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Alex

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Everything posted by Alex

  1. Nope, it shouldn't. Perhaps you got a cached version of the page somehow, or it just wasn't deleted yet when you he viewed it.
  2. Have him send me an in-game PM.
  3. They can't be set to text values because they're percentages, and I think allowing -999.9%-999.9% doesn't hurt anything and lets people have a little fun with their factbooks if they want.
  4. What? I threw a new feature on the test server and it's not working right - which is why we have the test server. I fix it and get it right before moving to the live server. Just how things work
  5. I'm not sure off the top of my head, but there are a /lot/ less alliances than nations, and their digit limit is significantly larger.
  6. This bug should be fixed in the next patch.
  7. 7 digits is the limit on resources, not sure it's ever been an issue on the real server, or that it ever will be. Things run faster when we're not adding unnecessary 0s, so unless for some reason you're moving around 50K resources in the real server, it's a non-issue.
  8. Josh is correct, those three rectangles are the navigation button. On smaller resolution screens, you'll see the game compressed with the sidebar hidden by default until you press that button, which should hide the main game and bring up the sidebar. Pressing it again should put you back to before. Once you've got a grip on how it works, it should make navigating the game a lot easier on a smaller screen.
  9. Alex

    OBL

    I'm noticing this too. Not sure what's up, by definition when you play an away game it's a lot more resource intensive, but I'm not sure why it's lagging like this.
  10. Alex

    Player Ads

    This literally exists. If you buy a VIP subscription (1 month, lasts 30 days) you can disable ads.
  11. What tools are you talking about?
  12. I agree with you, and I truly do believe we've solved the security issues with the site. How we were operating before was with my generic VPS on a mainstream hosting site, that offered very little security. We are about 1000x more secure now, with security checks every step of the way (I had to learn lots, it's like a 6 step process just to fix a typo or something now. Pain in the ass, but it is important to make sure no one else has access to the server). Bringing ss23 on board has been instrumental in re-defining the integrity of the game, and I don't expect you to trust everything 100% right away, but I think that over time you'll really see that we're in a different place now. I am dedicated to creating a great game and adding new content, and providing quality customer support.
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