Jump to content

Unclaimed

Members
  • Posts

    82
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Unclaimed

  1. the reason the poor are getting poorer and the rich are getting richer is because capitalism prioritizes profit above all else, also they are trying to privatize all of those things.
  2. 4 MONTHS LATER? anyways, no, it would work with nations, and it has before, the only thing that is keeping socialist nations from existing is capitalist nations, specifically the usa
  3. Now lets get into it! I now have a discord server join it!!!!! https://discord.gg/SMjbZ27BAf
  4. i am using chrome, and no i dont think there is anything from saving cookie. also it has stopped
  5. it has done this several times to me and it just now started recently, it seems to log me out every 2-5 days, why is this happening?
  6. Reminder to breathe air and touch grass.

    1. AlpacaStacka

      AlpacaStacka

      what abt the ppl on mars....

       

    2. Unclaimed

      Unclaimed

      They have a skill issue i guess

  7. I made a new flag, which one should i pick? Current New
  8. Lets get a comment chain going of the internationale, i will start, Rise up, all victims of oppression!
  9. How did mine end up in staff selections? Just curious.
  10. Yes, this is ment to increase resource consumption and have people think carefully about pollution and stuff. Also yes this is for the whole nation.
  11. it could be sold for negitive amounts of money, pay people to take your waste
  12. I just got this new idea for the game, Stability. It would be like approval rating, but its a completely new mechanic, and it doesn't drop to zero if you dont go to war. Base stability would be 50%. 100 stability would give +20% tax income and resource production. 0 stability would give -20% tax income and resource production. and anywhere in-between is in-between, I am not making an equation for this. Here is what could affect stability: Population density: The base population density (doesn't affect stability at all) will be 150 people per sq. mile. For example, pop density goes up by 1, stability would drop by .01%, it would work in reverse if pop density went down. here would be the equation for it: Population density = x | Stability effect = y | y = (150 - 0.01x) - 150, for example, if x was 200, y would be -2, so stability would drop 2% Pollution: for every 1 pollution, stability would drop .05% | stab. change = y | Pollution = x | y = .05x | For example, if pollution was 200, stability would drop by 10% Food allocation (new mechanic): There would be 5 options, Wartime (Very low) food allocations, low food allocations, normal food allocations, high food allocations, and American (very high) food allocations. (if people would provide names for these that would be cool.) Normal food allocation would be normal food consumption (which is ~27,655 people per food, per turn, I think. if someone could provide the actual number that would be great.) high/low food allocations would be +20%/-20% food consumption respectively. stability change would be +10%/-10% respectively. Very low/very high food allocations would be +40%/-40% food consumption respectively, the stability change would be +20%/-20% respectively. feel free to tweak these stats, this is what i would think it would be. you could only change this every 10 IRL days Gasoline allocation (new mechanic): same as the above food allocations but except food it would be gasoline. normal gas consumption would be 100,000 people per gasoline, per turn (since not everyone needs cars, feel free to tweak this.) Crime: for every 1% crime, stability drops by 2%. equation: stability change = y | crime = x | y = 2x (this is the simplest one i have done, feel free to tweak.) Disease: for every 1% disease, stability drops by .5%. equation: stability change = y | disease = x | y = .5x (feel free to tweak.) War: if it is an offensive war, -5% stability, otherwise, -1.25% stability
  13. I tried to make a pumpkin in blender The carving is supposed to be a nuclear sign thing because politics and war has frequent nuclear wars.
  14. Its a factory game where you exploit an alien planet for resources. sounds fun right?
  15. Yes you read that right! You can submit a flag for the nation of Tarewgf! To do so simply either message me in game or comment on this forum post and i will be sure to put it in the poll as long as it follows these rules: -Follow the game rules (ofc) -no gifs, i want something that can be flown on an irl flagpole (This means pictures only, you can submit memes (these might get into a fresh Tarewgfian forums memes!) and stuff, but I would prefer to have a flag that could be real.) -I would prefer you to submit flags that are not flags of nations irl (flags of provinces or cities are fine). Next week i will do a poll with the submitted flags! This is my current flag: that's it! Let your mind go free! Be creative!
  16. This is supposed to help with me and others in game, this is not a thing for my beliefs.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.