sort it backwords this happens. I actually talked to alex about this being a thing months ago and that something should probably change to prevent it. Because my initial reaction to seeing these kinds of trades was also 'multies!' Until I dug into deeper and realized what was going.
  2. There is an entire sub community in the trade world that focuses on trying to scam people not paying attention on the trade market. I've seen several trade histories like this. And you are right at least with user level tools its hard to separate multies from noobs being scammed. But scamming is whats happening here if you look at the trade screen.
  3. IA in most of the game is terrible. Also, we are trying to protect the super tiny new nations that are not getting any aid at all.
  4. Better idea, if your going to have gacha mechanics at least add the waifus to go with them.
  5. I already knew what was going to win. That doesn't change needing to go through the formalities. If anything this process legitimizes your vote result by validating it in traditional manner. Yes. Also that is a valid consideration given the communities tendency to drag wars out for eons now a days. That being said naming a war 5 mins after starts isn't viable either. There needs to be at least a few days for people to try and participate in all stages. I literally do not care what the war is named beyond really basic moderation concerns like it not being named '!@#$ Rose'. You jest but that is more or less what I'm hoping to do in some manner next war. Just need to bully Alex into setting up the needed stuff. E.G. Polls for the ingame bulletins and a way to put the news out.
  6. Something something formalities. I'm pretty sure we all know what is going to win. Still gotta do the vote. Disclaimer: There is a non zero chance that if 'Guns and Roses' wins that we'll get hit with a DMCA. If that happens we'll have to redo this whole thing.
  7. I'm well aware of the meta. Being the meta does not mean it should be the only viable option. And just because something is already bad does not mean it is okay to make the hole worse.
  8. If raws production needs to be increased it should be done directly. As it is the raw market is the protected niche where new players can be equally efficent as old ones; And therefore not be priced out of the market. That protected niche needs to stay as a means for new players to grow without depending on raiding.
  9. ~48 hours before nominations close
  10. This has been done already, please get new material.
  11. Tbh, this gives a bit of an advantage to whales who have spare slots already. As they can now make power for their alliances lower tier etc.
  12. So you want a thing, but are not sure what it even is?
  13. Not really, at least currently it requires competent internal communication to distribute the info. Although the entire spy system is scuffed. Same issue as the war system in general; mechanics are structured as 1 vs 1 but its actually played 1000 vs 1000.
  14. Can't blame noobs for doing exactly what the tutorials says and the first step in 99% of simulation games.
  15. Another option would be moving everyone to a temp war alliance during wars and leaving only a few trusted players to guard the home front.
  16. Denying loot to your opponents is just as important as protecting your own. So this creates a meta where the good alliances will delete and reform at intervals and prior to entering a conflict. Also how are you addressing the imbalance in the world economy from both of these ideas?
  17. I really dislike removing player agency. I think even new players should be allowed to build however they want. Just some handholding being offered. Even Alex understands this, but he doesn't understand the game well enough to do it and every focus group has just died. So for the moment I'd like to focus on bullying dev time into fixing the location where the tutorial is just straight up wrong.
  18. By far the most common mistake new players make is building farms. And while I usually think allowing players to do dumb is a good thing, a slightly gentler approach should be used for new players. And in particular the games tutorial should not be actively directing new players into doing dumb things. So two things need to happen. 1. The objective to build a farm should instead be made into an objective to buy food and have explanation of why farms are bad. 2. Attempting to build a farm below 1.5k land should require confirmation that they understand it is a terrible idea.
  19. The core concept is solid, but it should be part of larger expansion of the war system. As a project this moves instantly to the must have pile and there are already too many of those.
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