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Everything posted by Phoenyx
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Alright. So is it possible that they were simply planning how to counter attack in the event that they were attacked? That is what all the anti Quack forces have said, so it would fit with the evidence. Actually, I started thinking, perhaps they were tipped off that Quack was going to attack and so began planning the counter attack for that reason. I was in TFP before the war started. As far as I know we didn't do sheets, but we certainly suspected that Quack might attack us soon due to their military build up, so we built up militarily as well.
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Well, that's certainly not a version of events that I've heard of before, but it may have just been "in the event that we are attacked" preparations. Can you share which Alliance/Bloc did these sheets?
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Yes, Ronny said as much. It was done -after- they were attacked, some frantic scrambling to get it done, but they did it.
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I guess some myths die hard. To this day, I haven't seen any hard evidence that Quack was going to get blitzed. A few comments made by HM inspired by a misinterpretation of something Swamp leadership said, sure, nothing more. My last post in this thread presents evidence that that's what really happened if you're interested.
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What happened in Duck Hunt is Quack listened to some false rumours that HM, Swamp and others were going to attack them (they weren't), so they attacked HM and TCW, the anti Quack forces got their defensive treaty activated (paperless, sure, but in fairness, it was still being formed at the time of activation) and the rest is history. Now, to be fair, there was confusion during the whole war about this. Interestingly, one of the key pieces of evidence used by Quack that they were right during the war and well after it was a statement that Grumpy's Ronny made. It was even turned into an ad. This led me to look into Ron's source which turned into the quest to find the "Secret HM Leader". It took a -long- time for his identity to finally be revealed to the general public (it was Left Behind), but Shifty came through and I think the thread where that happened finally vindicated what Tyrion had said all along- there was no plan to attack Quack. It seems that HM misinterpreted what Tyrion and Swamp had been wanting (a defensive treaty, not an offensive one), but when Tyrion finally stated this publicly and Left Behind didn't disagree, I think the matter was finally put to rest. For those who aren't aware, that all happened here:
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Which ally? Update: It looks like James was talking about the Leaky Faucet Global War. In that case, the ally would be TCM.
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Oh boy :-p. I just found out about this war. All I can do is guess what happened- Hollywood just came on the scene and as it arrived, declared war on Rose (for reasons unknown). So perhaps Oasis felt some loyalty to Rose for helping in the Leaky Faucet war and decided to help them out this time? Hopefully will find out more soon.
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We certainly wanted an end to the conflict, but you haven't destroyed us.
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Well, I'm not High Gov, so I wasn't able to see what was happening at "The Summit", but I was very happy that I was able to do a little side diplomacy, minor though it may have been. I think Dave might be the first to admit that he made some mistakes, I know I did. Hopefully we'll do the diplomacy better next time around.
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Maybe, I'm in a Delta Alliance after all, but I think that'll be on Discord only :-p.
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I'd like to thank Dave and zig both, for letting me be me. I may not do things the conventional way, and I'm the first to admit that I make mistakes sometimes, but I have my moments :-).
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I'm sure he just meant hardcore gaming vs softcore gaming, right Xaria?
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Make a checkbox to remove expired wars in Alliance wars.
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Hey Andreius :-). I don't drink alcohol, but tea would be fine, thanks :-).
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And here I was trying to be nice to you. Lesson learned.
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Ok, it just seemed like Changeup may have had a bit of a point in terms of how Delta dealt with him. I'm in Delta too by the way, Junior FA in Soldiers of Liberty
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Methinks Nelo knows or suspects they messed up a tad with Changeup and his Alliance and is trying to patch things up in his own way.
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Also agreed. Would be nice to have the Orbis equivalent of an automatic interac payment between friends :-p. The biggest downside of the trade thing is that you have to wait for your friend to log in to accept it.
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I agree, 100% realism would be super dull. But -some- extra realism could add a bit of dynamism to the game I think. You also make a very good point regarding other types of power plants. Put simply, in this game, nothing even comes close to Nuclear Power- a single slot, uses very little uranium, and 0 pollution. In real life, that's just not the case and I think having something to acknowledge that in game could also make make other options more attractive. I completely agree that if you're running a commerce build, pollution is important. However, if you're not, it's almost irrelevant. Anyway, in terms of implementation, when it comes to nuclear power, nuclear waste disposal is quite expensive. So tacking on a hefty 'operational cost' for waste could possibly do it. I've been thinking of something else too, but this goes much deeper. It has to do with infrastructure and land. The way things are now, 100 infrastructure means you get 2 improvement slots. If you think about it though, this is a very 2 dimensional type of thing. In the real world, you definitely need infrastructure, but what's generally far more important is land. In the real world, it doesn't just affect farming output. To give you an idea of where I'm going with this, I don't think a wind farm doesn't need much in the way of infrastructure, but it does need land area. I think that instead of the current system of having 2 improvement slots for 100 infrastructure, we instead ditch the current infrastructure model and treat it more like, say, a subway. Useful for reducing things like pollution and can increase commerce, but not intimately tied to improvements. I think that improvements should be more closely tied to land, as with my example of wind farms. Now the real hitch is what I'll call legacy- basically, to make it so that people who have invested so much in infrastructure are compensated in any infrastructure overhaul. Perhaps a conversion of infrastructure into equivalent land value perhaps. I'm also thinking that more attention could be paid attention to manpower, which in our current system isn't really a thing. I'm talking about things like highly skilled labour. In the real world, this is a big thing. Also, government types have real consequences in the real world. However, I fully admit that that question can get really complicated. Oh, one last thing I didn't even bring up and I really wish was something is to make maps mean something more than whether you can mine things like bauxite or coal. I used to play a game called "Call of War". In that game, who your neighbours were really mattered- they could help defend you or they could turn against you and how far your enemies or friends were in relation to your own nation really mattered. In this game, every nation is pretty much right next to each other, so while you can still have allies and enemies, distance doesn't really exist.
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I'm hoping we could have some more realism in some game mechanics. Some ideas: 1- Pretty much everyone has nuclear power. Where is all the nuclear waste? 2- Pollution seems to have very negligible effects. Populations don't like it and are somewhat reduced because of it, but it doesn't seem to make much of a difference otherwise. I speak as someone who has tons of it, precisely because the effects seem to be so minimal while the monetary rewards for disregarding it seem fairly substantial. In the real world, those effects aren't minimal. Pollution also contributes to global warming. Speaking of which... 3- Thinking creating a global warming mechanic might be worthwhile.