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Kosonome

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Everything posted by Kosonome

  1. This happens when you try accesing by https://www.politicsandwar.com and not https://politicsandwar.com/. "www" and "without www" seems to pointing for different servers or pages, this happens to lots of pages actually, not only home page.
  2. I don't know how is Sheepy code, but if it's making a select to get wars counts with one SQL query, and inserting with another SQL query, you can do with one single SQL query, reducing the odds of happening. INSERT INTO wars (column1, column2) SELECT 'Value 1', 'Value 2' FROM wars WHERE (SELECT COUNT(*) FROM wars WHERE nation_id = xxx) < 4; Another way of reducing the odds is making a transaction rollback. 1) Start transaction 2) insert war 3) count wars 4) if there is 4 wars, rollback transaction Or both things. It's just a example, I never did myself that, maybe useful for Sheepy.
  3. Sheepy, I like the radiation, but I think some tweaks should be fun too: 1) Not having food should give more debuffs, like decrease money even more: -33% to -66% in gross income, or even increasing disease %. 2) New players are good for the game growth, so I think they should be less affected by nuclear radiation somehow. Maybe players with less land should be less affected by radiation index? That way, new players will have small food production because small land, and bigger nations with more land will have small food production too. 3) The food production's debuff for radiation index should be never -100% I think. Some math logarithm function for radiation index will quickly get around -80% debuff, but will be very hard/impossible to get to -100% debuff.
  4. Like I always do it in any anime thread, I just post my anime list and flies away: https://myanimelist.net/animelist/kosonome Edit: I guess I already did that before... I'm disapointed with myself.
  5. I don't know, I guess TFL needs to reply to that, not me.
  6. Orbis is not like Europa Universalis 4 game, where you have a treaty and need honour or get prestige -100. Every alliance talks with others alliances, get some common ground, and voilá. Magic.
  7. In timeline, it don't show how much improvements it destroyed, but when you are in screen results of naval battle, it shows "destroyed 0 improvements". Maybe the fact of not showing in timeline is giving some wrong idea? Anyways, the best thing is check that feature. I'm using lots of naval battles too, but I was not paying attention and should be awful not have this chance of destroying improvements.
  8. Maybe he got attacked and lost some score, or he sold some military just for reducing his score to attack you.
  9. With two accounts, I confirm that notifications are not being showed at all in test server (about terror operations).
  10. Maybe you already know about that, just making sure. My revenues have a positive income: And my logs have a negative income: And it's really happening of getting my money drained every turn in test server. I have food, powered cities, and some money on hand.
  11. This post is very similar to what happened, but not sure if is about reopening the war: https://politicsandwar.com/forums/index.php?/topic/13643-war-expiration-bug/
  12. This bug already happened before in live (someone reported in forum), so I thought it should be still usable. If it's was just a test, no problem at all I guess.
  13. This seems to work in test server or normal server. As example from test server (check all log dates): http://test.politicsandwar.com/nation/war/timeline/war=80114 I was beige and my attacker reopened the war and made attacks against me. Since it's reopened, I should attack too, showing me options for ground/air/naval attacks.
  14. When I long press in Firefox browser in mobile (it will ask for sharing that picture), it shows me how much immense battles I have. Just a workaround maybe.
  15. In test server, I ordered one attack with that battle log: "You ordered a naval attack upon the nation of That Land led by Le John. The attack was an immense triumph. Your forces lost 0 ships, while Le John's defenders lost 0 ships. You used 42 tons of munitions and 28 tons of gasoline executing the attack. The attack destroyed 34.55 infrastructure in the city of Riverside and destroyed 1 improvement, an air force base plus 36 aircraft inside."When I checked the enemy nation page, it didn't destroyed any aircrafts at all. And after that, I checked war timeline, it just says: "Beta Moderator Koso of Testing Cloud Nation ordered a naval attack upon the nation of That Land. The attack was an immense triumph. Beta Moderator Koso's forces lost 0 ships, while Le John's defenders lost 0 ships. The attack destroyed 2.76 infrastructure in the city of Middleton." If it's intended to destroy airplanes, 1 improvement should be equal to 18 aircrafts and the aircrafts should be killed? If it's not intended, first message is just a misleading info about his max aircrafts, problably if next player destroys one more air force base next, it will shows "54 aircraft inside".
  16. Hello, I think I am not receiving any captcha for baseball anymore, maybe consequence of that fix.
  17. You are right, I just removed. =P
  18. When I try entering inside one city page, I'm redirected to /human/ page, that reloads to the same page like 20 times and then shows the captcha. After solving captcha, it redirects to /human/ page again and starts reloading the same page more 32 times. I cannot change my city improvements :c I use Firefox here, so I installed a new Chrome here and same things happens. :c Edit: I noted this not happens in test server too. In the view-source of the page, I noticed in the ends I get a <meta> refresh tag, damn.
  19. OOC: Well, I was not awared of that. Can you link the post?
  20. The game is running very faster now. Thank you.
  21. I had this current setup in my wars yesterday: Defensive war with vizze player, and offensive war against NameNation, with me asking peace. For second war, it appeared the option of "Offer Peace" and "Cancel Peace". I made a misclick in "Offer Peace" because both options are close. So, when page refreshes, it gave peace to vizze player. That happened because war IDs in options are somewhat messy for that <select>, because "Offer Peace" had another ID (vizze war problably). Also I noted "Offer Peace" appears when I already offered, I guess this is not intended.
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