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Everything posted by Tiberius

  1. In any real war if you have air supremacy your Anti aircraft capabilities are one of the first things to go. So yes, it's pretty realistic. In fact ground troops are more effective using SAM's against planes when a country has air supremacy, rather than slow moving tanks you can't really hide. I mean sure i'm being biased, but so is the OP. That's a whole new suggestion thread needed. We are on about AA vs planes here. Keep on topic.
  2. I'll support this with 2 changes. 1. Air Supremacy against you removes the ability to use the anti-aircraft guns. 2. If you have 0 planes you can't use AA guns. Just to add some extra realism to the realistic war mechanics.
  3. There's still people playing it so it's would be unfair on those to remove it. It simply needs the rate limit removed and cap the games at 1k homes or aways and make max home revenue 14k and give max away revenue 14k. Removes the need for tipping and will not affect whether you play those 1k games home or away. Someone asked Alex and he said he didn't have Keno tracked. So we will never know how much has been won/spent playing Keno, unless he has started to track it.
  4. Doesn't get tracked so we won't know.
  5. Always better to punch someone you dislike and that opposes you than to hit an innocent bystander. Who even wants a grudge free Orbis?
  6. On mobile I am still getting the tick box captcha rather than the picture one's.
  7. There's been plenty of people hitting jackpots on a regular occurrence. I don't think Keno should be removed however I'd suggest the following nerfs. 1. Lower current winnable amounts to 1/10 of what they are now. 2. Add a 5 second limit between games. 3. Cap 100% winnings at 10 games. 10% thereafter.
  8. This would get rid of coups which provide entertainment. Build trust and be competent in who you choose to access your alliance banks.
  9. I stand corrected. That however was cheating, but the cheater is still playing the game. Even so I'm guessing if you added it all up its likely <5% which is still a miniscule amount. The caps are absolutely fine. However the rate limit has killed baseball. So I suppose @Alex has achieved what he wanted to. There's also more cash in circulation from Keno than baseball has added in 5 years.
  10. It is also a part of the game your players play whether you intended it to be the case or not. Shunning it and the players who play it isn't a recipe for retention. That goes for all parts of the game.
  11. Players want fair compensation for the time invested playing the game. Same as the advantage those who have played the game longer get. Until Baseball is removed as a feature/gameplay then you should absolutely be reasonably rewarded. Only Alex can determine what is reasonable in the context of the games econony and he has decided with the changes that if you dont tip 22million is reasonable. Even so the whole entire earnings from baseball over the years only equates to 2% of the whole cash circulating in game, it really is inconsequential.
  12. Revenue sharing has always been a thing. The homes should always pay a tip between 30-50% depending what is agreed upon.
  13. I think the idea has merit. Allowing more political decisions within your Nation would give some more gameplay. The larger the Nation the bigger the hit certain politics would have. The benefit is that younger Nations would be able to catch up somewhat before themselves being slowed down. I'd be interested to hear more on this from you.
  14. Certain groups of players do seem to aggressively downvote players they are opposed to. It has tailed off a lot, but at the start of the war it was rampant.
  15. A noble endeavour to group trash together. Congrats Akuryo.
  16. Just remove the rate limit in my opinion. Because it's never going to just be a 3 sec delay as you have to factor in the host queue. If there's 5 people in the queue. Then the away player can clear that in 25 seconds. Or 15 seconds with a 3 sec delay. As a home player you are looking at waiting 5 sec to be able to hit the hose button and then 20 seconds to have your match played in this scenario.
  17. Oh well back to not playing the game between wars if the 5 sec limit stays. Once again the majority are punished.
  18. Calculation should be max potential revenue x 1000. Then 10% after that. This erases the lost revenue you get from playing not maxed out teams, and gives those who have not yet maxed out team/stadium more games to be able to invest in their teams.
  19. 5 seconds is too much. I would prefer a cap of 5k total games than a 5 second limit. I could cope with the changes Alex has done minus the 5 second limit tbh.
  20. Thank you, however I'd like to point out the rate limit will affect the majority with the way the queue system works. Everyone who plays homes is going to be waiting double or treble that. Also add advertising so you can turn it also into a revenue stream.
  21. If you are earning money, taking loans, please revert back to Alex's post that this is "Politics and war" not Economy Simulator. If I take a loan then surely if have to play more baseball games to pay it back, which you arguing not to be able to do.
  22. The last part I disagree with unless you could pause the timer. Again if you can't pause it's affecting the majority when they don't make anything like the figures posted. My preference is for a games cap, but it needs to be high enough to not affect the majority. It is when you are self funding it through baseball.
  23. Then why do you have trading simulator, Keno simulator, Dice simulator, city building simulator? Why don't we all just get the same Nation setup with military units and be done with everything else. See how that helps with player retention.
  24. There's plenty of people across various alliances who are arguing for baseball to stay as it is. Whereas the ones arguing against it are all in the same sphere. Suggestions always get turned into political battles by one side. Plenty have suggested ways to change baseball that doesn't affect the majority of the players who play it. If we all had the same feel about "side games" as you lot all we would have is politics on the forums and Nations with just military units. Because it's Politics and War. Not grow your Nation.com it's not profit through trading.com etc
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