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Tiberius

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Everything posted by Tiberius

  1. Tiberius

    Blatantly Self-Serving War suggestion Volume 2

    By "you" I was referring to your coalition.
  2. Tiberius

    Blatantly Self-Serving War suggestion Volume 2

    In the post I quoted of yours you are insinuating your are winning due to the positive stats. Yet your coalition is crying saying our air strategy is OP. Yet if you are winning against 2-1 odds and not using the plane strat as we are then that shows your strat is OP.
  3. Tiberius

    Blatantly Self-Serving War suggestion Volume 2

    If you are winning and Coalition B have a 2-1 advantage with more planes, then surely that shows planes aren't as OP as you make them out.
  4. There is a difference in selling down to play to your own strengths and not selling down to stay out of the war. You either want to help out where the fighting is or you can stay out of range while the majority of your members and allies get rekt is the point he is making. Depending on how high a score they are we will build up and come for you when the time is right.
  5. Tiberius

    Changes to score calculations -- Need input.

    There is Nations in range, but you chose to ally them or you already knocked them out of range. A city cap would be beneficial or you, since you'd only need to wait for the rest to catch up and you would have plenty of targets.
  6. Tiberius

    House Arryn first decleration

    Your protectors have 5 Nations not at war who could sell down to help you out...Let's see if they will rise to help you out.
  7. Tiberius

    House Arryn first decleration

    Word on the streets is @Mikey was angry that you stole 1/7th of SK's theme, so he paid BK to hit you to reclaim what is rightfully his.
  8. Tiberius

    Blatantly Self-Serving War suggestion Volume 2

    The vast majority of players here and in CN are guided by a minority. If those disappear and are replaced by incompetent and less active people then the whole politics side of the game degrades. You end up left with 1 or 2 people to run an alliance. Without direction and leadership the membership will slowly leave, because nothing is happening. This is what has killed CN as a sim, not a lack of game changes. The tech changes compounded the issues and didn't help. CN pretty much ran actively for 10-11 years before gov inactivity kicked in without hardly any major game changes. CN could easily come back to life if there was enough competent people to run alliances and could dedicate the time to it. I do like that Alex does make changes here and there so long as they are minor ones. Major changes are risky. There is no guarantee any change will have the long term effect you wish for. If you are having to constantly change mechanics then changes are always knee jerk with no forethought to how it will shape the game in the long term.
  9. Tiberius

    Alliance Affairs Overuse

    I provide specific evidence in defence against these claims. I have thoroughly enjoyed these posts/threads and look forward to more posts from interesting and relevant players. I hope my evidence is taken into account.
  10. Tiberius

    Fraggle got hit!!! Not clickbait.

    RIP, Orbis.
  11. Tiberius

    Fraggle got hit!!! Not clickbait.

    Stop crying because Fraggle is more relevant than you.
  12. When are you not lost?
  13. Tiberius

    Blatantly Self-Serving War suggestion Volume 2

    That's entirely subjective. CN is an example of a game where the admin completely didn't give a frick and it's still going now. The issue with CN is that active people left and the void never got replaced. I'd also argue the admin changing the game mechanics once it was established and made things worse.(changing the amount of tech that could be sent)
  14. Tiberius

    Blatantly Self-Serving War suggestion Volume 2

    Thing is people are playing differently now depending on the situations they are in. You don't need to constantly change mechanics to compensate because one coalition didn't manage to do diplomacy better among other things. In wars you are looking at needing a 4-1 or better advantage to fully defeat the other coalition. Beige for all wars will only benefit the whale tier, because you will never be able to hold them down. After every war they will be able to rebuild and be out of range. Beige for all wars removes the plane only strat. Which leaves everyone playing the same way, and gives those who attack first an even better advantage. The success of games such as these is an active player base with active alliance govs who will get consistently replaced by active and competent people. When people start going inactive and don't get replaced that is when the game will start to die. You do have me intrigued though, how would beige in all wars affect the meta that the whale tier are pretty much untouchable and can perpetually stay as the whale tier? You also have the fact that the games meta caused the considerable tiering we have to counter the whale tier too. Safety in numbers etc. The thing you have to understand is these changes affect the vast majority of where the game is played, the mid tier and only a small amount of people even want any changes. Furthermore there will always be political bias when changes are suggested. The best suggestions invariably come from new players who are untainted by the games politics.
  15. Tiberius

    Blatantly Self-Serving War suggestion Volume 2

    What you are proposing unbalances the game into your coalitions favour. These are the same mechanics we have all played with and have never really been an issue, except now people you don't like are doing better with the same mechanics.
  16. Tiberius

    Blatantly Self-Serving War suggestion Volume 2

    My point is that players actions will always unbalance the game. Constant changes that affect the majority of the players negatively will simply drive players away. At what point do we remove all strategy and creativity from the game and all play the same way?
  17. Tiberius

    Blatantly Self-Serving War suggestion Volume 2

    The game itself is balanced. It;s the players that make things unbalanced. Alliances, friendships, different strategies etc If you want things to be completely balanced then everyone gets a Nation pre-built that they can't grow. The playerbase is split 50/50 and you are forced on one side or the other.
  18. Tiberius

    Changes to score calculations -- Need input.

    Planes really don't need adjusting. They are only powerful if you have a large Nations advantage, even then GC makes it tough and they are also the only unit realistically to take down whales.
  19. Tiberius

    Changing Beige

    What would this even improve? Take my alliance for example, we mainly only use planes, so all our other units will be more or less 0% so we would always have full beige.
  20. Tiberius

    Blatantly Self-Serving War suggestion Volume 2

    People would simply halve their plane count to hit and rebuy after.
  21. Tiberius

    Blatantly Self-Serving War suggestion Volume 2

    There are definitely improvements that can be made. There needs to still be a variety of strategies that can be used too, rather than everyone ending up fighting the same way. Ultimately whichever way things get changed, tiering will most likely dictate what strategies are used, and we will likely end up back wanting to change things further.
  22. Tiberius

    Blatantly Self-Serving War suggestion Volume 2

    We still have the same issue, just moving it up in score. Rather than solving the problem. It would be another band aid fix.
  23. Tiberius

    Blatantly Self-Serving War suggestion Volume 2

    Those at the top will likely always remain at the top due to the city advantage they have. In wars they fight less (this isn't to say they don't lose a lot), they have a bigger income etc. If you want people at the top to change then we need dynamic caps to slow their growth and allow those smaller to catch up or make it so that past a certain amount of infra/cities upkeep get's even more expensive. Maybe some kind of ahead penalty. Increasing score from aircraft will also push the one's at the top higher in score, meaning it is harder to up-declare and thus allowing those at the top to stay at the top.
  24. Tiberius

    Terminal Jest is No More

    I bid 59million. Payable by the Hippo when he surrenders and admits defeat.
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