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Posts posted by Keegoz
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On 12/8/2023 at 6:34 AM, Hecate said:
This is going to be a real shocker but perhaps, just perhaps, the merger was worthy of reconsideration if you can't trust one of the parties' bank holder so much to the point where you need to get them slotted for a transfer. Deraj is clearly trying to offload the blame to other gov but he's right to do so. This looks horrible for Cypher gov.
Most the issues come from the gov that Deraj brought with him. Every person involved in this mess (including Deraj) comes from the SnB side of the merger.
I have high hopes in the Serene Wei side correcting the ship.
On 12/8/2023 at 3:58 PM, Kan0601 said:Honestly even if he hasn’t moved on completely and wants some kind of justice done for what they did to him. Keep in mind he didn’t start the leaking they started leaking on him first while he was still leader. So I am quite understanding of his situation and justifications for being pissed off with those who tried to remove him from power. Seeing as how George once tried the exact same thing with me but people saw right through his bull shit before blindly believing in his lies. I really can’t blame Derja for not moving on completely, I would even say the fact he actually got couped will stay with him for a long long time. Hell I didn’t get couped and I still hate George Long after 2 years.
Given the leaks showing the mess they were in, and everyone apparently agreeing they're a mess. It's quite odd people are at the same time opposed to the removal of the leader overseeing said mess.
Cypher needs new leadership, and they now have it. They can't blame Deraj much from here.
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Proposed Minor Changes & QoL Update
Please give feedback to the following proposals:Proposal 1:
Changing the word ‘Join’ to ‘Apply’ when attempting to click the ‘join’ button on the alliance.Reason for change: Reduces any confusion for new members.
*Proposal 1 has now been implemented*
Proposal 2:
World News & RP Expansion
- Add dislike button
- Add view counter
- Add sort by views dropdown
- Add go to page input by paginator
- Reduce overall size of comments on bulletins
- Fix archived 404 error (when you have >1 page of archived bulletins)
Tags:
- Add tag field to bulletin create
- Add filter by tag to search
- OR: Add bulletin categories
Reason for changes:
40-100 est active bulletin users
Engaging for new players
Growing usage
Used by a number of communitiesProposal 3:
New treaty types:
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Extension - MDAP (Mutual Defense & Aggression Pact)
Reason for addition: More accurate treaty types and easier to understand for newer players.
Proposal 4:
Highlight alliance members when trading on the market.
Reason for addition: Easier to trade with friendly nations from a glance.
Proposal 5:
Export build button automatically copies city build into your clipboard OR remove the need to copy + paste builds.
Reason for change: It’s annoying and even more so for mobile users.
Proposal 6:
Referral bonus change. After x amount of time, you will begin to receive a small % of the revenue of the nation that referred you.
Reason for change: Current bonus isn’t worthwhile and doesn’t encourage older players to invest in newer ones.
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The Road Map Ahead
As we near the end of the year, I thought it best as my first announcement as design team lead that I update you on the state of the game.
Context
A bit of context, the design team has had some significant changes since the last update. The obvious one being me taking over from Village, but we’ve also had quite a few design team members move on. Furthermore, Village was our main coder and his irl situation has become more busy. Our former slate of ideas that were proposed to the game has had to be adjusted.
Basically there is less coding happening at the moment than we had at the beginning of the year. We are therefore focusing on trying to be a little more concise and make things easier for the coding Alex will do and Village when he gets more time.
Focusing on one large project at a time and trying to build on pre-existing game mechanics where possible (if you could keep that in mind when suggesting ideas it would be appreciated).
What does this all mean?
In simple terms, game projects like perks have been parked for the time being. Ultimately that project was never going to be simple and likely would have required quite a few updates even after release to rebalance or add to.
I get that may upset some of you but please do believe me that I think ultimately this may be a good move. Ideally we will make up for it by having more interactive and fulfilling updates going forward.
The Future: The large project
The design team is currently focusing on Military generals. It has had a decent amount of ground work completed as a proposal and something Alex has personally given interest to. We are hoping to link this idea to re-tooling baseball into a more relevant game mechanic (more to come on this at a later date). I cannot really give a firm date on when we might see this mechanic. It is certainly something we would like to see in the game ASAP once the design process has been completed. You should expect to hear from me (or someone from the team) again on this soon with more details.
The Future: Building on current mechanics & continuing with formerly proposed changes
Tariffs were a announced change that seem to have a high approval but were never coded into the game. You can find the original proposal thread here:
The other aspects we’ve been exploring are ideas surrounding colours, projects achievements. Ideally we’d like colours to become less focused on booting newer players and alliances off a colour going forward, this one is still early days but if you have an idea please do voice it!
Achievements are also fairly early in the works but basically we want to have more achievements with more relevant rewards. These could not just be cash rewards but also projects or reductions in city/project costs. E.g. Completing 30 raid wars at c11 allows them to be granted a free Urban Planning project. Ideally these would be a mix between assisting smaller players to be able to actively do things in the game to see faster progress but also some larger aims for whales to aim for. Again, any further ideas for this would be greatly appreciated.
Projects, no my current aim is to not add a bunch more projects and call that an update (although I won’t rule out adding any). I do however believe it is about time we look at rebalancing a few. This doesn’t just mean making a few obsolete ones more relevant (fallout shelter) but also making the price make a little more sense. Will have more details on this soon.
Quality of life tweaks, there will be an announcement explaining a few minor tweaks to current things in the game.
The distant possible future:
This is the part where I will likely spit ideas out but do not expect them to come any time soon or even at all.
- A few new mechanics we would like to introduce are national and alliance decisions. Whereby you can make a decision to improve your economy or military but with significant debuffs for other areas of your nation/alliance.
- Colour councils, allow players and alliances to have more politics around colours. Tariffs, voting and embargoes.
- Revamp perks, I feel like perks moved away from ‘choices’ to just some interesting ideas that are basically just a reskin of projects. I think if we strip it back quite a bit and start basic we can add more over time.
The design team is also looking for some new members to join our ranks. If you’re interested please hit me up.
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From a game design point of view, I agree.
I have a feeling the moderation team may not look so favourably upon it. I'll ask @Dr Rushand see what his opinion is though.
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15 hours ago, Adam II said:
imo a full revamp of the design team or Alex passing on the game to someone who cares might make it have some interesting updates.
If you look through suggestions there are loads of brilliant fun ideas that dont get added because they're too 'big and insignificant' which is code for we're too lazy.
Your hypothesis is very correct, as can be seen by the number of people that join the game vs the number that stay. The game has such good advertising yet so bad gameplay that;
6,730 nations have been active in the last week
1,460 new nations have been created this week
Meaning, more than a fifth of nations active within the last week were created this week. If even 20% of that stayed, we'd have a growing playerbase, but we simply dont.
TL;DR: Design team need to focus less on advertising, and more on creating fun gameplay for new playersThe design team has never focused on advertising. We do not code anything and half the suggestions thrown at us are underdeveloped and do not explore how it would be implemented. The bigger the suggestion, the more scenarios and issues we inevitably run in to (looking at you perks).
The first half of this year (when we had someone coding) was mostly dedicated to fixing the game which had multiple issues. One being a war system that was bugging out consistently and the other being a massive influx of resources into the game effectively making them worthless. Both these issues took a considerable amount of time to code and fix. We burnt through two design leads and one coder doing it.
The game will likely get (and this may be optimistic) one large update a year. That's just the reality of the situation the coding aspect of this is. The design team has a few ideas sitting there but unsurprisingly people are not going to spend hours on trying to problem solve for mechanics that never will see the light of day. We are therefore narrowing our scope to more manageable and likely to be implemented projects. I will be posting a new roadmap next month but I thought it best to temper your expectations now.
If the game wants to be more fun in the short to medium term, it really is going to come down to political players to make things exciting and engaging.
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2 hours ago, Buorhann said:
Don't worry, there will be more.
This merely happened as a negotiating move to get more gov spots in SIN for the future merge. Smart play.
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2 hours ago, Exalts said:
Then you must make your peace that it's possible the design team ceases to be. I can't claim to know what specific factors are making it difficult to do anything without a team lead although I get that some members of the team are being difficult. As tempting as it is to simply leave them out of the conversation if they are not interested in contributing, you and I both know it's not viable or realistic. Some authoritative figure may be needed, but I don't think you'll get Alex to cut on that matter, and I don't know if others like @Dr Rush have the authority to do anything about it either.
I have, I'm not publicly calling for changes in threads etc. I have made comments internally about what needs to happen if things are to proceed. If they don't happen, then so be it. I won't be sinking time into it until the decision is made.
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13 hours ago, Ketya said:
Big mistake to narrow down your ask to Alex to “a design team lead.” Why would that solve anything at all?
it only gives Alex the room to assign a lead and walk away from the game again.
You should have asked the VIP members to stop paying if the game continues to stall.
The issue being, whenever a coder does get time to code something. We will have basically nothing for them to code for at least a few months.
Seems rather odd to waste this time we have now, not getting at least organised for whenever one of the coders gets time again.
17 minutes ago, Exalts said:I strongly believe that in times of stagnancy, waiting for a messiah to bring you out of your dormancy is not the solution. I've already said as much in different channels, but it doesn't hurt to coin it again.
What the design team needs is not necessarily an elected, official design team lead, what it needs is someone to step up and take the reins of the team, someone who can talk to both other members of the team, as well as the dev team. That person would have the undesirable albeit essential role of creating necessary discourse, hearing everyone's views, being able to separate personal bias from the task at hand, reaching agreement if not consensus (it seems in this case consensus is not an achievable objective), and discussing agreed upon changes with the dev team.
It's a tall ordeal, it's not fun, it's a lot of time to sink into a voluntary project like the design team, but it is essential all the same. You would be very surprised how easily people rally behind others just because they're stepping up when no one else will, even if that person doesn't have the fancy official design team leader title.
Be the change you want to see, or don't, you can hope for Alex to get out of hibernation and do something about it also. Don't be surprised if nothing changes if you choose to wait however.
Edit: I realize that this whole "step up!" notion is being rejected as a whole, but really, when you've been appointed to the design team, the understanding was that Alex delegated the role of driving the design of the game to you. Similarly to the dev team, they've been delegated with the mandate of pushing updates to the game, that the design team wishes to push through. You don't need Alex, you don't need an official lead. This will fall on deaf ears from some I'm sure, but you've got two options here: do nothing pending Alex doing something about it, which we all know is not happening anytime soon; or be responsible and try to do something in spite of the circumstances. Are you truly okay waiting for someone who may never do anything about it? If Alex doesn't address this until mid-2024, is that truly okay with you?
There are some structural issues in the team. You can go ask former members about it, that truly needs the ability to moderate who is apart of the team. We could elect someone but there is a central issue as to why this change needs to happen.
The team choosing a lead (doubt it would even agree on that), would have effectively no power to deal with the current issues. Honestly if @Alex cannot or will not choose a new design team lead, then that is a sign that he has no intentions to move this game forward. I'll continue to wait and hope he gives a response. -
On 10/24/2023 at 3:48 AM, Kastor said:
The game was VERY active in 2016-2018. The game stopped being as interesting when NPO got deleted. Let’s just put it out there. Everything that happened after was bland and an overcorrection from the alliances in charge because people didn’t want any hegemonies or actual OOC beef. Before the game was almost majority OOC beef. Think about it:
SK/Guardian thought Rose/Keegoz were dumb so they planned to backstab them.
Pfieffer was rude to a bunch of people which caused Rose to dislike them. That caused several wars.
TKR backstabbing NPO because they didn’t trust Roq like they did Jasmine.
Steve-Partisan beef which caused a super long war.
Hans getting reelected that started a war,
Point is there were a ton of actual OOC issues that caused IC wars. There was beef on both sides and people disliked one another. Nowadays people don’t interact with each other(not because of discord) but because of the overcorrection.
Moderators are quick to stop alliances/members from flaming/hazing other people. Look at the cuck memes for Taroq, they deleted all of them multiple times.
point is the game completely changed after NPO got deleted. Even Alex changed certain things so it couldn’t happen again. The overcorrection has resulted in this game becoming stale.
which is why I will reiterate that @Alex should get rid of people on the development team and bring in people who have different ideas. All the new ideas and things have had little effect on the actual gameplay and have barely been received positively in most cases. Otherwise we will just be going down the same exact road we’ve been going.
If it makes you feel better, people still routinely backstab me. So that aspect of the game is yet to stop.
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I agree, delete all American references from the game so that we're not reminded about how much of a shithole it is.
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7 hours ago, Sweeeeet Ronny D said:
I really hope Sing goes out and creates its own bloc, if they want to brag about being a huge alliance they should go out and act like it, and dont sit under someone else's shadow.
Maybe we'll be given more than 72 hours to do it this time.
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7 minutes ago, Worcestershire said:Do you feel bound by even the slightest degree of professionalism?
Won't someone think of the professionalism of the Politics and War community?
This is a very srs bizness
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- New cities begin with an additional 990 infrastructure and 750 land (Aka cities start with 1000 infra and 1000 land)
- Missiles 5% less likely to hit your nation (requires ID)
- Missiles 5% more likely to hit enemy nations (requires Space program)
- Reduce city timers after c10 by 24 turns
- Every war won, reduces perk timers by 12 turns
- Adds a +25% effect modifier to the nation's selected Domestic Policy (requires GSA)
- Increase log in bonus by 1 million per day
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27 minutes ago, Sam Cooper said:
reminder that you have to dm for a qualifying bid, Arrgh reserves the right to reveal or hide the identity of target (not bidder) for any given bid.
Current highest bid is 450m on Singularity.
My discord status will have real time updates.
I for one support this war on food.
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10 hours ago, Buorhann said:
If Nukes are going to be like this, the immunity needs to be removed. Especially with Spies going public too.
Nukes have slowly gotten weaker as the game grows. This is a needed buff imo.
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Please wait patiently as you are about to be assimilated.
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I refuse to retire. You can't make me.
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One way to ruin your alliance rep I guess.
I somewhat get it, aim high and then have them negotiate down to where you want to be. This was however a pretty bad mis-step and there are people experienced enough in this war who should have stopped it.HS coming out now and acting like the community is the problem for being understandbly annoyed by the term also always ends well. Maybe it's time to go back to t$ if that's where the mindset is at?
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Before I see more concern about time management of the design team, we're not all dedicated to war changes.
I personally have had very little involvement and am instead working on a new feature. We have quite a few people now, just because one thing is posted/suggested does not mean that's all the design team has focused on.
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Just now, Malal said:
Need an abstain for the other 3 because i want to vote no changes alone. The constant changeing of the war system is a development black hole and has been since pnw came out. Every change to it since 2016 has been a net negative that has worsened the game and sucked endless energy from developing new features in favor of the endless revision of making war better. I have said a variation of following comment multiple times over the years and I will post it yet again: No war update will satisfy everyone and revisions only makes things worse as everyone currently playing generally finds the war system acceptable enough to keep playing but any changes to it threatens to push them away and quit when they experience it the following war. The constant loss of older players in government or leadership roles who quit following unpopular war changes has happened since at least the military population update.
No one is holding a gun to your head forcing you to update the war system yet again. You can always just leave it and move onto new features.I'm still in favour of going back to 2019 war mechanics
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17 hours ago, Sweeeeet Ronny D said:
Damn so if i am reading that correctly for 60 days as a brand new nation, if all you did was log in every day you would make 468 million dollars? you can get to c15 and have 40 million left over just from sign in bonus.
That is fine by me, the toughest thing to get over in this game is how slow it is, so if you can get people to keep logging in over longer periods of time the better it is for the health of the game.
just out of curiosity did you guys do the math on what a C12-C15 nation makes? because after that 60 days is over that income drop is probably going to hurt, or is that why you have the credit thing so you can get em hooked on that sweet sweet income, and then make em pay to feel that high again? Diabolical boys.They. Already. Could.
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Just now, Pascal said:
8m$ a day is too much for a new player. That's about a c13/14 daily income with 2k infra.
They were making 30m a day about 72 hours ago.
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Just now, Morbius said:New player bonus is too high
We just gutted lower tier raiding, where nations were pulling in 30m a day. But 8m for 60 days is too high?
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Castle Camelot and Castle stealing money from new nation
in Orbis Central
Posted
You could always communicate via discord to get answers, crazy concept I know.