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El Commander

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Everything posted by El Commander

  1. It's done. We've completely killed this message. Let's start sucking Sheepy's fake, giant bong shaped vaporizer
  2. Hello! if yall want to have a good time, head over to #chill where the coolest bot yet resides. He only responds to some commands, you can either figure em out or use the command !imstewpid to showcase your ignorance . Also, since the hosting for DaHawtBawt is still being sorted out, it may take a couple of days for it to be perma online.
  3. It's done. We've completely killed this message. Let's start sucking Sheepy's fake, giant bong
  4. Its so lulzworthy when people get so worked up. KASTOR IS AWESOME! Jus cause. Sup?
  5. I jus went broke, !color red 500, not too good an idea. Jus sayin
  6. *read in a low, growly kinda voice* Ug. Im so pissed off. Nuke em. Nuke em all!
  7. Lol, its fortunate . The (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) Tywin is a bit trollish, and thats putting it mildly lol. Anyway, welcome to PnW
  8. You wont happen to know the Lannister playing (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) would ya?
  9. The difference being that in my original suggestion, it was like buying some beige time with credits. What I said now is to "lock" the user out of their nation, I.E If I spend a credit for 3 days of "Peace", I get logged out, and the peace stays till my next activity. So, if I were to do nothing for those three days, I would be unattackable, and on the 4th day become free for war again. However, If on the second day I do something like trade, or a bank transaction, the peace is gone, and I am back to my normal attack-able state again. What kind of activity resets the peace could be discussed, but something that does not effect things (A message/Alliance Management) would not count, but other activity like buying military/espionage/trade would remove the peace.
  10. Hmm, seemed like a good idea though. Some control could be implemented, maybe in the form of limiting nations per alliance who went into peace, and trade? Maybe instead of a "Peace" mode, we can go into vacation mode, pay a few credits and be able to collect the cash? Like a VIP Vacation mode?
  11. Well, any nation trying to escape war will probably be expelled and hunted down after the war. I doubt any alliance will harbour such a deserter.
  12. It would be a better alternative to Vacation mode and Sheepy is lookin for more ways to get credits. And around 5-7 days a month of peace mode for a nation is not much.
  13. Why not just make a thread on the spam forum for a blog?
  14. How about a system where once a month you can spend some credits to go into "Peace mode", like beige. The time could be maybe a week for 2 credits? Its better than vacation mode as you will still be able to collect your resources and revenue and trade if you want, you just wont be able to declare war or be declared on. And, if the nation wants it can get out of beige earlier (Maybe due to alliance war or something) but will not get the remaining time back.
  15. Yeah, kinda, so if the data didnt show up, itll make more sense and also make finding out who did it impossible. Even real life assassins/spies dont go around telling people how many they killed. /
  16. Its not that, it just makes sense not to have them in the counter. After all, no one knows who killed who right?
  17. Well, its obvious some people got killed, but no one knows who killed em. So maybe if your people die due to a spy attack, that can be listed, not if you kill them? So the nation whose soldiers died would notice an increase in soldier casualties but the attacking nation would not notice an increase in soldiers increased, provided no one found out their identity. In (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) we can run successful spy ops but get the identity revealed, does that happen here? If so, then the kill counter can increase if you are successful but the identity gets revealed.
  18. Right now, if you kill something in a spy attack, it shows up in your nation page. For example, if I have 100 soldier kills and kill 100 more in a spy op, it will update to 200. IMO, that shouldnt happen, cause secrecy. If the mission is a success but your identity is revealed, then maybe its a good idea, not otherwise.
  19. I think someone already suggested this earlier EDIT:http://politicsandwar.com/forums/index.php?/topic/5962-enhanced-banking-members-can-trade-with-the-bank-not-only-with-the-staff/
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