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What a contradictory post from Spectre. Right after saying they hope for tensions to calm down and critiquing Camelot earlier for breaking a NAP, they proceed to declare they will do exactly the thing that got Epi rolled. In my opinion a very bad decision for Spectre to make and honestly I have no idea why anyone would trust such a hypocritical trash-heap alliance that does this. Imagine being worse than Camelot, that truly takes some effort.
- Yesterday
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Keshara Nevela Arch started following RekEm
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Game Development Discussion - Idle Simulator & Brainstorming
Keshara Nevela Arch replied to Keegoz's topic in Game Discussion
maybe it didn't read it correctly if so just tell me to reread it The system seems to encourage new players to join Dec 30th so they get a massive bulk of PP without having to do any of the work for it. I think it should move away from the yearly model and more towards encouraging general activity. Nations not going back on their streaks doesn't seem like a good idea to encourage peace time activity, even with the yearly reset. I do believe there should be some grace with the streak decay, it shouldn't just drop all your work for a day or two, perhaps going purple or red knocks you down a level? making the streaks take longer to get I think would be better as well, 50.83% of the current nations in the game have the achievement to login every day for a week, 30.30% a month and 1.28% a year. I like all the ways you can spend PP. The additional projects and specialization rewards are good supplements. I also agree with the need to add something to supplement peace-time gameplay and think this is a good step forward. I have had members say the only reason they log daily is for the rewards and I assume many others are like that. Not a peacetime idea but an economy one, mainly in response to the high prices and the cost of military research. Mines and Refineries giving a small amount of commerce. for example, 10 mines could give 10% commerce and 5 refineries another 5-10%. you could also get a bonus for matching resources like 10 bauxite mines and 5 aluminum refineries for an additional 5%. (i assume the numbers would need to be changed I just gave these as an example) With this idea I hope it would free up slots to be used on resource production and help offset the burden military research will have on the market. Its currently very difficult to have players buy warchest when it cost the same it would to get them to 5-15 cities and the future prices even with the drops coming don't look good. -
L3X started following [Announcement] - Spectre Foreign Affairs Brief: Foreign Relations Update
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[Announcement] Spectre Statement on Camelot / Rose / TFP & Color Blocs
L3X replied to ToxicPepper's topic in Alliance Affairs
Well then... TF did I just read? Right, stay off Maroon, some dude in hot water, and Rose/TFP vs Cam/Sam peace... Got it! -
Dew it (for legal reasons this is a joke)
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Alzruntas started following Game Development Discussion - Idle Simulator & Brainstorming
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Game Development Discussion - Idle Simulator & Brainstorming
Alzruntas replied to Keegoz's topic in Game Discussion
Cool, this better not turn new players away even more or we’re truly cooked. -
Game Development Discussion - Idle Simulator & Brainstorming
Div replied to Keegoz's topic in Game Discussion
It'd be more interesting personally if the 1 day bonus is turned permanent, for example, Open a new factory (+0.1% resource production) Build a new bunker (-0.1% radiation) Attend a climate conference (-1 pollution in all cities) These benefits would keep stacking until the player loses their login streak. When that happens, it'd reset back to zero. (There could be an upper cap to each boost, that is for the design team to decide) -
I have read it through and overall I like these new mechanics a lot since they would fulfill their role of adding a daily thing to do, but I'd like to focus on the principles of "Modularity, Flexibility, Parity, Interactivity, Simplicity" that you used to design those mechanics. I think it’s a set of principles that lead to ask questions the dev team should use to reflect on the quality / relevance of new updates (is it simple to understand?, is it fair to everyone?, is it fair within itself if it has branches / options? ...)
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Game Development Discussion - Idle Simulator & Brainstorming
Yoti replied to Keegoz's topic in Game Discussion
I think something many new players expect from a nation simulator is to have to make daily decisions for their nations. Some of the ideas above that encourage daily activity just seem too complex and are likely to overwhelm new players. And some still don't require regular action aside from logging in and mindlessly clicking a button. How about a feature where you have to make a 'political' choice each day. You could be given a random choice of two or three to pick from. Political/leader actions could include: Attend a military parade (+10% troops can be purchased today) Open a new national bank (+3% commerce today) Meet with your chief of intelligence (+1 spy can be recruited today) Open a new factory (+3% resource production today) Implement rations (-25% food consumption today) Host a sports event (+15% income from stadiums today) Give a paid appearance ($1,000,000 added to your nation) Meet with arms dealers (50 uranium and 200 munitions added to your nation) Attend a climate conference (-50 pollution in all cities today) Build a new bunker (-5% radiation today) Meet with your chief of agriculture (10,000 food added to your nation) Depending on how easy it is to code, you could change some of the modifiers. You could make the options change depending on whether a nation is at war or has no active wars, or just leave the options that appear totally random. This list could easily be expanded. This would give every player the chance to benefit by logging in daily, as otherwise they would get none of these benefits. Offering just a few random options prevents just one becoming a meta. Plus different options would benefit farmers, raiders, those are war, those producing manus, etc. I suppose it's a more interactive version of the current nation policies and a much more interactive version than a login bonus. But it also gives players the feeling they are a 'leader making political choices for their nation' (especially if the choices have pictures with them... now we're talking!) I'd be interested in hearing what people think of this... -
What up panky havent talked to you since you started the last ride, ive actually fought in i think 5 aa wars? 2 of which were at least globals (tho maybe more i cant quite remember) which not a ton but still decent, this is a new account i restarted a while back. Been playing prob a combined threeish years at this point so yes i do know and have seen that there are many people asking for things other than war and id say boiling down the game to only war is a fundamental misunderstanding of the game. Its POLITICS and war kinda the nature of politics is trying to avoid war and tbh im not against incentivizing war cuz lets be honest war is meaningless in this game, but i am vehemetly against harming players who dont want to do war as uncle iroh pointed out this is literally the games description
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Game Development Discussion - Idle Simulator & Brainstorming
Ozwyn replied to Keegoz's topic in Game Discussion
I do quite like the idle simulator idea i think its got a lot of potential Idk how extreme of changes yall are willing to add but uh just to spitball what about something to add more specialization to the game? Maybe more types of resources plus an econ tech tree with locked paths, could help with the issue of a single resource being a meta at any given time. Maybe even combine that with adding some sort of trade deals to the game (like monthly automatic trades between alliances, or trade pages specifically for members of two or more alliances, or something color blocs idk) allows for some specialization in how people play, prolly would lead to more resources being on the market and if implemented well could combat there being a resource meta. Also i figure would enhance inter alliance politics. Could even in the long run enhance war and the politics around it -
Hello, nice to meet you!!!
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GusMills joined the community
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I only briefly skimmed through the replies so forgive me if this has already been said. A big concern I have in regards to adding the stagnation mechanic, is those who may be busy during a war or unable to participate for personal reasons could end up in a situation where your alliance has just fought a war and needs to rebuild the bank- whilst still having high stagnation. This would essentially force those players to eat the penalty unless the AA wants to go to war a second time in a short period. I don't think that's healthy at all
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For the TLDR folks (you should read it bc its very well thought out), new and very well thought out idea regarding a new form of quasi-currency/resource that cannot be bought providing improvements to individual cities along with nation wide effects that benefit nations in extremely tangible ways while also being reasonably time locked. Additionally, there a solid balance between RNG and player choice that severely limits any attempts to form a meta, ie promoting uniqueness in play styles and choice in how individual nations proceed. That being said, while this is a solid idea from a Sing leader, Sing is still my squeak of the week!
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Game Development Discussion - Idle Simulator & Brainstorming
Conald Petersen replied to Keegoz's topic in Game Discussion
As a 'relatively' new player who logs in everyday I think this is a great way to boost daily log in engagement and will hopefully be simple for the dev team to implement quickly. My only critiques are as follows: 1. After 7 days of inactivity you should lose your streak, similar to the activity bonus, this should be focused on incentivizing players to log in everyday. If you can't log in once per week and click a button you don't deserve a bonus, it takes 5 seconds at most. (that being said, the new player bonus should be kept) 2. The projects aspect should be done away with, first, it seems like it is barely a resource sink aside from uranium (but this could be allocated elsewhere) and second, this idea presents an opportunity for this to be a level playing field between new players and old players which is a lacking component of the game. Projects are inherently favorable to older players and AA's because they have the resources to purchase projects. Instead of making this a one and done purchase for an advantage, it would be more worth while to have this idea either play evenly with new and old players or inherently benefit new players with diminishing returns for older players at a higher city count. Adding two projects that have a low roi compared to others will just encourage whales and large AAs to purchase them to gain a slight advantage rather than smaller AAs and new players. I think this is an area where projects are not needed and would be a waste of development time if the goal is to increase engagement and new player retention (older players will log in regardless). That being said, some sort of future project to allow baseball or other future games to add PP would be another solid addition. Overall, this is a great idea. Although I don't code, it seems like something that would be easy to implement into the game for the devs. Don't let this distract from the new war mechanic ideas and Sketchy's idea for logistics as well, those are great ideas that will help the game (especially the logistics and monument idea). But this would be a solid addition regardless. Keep featherin it out there cuzzos and keep an eye out for the white chariots, they are always followin me! -
"Jump into the exciting world of Politics and War, the greatest online browser game where you get to create your very own country! Imagine naming your country's leader, designing your own flag, and picking your currency. You can even choose your national animal and set your country's policies for peace or war. Want to build a peaceful paradise or a mighty military empire? It's all up to you! With endless customization options, you can shape your country exactly how you want." So, when are they going to change the description on the home page since they are punishing people who don't want to raid? Sounds like a psyop from the military industrial complex.
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Game Development Discussion - Idle Simulator & Brainstorming
leonissenbaum replied to Keegoz's topic in Game Discussion
Ah, all upgrades and political power points get reset every year? Missed that part then! Is the bonus PP granted by a streak given just once, or every day (where you log in) for the rest of the year? -
Game Development Discussion - Idle Simulator & Brainstorming
Keegoz replied to Keegoz's topic in Game Discussion
It resets every year. You would loot 22%. -
Game Development Discussion - Idle Simulator & Brainstorming
leonissenbaum replied to Keegoz's topic in Game Discussion
Are the % multipliers, espionage and pirate, additive or multiplicative? So if normally I would loot 10%, but I have the pirate tree maxed out for another 12%, am I looting 22% or 11.2%? > Starting Political Power = (days since 1st of Jan * 30) This seems very arbitrary. Why should someone joining at the last day of December get enough points to nearly max two trees, but someone who joins on the first day of January get nothing? -
I really like this idea, as it well written, flushed out and above all, PnWy (as in it fits very well into PnW). This update, if put through, would be a great addition to the game, and thus promoting in game activity, and giving people actually something to come back to and do during peace time other than just logging in for the bonus or trading. I also really like the Monuments feature, as it adds a depth of RP into the game. Considering, RP is a side of the game that has largely been ignored. The LP system is really well thought out, and would be a great addition, and I agree that a buying/selling and taxing feature of LP would be a great addition. I also think that, in addition to the current use of LP, it should also be necessary for building all national projects (as for building projects, you need logistics, and from my pov logistics=LP), giving it further use. I also like the daily events feature, but I don't get the penalty of not answering to construction events for the monuments. Although I'm a bit confused about the logistics buildings. Can one build all the buildings? Or is it like projects and tied to infrastructure/slots? All in all, this would be a revolutionary update for PnW, and hope this goes through. And, I appreciate the time and effort that went into this @Sketchy, as I assume that a lot went into it 😁
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Hey guys, As some may know, the next update will primarily be an econ update focused one. The last thread was apart of that but the economics of it largely related to military. The rest of the update we do intend to be more purely econ focused. This is intended to be a large update in multiple parts, with the final part not completed. So I'll start off with the idea I have been working on to go with the econ update: https://docs.google.com/document/d/1P_xb98EV1RvH5vVeyuOdlNUN0oLWXc83Fn9U3a6Ourg/edit?pli=1&tab=t.0 I'll leave it in this document because formatting is just easier than the forums and I can edit it much more freely as feedback comes in. The main aim is to give players more to do and think about each day when they log in. I am aware it isn't a flashy mechanic, but I hope it does reward activity and different playstyles that could be further built upon. The idea would be to in the future, add different ways to gain political power and lowering logging in being the main way overall. Think potentially a pvp game where the winner receives a small amount. The second part is brainstorming one last idea to add to the game for this update, I'd ask if you have any further ideas to pop them below. I will also link one that seems to have had a lot of thought put into it and seems to be getting some positive feedback thus far: If people are happy with that idea, the design team is fine reviewing it and incorporating it into the final write up of the econ update but I wanted to leave room for others to have input as well.
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