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Rob Semloh

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Everything posted by Rob Semloh

  1. Best AA that disappeared was Cornerstone
  2. Generally speaking, the game developers position on this has been: no. The reason isn't so much that you're cheating as much as it's a huge hassle to setup a manually operated system to prove it isn't cheating. People have cheated a lot in times past and claimed to go to school together etc. I used to try trading with a nation that, while we weren't on the same network at the time of the trade, we had at times past been on the same network at the same time. The trade was blocked. I understand why, though. Not sure if Alex will weigh in or not, but just based on previous responses to questions like this, the answer will likely be to find other people to trade with.
  3. While your 5 naval IT/3 ground IT point is valid, it isn't utilized by raiders, so go tell them that. The instant cash benefit of a ground IT isn't as significant in wars with nations who have warchests, and if naval blockades are up, that cash can't be used for trading. As far as wars go: I have fought more than a few dozen wars in my time.
  4. You have been here about a year longer than me including beta, but you aren't God's gift to PnW as you seem to think, and you're wrong if you think ground forces aren't under-powered. They aren't useless as some are trying to say I'm claiming, far from it, but they aren't the fulcrum of strategy in warfare in this game like they used to be and should be again. With naval IT's you can knock down 3.5 resistance per MAP With air IT's you can knock down 3 resistance per MAP (with IT), but you can not only half the effectiveness of tanks but also destroy large quantities of whatever else you may want to destroy, such as ships or tanks. With ground you can get more bang-for-buck on resistance per map (3.33 with IT) than air, but beyond locking ground in order to decrease the effective use of air against you, it would be silly to continue using ground unless you have to re-lock it or are out of other options. Air can still be effectively used long after the effects of locking air aren't an issue anymore (i.e. enemy tanks are gone or severely degraded) so it will probably be used again unless naval superiority over one's opponent is so great it doesn't matter and then the most effective use of your MAPs is continuous naval attacks. If we kept ground attacks at 10 resistance per IT, but made it so that six consecutive ground IT's in a row equals victory in war regardless of where resistance stands, then we have mixed it up to the point where that has to be a serious strategic consideration for both parties. Conversely, if we raised the amount of resistance damage per ground IT to 11, it would become the best bang-for-buck IT available, and would again become the fulcrum of strategic making in war between two or more players (as it used to be, as it is in real war, and I am arguing: as it should be).
  5. You just assumed, wrongly, that you must have more experience. You are arguing with one of the most vetted players in this game and refuse to accept his opinion. Ever thought of it that way? I was also one of the first to suggest having different types of ground troops and would advocate for more complicated units within each system of battle; ADA troops/ships, Bombers/fighters, etc. and that would still be great to see, although would require extensive testing and balancing and would take a very long time to design, create, and implement and PnW will likely never get to that level.
  6. You aren't wrong at all when you say people should use ground attacks. Of course they should! But the majority still don't. Neither of us has hard metadata from the game to prove it; although I would love it if we could get data from two years ago on ground attacks as a percentage of warfare and now. I would bet my left nut they were far more prevalent when warfare revolved around them (as it should) than now. Yeah I'm just busting your chops man you aren't bad at all. Impressive growth for a nation that young even for a reroll.
  7. No. Ground forces attack is broken as evidenced by the fact that people don't use it nearly as often as they used to. It used to be the main staple of warfare in this game and has been reduced to a side thought. Currently, in-game war is operating in one of the least realistic ways possible. That's what you'd call broken. I just looked at your nation's war record. LOL Edit: Okay, that was harsh, but I still have yet to see one single detractor actually make a case for why the broken ground attack system shouldn't be fixed. Still no takers on day 3?
  8. Still nobody who has a real rebuttal to the obvious need for fixes on ground forces. I have fought over 100 wars in this game, had 22 cities when 26 cities was the absolute maximum anyone had, and comfortably sat in the top 50 for about a year before quitting and re-rolling. Ground forces simply aren't viable for sustained continuous attack. They're good for perhaps 1 immense triumph to get ground lock against an enemy who knows what they're doing, and if you run out of ships, planes, and nukes then you could resort to ground forces if that's what is left, but the majority of people don't have strategies centered around ground forces triumphing over their enemies anymore. That's the problem here. Even if the 10 resistance damage was kept in place and the 6 consecutive ground IT victory was brought back, that would make it much more viable again.
  9. The detractors above must be high if they actually think that most people use ground forces frequently in war. You're also delusional if you think the majority of wars aren't naval spam. One person above actually said realism doesn't matter in a game that is trying to mimic real world politics and war... The 6 consecutive IT ground victory was actually pretty true to form for a real war's victory criteria in real life. It would be great to see that brought back. The current resistance elimination is way off, gives incentive for some very unrealistic strategies and tactics, and is all around broken.
  10. Pretty straightforward: very few wars bother to use ground forces, and certainly not on the scale they used to. In a real war, ground forces are absolutely key to a true and complete victory, yet in the game the first person to spam the most ships (and sometimes aircraft) wins the war. Make the three types of victories, Naval, Air, and Land all do the same amount of resistance damage (12) so that strategic decisions incorporating more than just 80% navy and 20% air are viable.
  11. It's funny Alex brings this up because I was about to suggest exactly this.
  12. Good to see a Warhammer alliance out there.
  13. I've posted national news here since early 2015 and this is the first time some of the (newer) people have said anything. Anyway, since the others aren't doing it, I will: congratulations me on such an accomplishment! Not many people take nukes this early in their nation's life, so we are proud to defend our alliance and our people.
  14. At just 37 days of age, Valenwood is one of the youngest nations on Orbis to receive a nuke from an Arrgh raider in defense of their alliance. On 12/06 at 0639 game time, Mayor of Calondia (Arrgh) sent a nuke into the Valenwood town of Elden Root, killing over 130,000 Elven civilians, and making the area a nuclear wasteland for days to come. After the bomb was dropped, Valenwood accepted the peace offers of Calondia, and it's citizens immediately started rebulding the town of Elden Root.
  15. Neither do you, nor does anyone else. The vote has already begun. Only the results from that poll will be honored.
  16. Yeah, no. The original vote still stands. Nobody has the power to nullify it after it's already started, and it if it is "cancelled" by some baby who only agrees with a democratic process when they and their people win, then we will just honor the results as they were just before it was "cancelled" and those will become the new results.
  17. I mean if someone RP's as a nazi they are admittedly fair game to get ZI'ed into eternity in this or any other game. Generally, normal people don't RP as nazis, though.
  18. You do realize that INQ and Syndi have only gone to war once, right? Once.
  19. Shoutouts to *clears throat*: Restius: man we had a ton of adventures in trying to manage CS together. Never a dull moment. Thank you good sir. Senatorius: we were on each other's side, we fought against each other in a war, we were on each other's side again, we co-managed CS, never a dull moment, very good times. Les Paul Supreme: you're not reading this but I follow your world travels on Facebook. You'll make a great doctor someday. Thank you for everything my old friend. Britishdude: I know you probably don't like me anymore, but thank you for that fateful email we all received back in 2014 announcing the CCC's next chapter as Cornerstone. It has been fun and changed my life. Kastor: we rarely saw eye to eye, but man you definitely make the game more interesting and I'm proud to see all you've accomplished and the journey you've made along side so many PnW veterans. Aristide: you have developed as a leader from this game. Great work brother. Glad to serve next to you and you were a great GP. Rache: we'll talk more on FB for sure. You've got this man. Go get em! Beowulf: same as Rache. Brimstone: we didn't talk much but man I'll miss you. Piast: we need to make sure we keep in touch on Facebook or some other SM platform. Always loved seeing your commentary on current issues lol. RedPhx: always loved that we could disagree about RL politics and never once let that drive a wedge between us. Retekan: will miss you man Alexius: great serving alongside you in so many wars Aliyan: I'll miss you too man. When I first saw a Muslim guy applying to CS I thought you must have gotten lost, lol, but it's great having you with us and I'll miss you man. SRD: good fighting next to you in countless wars and learning from you man. Fraggle: love your late night forum rants/monologues. Never change. Curu: you guys were the best allies an alliance could ever ask for. Thank you. Roq: glad to get to know you guys more recently and see that you're not who and what all your haters claimed you were. Great being allied with you guys. Aerys: same as Roq and Curu. Thanks for all the good times. Z1GB1G: come back to us. To those I forgot: I'll miss you too, even our enemies. Thanks everyone for everything, this whole adventure was a class act.
  20. Eh there must be confusion, I'm not personally blaming those who we happen to be fighting this war for him quitting. I'm also not blaming Zeebrus specifically or INH specifically or any one other person. Generally speaking, it's the community insisting the game be played according to their rules and who will do anything in their means to ensure it's played the way they want it to. To me, that's far removed from this war. This war is just a war, there will be more wars (as there should be) and sides will shift a lot for a great many, but if, as a community, Orbis doesn't loosen up a bit, then I predict it will die faster than Bob.
  21. Dude your response further proves us right; the case we're making is that Orbis and the OWF are cancer. You just wrote 12 pages of a thread just to harass the number one player in the game and then turn around and claim those saying it's cancer must be crazy. We'll always forgive those who are being cancerous here, but Orbis as a community has had far more members leave than stay and I started seeing why just before Paperless and it's gotten a lot worse since then.
  22. Yeah, no. LPS hasn't been infusing raw cash into the bank after wars. The extent of his contribution is our 4% tax rate. We have given our friend huge loans for cities in the past and he's repaid them, and that's the extent of what he's contributed. We didn't keep him around just to hand us money because that wasn't happening. As said earlier, we just really like him.
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