Jump to content

Buff Dem Nukes


darkblade
 Share

Recommended Posts

Alright, so here me out. Nukes are mainly used by the defensive side of a war to deal as much damage as possible, but I think we can add a second use for nukes. If a nuke is successful at hitting it's intended target, all improvements in said city will be disabled for the player to use for x amount of days (5 days for example). Over the span of the 5 days, the city will slowly have random improvements reenabled (percentage based) until the timer reaches zero (when x amount of turns have passed). An alternative to the x amount of days method would be a timed method based on how many improvements said city has. Every turn, 1-2 random improvement will be reenabled for said city until all improvements have been reenabled. This would punish nations that have large a lot of improvements. It's an idea I came up with while in a conversation with lefty and abbadon which shoutout to them for giving their thoughts on this idea.

  • Upvote 4

image.png.840e79f3eeba9d53152a1961d4aacd4f.png

Link to comment
Share on other sites

So, I think it makes sense for nuclear capable nations wanting to improve nukes, but when you're the one getting nuked constantly, as I used to be a few weeks ago, I think that nukes are already so damaging to smaller nations and those without a large stockpile of money and resources that increasing the damage they can inflict would make nuclear capable nations overpowered against those who are not.

This is a signature.

That's all I have to say.

Link to comment
Share on other sites

7 hours ago, darkblade said:

all improvements in said city will be disabled

Including mil improvements? So they couldn't rebuy?

I feel like this would be an interesting separate weapon. Little infra damage but disables improvements. EMP. 

  • Upvote 3

Hey Krampus, the signature edit is under account settings. Actually, here's the link.

https://forum.politicsandwar.com/index.php?/settings/signature/

Link to comment
Share on other sites

1 hour ago, zigbigadorlou said:

Including mil improvements? So they couldn't rebuy?

I feel like this would be an interesting separate weapon. Little infra damage but disables improvements. EMP. 

pretty much, but I don't think it will affect the nation's military that much, even if you coordinate with two other people to try and get 2 nukes in per person (6 in total), the odds of that happening are very low.

image.png.840e79f3eeba9d53152a1961d4aacd4f.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.