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Prefontaine

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Everything posted by Prefontaine

  1. Hit up Adrienne. She maintains the QoL list and I typically work with her when adding QoL to an update list.
  2. Part of the problem with allowing everyone who didn't want a change to vote for a change value, is the 45% would have likely been spammed as it is the least changey option thus rather skewing the result. I've already said in the dev channel that after the next global this will be re-evaluated to see if it needs to be reverted, tweaked, or left as is. There will likely be another poll similar at that time. EDIT: Typo
  3. Screenshot from when the thread was locked. When a thread is locked it does not close the poll.
  4. Locking thread. Vote is very close, we will go with a reduction to 30% for the time being an re-evaluate feedback down the road.
  5. Winners! Nice Nation, it would be a shame if... (53) Blood for the Blood God! (52) Nice Infra bro. (49) *Pirate noises intensifies* (46) Active Raid, DM for war. (44) Thread locked. Thanks for your participation.
  6. Outside of the in-game content already listed here, jump in on mocking unpopular game play changes. People who hate the idea spam upvote anyone who shows even mild disdain for those changes. You can also echo support for popular ideas, these get you less upvotes because people are more motivated by negative feelings.
  7. I was thinking 5, but ultimately it's up to Alex. EDIT: It's my hope we do one of these almost every global, so even if one you like doesn't get put on this war, there will be more chances!
  8. There was talk about reducing the way ID works regarding blocking missiles, there was also talk about changing the odds of a missile being blocked. Please vote.
  9. Thread locked. Thank you all for voting!
  10. You can vote for more than one! Seems this thread: was forgotten about. I'm here to resurrect it. Please vote in this poll, highest handful or so will get added to the game.
  11. People do this sort of thing to try and get people to post lower bids, or to drive the average price down. I honestly don't mind it, but I can see how some people could. If this thread gets some heavy traction I'll look at adding it to the QoL list for the next update.
  12. Construction has been increased in the thread that spawned this poll. If approved MLP will allow for 2 missiles a day, Space Program allows another missile per day.
  13. Why? Unless you mean they should have it spawn in their nation after the wars expire I don't see much to the point of it. It's a random spawn mechanic, so having it randomly spawn during a war being active.. Well *shrug* With the increased production rate to missiles, a buff to the chance to get 2 from a spy op. These improvements killed by bombardments are non-power, non-military. They will only hiy Raw resource production, resource refinement, and commerce. Once thing I am considering bombardment will always kill 1 improvement with a chance of a second. The second chance being related to how out of balance the improvement/infra ratio is in the city. If a city is operating with 40 improvements but only infra to support 20 improvements, then the second improvement blowing up has a 50% chance. Even if a player only used naval attacks on someone that would destroy at most 14 improvements in a war. Someone with 15 cities and 2000 infra has 600 improvements. It would take 43 wars to destroy 600 improvements, and they couldn't hit the mil/power anyway. The only way to kill power plants is with nukes. The only way to kill military buildings is with nukes or missiles. Noticed that bit for the mil improvements was left out of bombardment on the OP. It has been added.
  14. That’s the only time you can do it. To be able to bombard you have to have the enemy in a blockade.
  15. Part of the idea is to not make it great to sit on someone forever. The cost of the improvement destroyed is virtually non-existent the real cost comes from lost revenue if that improvement isn't replaced with infra-rebuilds. The losing side typically loses more of its revenue from income with the destruction of their infra. They have a hard time doing any meaningful income loss to the winning side, this gives a small bit of that. It can also be used against the losing side in blowing up their improvements too, though you'll more likely want to use the new Bombardment attack for that.
  16. A poll has been created with regards to if missiles should reduce damage by 50% or continue in the current method of reducing 100% of the damage 50% of the time. Please vote.
  17. Please vote in poll. Resistance lost will have to be reworked if all missiles hit but reduce damage. This poll is not to handle that aspect, but if this poll decides to go the re-work route we will discuss what impact missiles will have on resistance moving forward.
  18. I'll create a poll thread to have a vote on the change. If the game votes for a damage reduction versus all or nothing block chance, I'm fine going that route.
  19. Resources/money on hand. This ability would be useful for an econ officer. Nothing is decided yet. This thread will help in making decisions.
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