Integrated Regions Posted April 17, 2022 Share Posted April 17, 2022 I think something that'd be cool, is to add the "training" factor to warfare. Basically, under each section of the Military page, add a button called "Train Soldiers" (or pilots, sailors, etc) next to the Enlist Soldiers button. The more consecutive days that you log into P&W to train your troops, the higher their success rate (and damage) would be in battles. The more days that you don't log into P&W to train your troops, the lower their success rate (and damage) would be in battles. Each training operation costs money and a tiny bit of fuel/munitions. And you can only train once per day. What do you guys think? 2 Quote Link to comment Share on other sites More sharing options...
BelgiumFury Posted April 17, 2022 Share Posted April 17, 2022 So in essence you want to train your troops and the only real cost is logging in? How big would this small cost be? Quote Link to comment Share on other sites More sharing options...
Integrated Regions Posted April 17, 2022 Author Share Posted April 17, 2022 34 minutes ago, BelgiumFury said: So in essence you want to train your troops and the only real cost is logging in? How big would this small cost be? Prettymuch yeah. It's the same idea with how you have to login over the course of several days, in order to build up your military to it's max capacity. If someone makes the effort to login over the course of many consecutive days, then they can be rewarded with a higher success rate when it comes time for war. Additionally, it would also give money and resources another "purpose" in P&W, rather than just sitting there waiting for the next war. Quote Link to comment Share on other sites More sharing options...
Death LordSK Posted April 18, 2022 Share Posted April 18, 2022 It's really not that hard to log in once a day. I have been logging in every day for the past 300 days. (I swear o touch grass) In the current stats of the game logging in daily is a normal thing than doing something extra that should reward you,plus you already get a reward as the 500k log in bonus. 16 hours ago, Integrated Regions said: Additionally, it would also give money and resources another "purpose" in P&W, rather than just sitting there waiting for the next war. We also have people who already do this, pirates. They make people log in every day because of they didn't they would get raided. Quote Link to comment Share on other sites More sharing options...
Jacob Knox Posted April 18, 2022 Share Posted April 18, 2022 But what if I don't want to use a "tiny" amount of rss every day that would add up to train my troops (especially when they already have a daily upkeep cost)? I would be at a disadvantage and, according to your suggestion, even lose military efficacy. It's idiotic, in my opinion, to force people to essentially waste rss daily just to "keep up" and to penalize them if they miss a day. Quote Federation of Knox Enlightened of Chaos, Event Horizon QA Team and API Team Link to comment Share on other sites More sharing options...
Lumo Wojiak-Deng Posted April 20, 2022 Share Posted April 20, 2022 An better option would be to have a military enhancement project, and then you could train. Also over time they should get more experience. 1 Quote Link to comment Share on other sites More sharing options...
Integrated Regions Posted May 24, 2022 Author Share Posted May 24, 2022 On 4/20/2022 at 7:08 AM, Kaka Canli said: An better option would be to have a military enhancement project, and then you could train. Also over time they should get more experience. That'd be nice. A project that slightly increases the damage inflicted by your troops. Quote Link to comment Share on other sites More sharing options...
Lumo Wojiak-Deng Posted May 24, 2022 Share Posted May 24, 2022 6 hours ago, Integrated Regions said: That'd be nice. A project that slightly increases the damage inflicted by your troops. Yes. But tbh I can’t see this being implemented into the game any time soon. Quote Link to comment Share on other sites More sharing options...
Ronald Wilson Reagan Posted October 12, 2022 Share Posted October 12, 2022 (edited) The only way I could see this being implemented would be the addition of a project that increases troop value and max lootable money by a negligible amount, like 5% (universally and via soldiers respectively). Edited October 12, 2022 by Federative Woodstock Gramattical clarifications. Quote Link to comment Share on other sites More sharing options...
Mohammad Posted February 7, 2023 Share Posted February 7, 2023 a war xp mechanic like Hoi4 would be cool. nations with more wars have better effcicnncy. 1 Quote Link to comment Share on other sites More sharing options...
Ronald Wilson Reagan Posted February 17, 2023 Share Posted February 17, 2023 On 2/7/2023 at 3:10 PM, Mohammad said: a war xp mechanic like Hoi4 would be cool. nations with more wars have better effcicnncy. I don't really get it. What purpose would the XP serve? Would it be losable? Quite vague, honestly. Quote Link to comment Share on other sites More sharing options...
Dan Sinclair Posted February 18, 2023 Share Posted February 18, 2023 On 4/17/2022 at 12:36 PM, Integrated Regions said: I think something that'd be cool, is to add the "training" factor to warfare. Basically, under each section of the Military page, add a button called "Train Soldiers" (or pilots, sailors, etc) next to the Enlist Soldiers button. The more consecutive days that you log into P&W to train your troops, the higher their success rate (and damage) would be in battles. The more days that you don't log into P&W to train your troops, the lower their success rate (and damage) would be in battles. Each training operation costs money and a tiny bit of fuel/munitions. And you can only train once per day. What do you guys think? I actually agree with the general concept that enhancing combat in some way would be cool. I'm also okay with some sort of concept of morale or experience, such as you have in many wargames, where troops run the gamut from inexperienced, green, average, seasoned and elite. And variations of those terms. However, I do not believe that you have thought this particular idea through enough. Because of the way you can buy and sell troops in Politics & War, you are liable to run into the following scenario: Nation 'A' is a C-3 that dutifully spends every day for a month logging in and spending money training their troops. Maybe they spend $30 million on this, assuming training costs $1 million a day. Now they have 45,000 well-trained soldiers. Nation 'B' comes along as a C-5 with 75,000 one-day-old soldiers. Thanks to the training program, Nation 'A' is well within the Nation Score range of Nation 'B' who attacks them. Even if takes a few turns more than the usual 48 hours (because thanks to lack of training Nation 'B' doesn't get 10 Immense Triumphs in a row, perhaps just 7 or 8 ), Nation 'B' still wins and obliterates Nation 'A', who now has 0 soldiers and has lost $30 million down the drain. Does Nation 'A' have to start from scratch, re-training all new troops? Even if not, the numerical odds will always be on the side of Nation 'B'. In general, I am in favor of the fact that you have ideas and enjoy brainstorming, as this shows you are an active member of the community and do wish to help the game grow and expand, but it appears that this particular idea needs a bit more thought and some tweaking to it. 1 Quote Link to comment Share on other sites More sharing options...
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