Popular Post hidude45454 Posted July 23, 2023 Popular Post Share Posted July 23, 2023 A long time ago, I wrote a forum post detailing how military salvage was a bad project no one should be getting: Now, however, the project has been changed such that you also collect resources used/lost from the nation you're attacking. This is a pretty big addition in that now, units killed gets factored into how much you save too. Since a lot of nations have managed very impressive unit kill stats, I decided to rerun the spreadsheet with this in mind: https://docs.google.com/spreadsheets/d/1sQKW3VFhHglBSkIUe6G-0e7UkhHGUL41_uZSjOLo_qk/edit#gid=0 First off, some observed changes from last time: API v3 made running this sheet far faster than before! Due to the deflation of resource costs, military salvage has been decreased to costing about 55m instead of 65m, but the cost of resources saved has decreased as well. The number of people in alliances has also dropped from about 5.5k to 4.5k. Ouch. Anyway, again assuming 50% of all destroyed/lost units are from victorious attacks, here are some fun facts: -There are currently 683 nations in the game that if they'd bought the project at the very beginning of their nation creation, they'd make positive ROI on, up from 124. -The average age of those 683 nations is 2082 days, or 5.7 years. The minimum age out of all of these is 201 days. Another improvement! -Between those 683 nations, the average days to ROI was 1281 days, or 3.5 years. The minimum days out of all of that belongs to TheDoom (again) at 103 days. Previously for him, this would've been 409 days. -Personally, if I'd bought this at the very beginning I'd have made a 279m ROI, up from 28m. Very cool! I think this gets even better for offensive-minded nations that destroy/lose far more than 50% of their units from victorious attacks. Still, take this with a grain of salt. Assuming the 50% number, statistically, 0 nations would ROI before 100 days, 9 before 200, 35 before 300, and 48 within a year. So for most people, it's still a slow burner. But now, I'd probably somewhat switch my opinion -- maybe it's worth getting for high achievers, or as a long term investment if all the better ROI projects have been bought already. Feel free to leave any questions, comments, or concerns, or tell me if there's something I've missed! In the changelog, where it says "Military Salvage now uses steel/aluminum used by both sides when calculating the amount of resources to add," I interpreted that as meaning when you attack someone and kill their units, you salvage rss from their killed units too, but I could be interpreting this wrong. 6 14 Quote Link to comment Share on other sites More sharing options...
Mayor Posted July 24, 2023 Share Posted July 24, 2023 tbh makes it worth it imho, the paltry 5% or whatever it gave you before was pathetic and not even worth the 20 score it added to your nation let alone the cost to buy it. Nice work noticing this change since I would have continued to forget it existed! Quote Link to comment Share on other sites More sharing options...
Jacob Knox Posted July 24, 2023 Share Posted July 24, 2023 Stuff like this is why I like you lol. Keep it up. Quote Federation of Knox Enlightened of Chaos, Event Horizon QA Team and API Team Link to comment Share on other sites More sharing options...
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