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HM Solomon I

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Profile Information

  • Gender
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  • Leader Name
    HM Solomon I
  • Nation Name
    Kingdom of the Truth
  • Nation ID
    15652
  • Alliance Name
    New Pacific Order

HM Solomon I's Achievements

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Reputation

  1. Usually by forgetting how not to fall out of a window.
  2. Bumping this. Would really like to see it implemented.
  3. Sheepy, this just happened again with this nation. Transferred cash plus steel and aluminum. He got the cash but not the resources, had to send them via a trade. We've lost literally thousands of steel to this bug, not to mention aluminum. Seems to only be happening with newly created nations, after a while sending to them works just fine.
  4. Cynic might, might, be technically violating the word of the agreement but you are without question violating the spirit of the agreement. 10 points to Cynicdor!
  5. This seems to be happening largely with newly created nations. Just had the glitch affect this nation. I sent a test amount of 1 steel and 1 aluminum to make sure the glitch wouldn't strike again and waste resources, but it did. He got a notification to let him know the resources were sent to him, but he doesn't actually have the resources.
  6. I would like this to be implemented. It's easy to say you just only give access to people you trust, but how many people in this world do you trust implicitly? Not many, and the way the mechanics work it's often necessary to spread the work load out. You sometimes have to trust people you trust a lot but not implicitly, I don't see any reason why the game shouldn't recognize this and work with you to mitigate risk. Given the importance of alliance banks to the game's economy, it only makes sense.
  7. There aren't enough treasures for this to work as intended. There does need to be scarcity for it to work, but what we have right now isn't scarcity; treasures are effectively unicorns. It also doesn't simplify the system, there are more moving parts making it quite a bit more complex.
  8. It would also be great if we could have graduated income taxes based on infra level. Perhaps 0-5000 is one rate, 5001-10000 is another, 10001-15000, 15001-20000, and finally 20001+. This way smaller nations could be taxed at different levels than the larger ones.
  9. Exactly how is this better for the game? All I see happening is an update that's trying to push a minor, kind of nice feature to have, to the forefront for no good reason. I'd be ok sacrificing income if it was genuinely better, but no where in this update thread has it been explained precisely why this is the case or if it is at all. The only thing that's likely to be accomplished is that donations become more attractive, which is actually terrible for the game.
  10. Can we get blogs back on the forums?
  11. Yes it is fair because they're not even assumptions. The system has been hacked multiple times in the past few months alone. It is a fact that they're not well secured.
  12. At this point, it seems the database is apparently unsecured against all but the meekest of attackers so I doubt releasing anything would matter much. https://www.youtube.com/watch?v=a6iW-8xPw3k
  13. How in the hell does this keep happening!?
  14. That's not what Saru was saying. The problem is whatever semantics you choose to apply, money is being given to you to support this game, which means that while no special treatment for those donating is expected, it is expected that you use that money to do basic things like back-up the game for situations like this. Simply saying "oh well" does not cut it. Even a bona fide charity would not be able to pull this crap and have people be fine with it, and this is no charity. Whatever you want to call them, when people pay money in exchange for anything of value, it is not a donation in any real sense (legal or otherwise).
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