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Attack enemy with 0 ground forces, lost


Ogaden
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I forget the exact percentage so I may be wrong but I believe when you attack the opponent has 0.25% of it's population functioning as soldiers. If the percentage of their population is more than your 1000 soldiers then you lose the battle against the lets call it militia. 

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Is this a new rule change? o_O

 

I could have dreamed up reading about it considering it's not documented anywhere that I'm aware of nor does the game show it, but I believe it's been around a long time. It giving the defender a very slight edge and stopping people getting an immense with a very low amount of soldiers seem to be the purpose. It's also why when you launch attacks against people with 0 military you still take losses. 

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I forget the exact percentage so I may be wrong but I believe when you attack the opponent has 0.25% of it's population functioning as soldiers. If the percentage of their population is more than your 1000 soldiers then you lose the battle against the lets call it militia. 

 

This is correct, and has been around for probably 15+ months at least. It was a very, very early feature. Possibly added before the game even launched officially.

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This is correct, and has been around for probably 15+ months at least. It was a very, very early feature. Possibly added before the game even launched officially.

 

Is it documented anywhere? I am not saying for myself but newer players may not know about this and will have this same problem.

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This is correct, and has been around for probably 15+ months at least. It was a very, very early feature. Possibly added before the game even launched officially.

I know it's been around since UPN-PC war in Feb 2014. It's also hands down one of the best features because every couple months a new person posts it as a bug rofl.gif

 

On a more helpful note, one of the previous times this was posted there was a small list of "hidden" items like this. Most are likely outdated since I remember several being about building militaries which was outdated when sheepy changed the war module a couple months ago.

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On 1/4/2016 at 6:37 PM, Sheepy said:
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