Hysteria Posted February 6, 2015 Share Posted February 6, 2015 (edited) So my first two cities look like this #1 800 Infra1000 Land4 Farms4 Banks 3 Shopping Malls3 wind 1 Barracks1 Coal Power Plant#2700 infra500 land3 farms3 wind3 shopping4 banks For 3rd city any suggestions? I know I probably will need a military to protect my commercial buildings. Edited February 6, 2015 by Hysteria Quote ☾☆ Priest of Dio º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸¨°º¤ø„¸ GOD EMPEROR DIO BRANDO¨°º¤ø„¸¨°º¤ø„¸ DIO BRANDO GOD EMPEROR¨°º¤ø„¸¨°º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸ Link to comment Share on other sites More sharing options...
Anneal Posted February 6, 2015 Share Posted February 6, 2015 Why do you have 3 winds / 1 coal when your primary city only has 800 infra? IMO, focus on some manufacturing. Quote Link to comment Share on other sites More sharing options...
Atzuya Posted February 6, 2015 Share Posted February 6, 2015 Better replace those wind powers with coal power, much cheaper and takes less improvement slots overall. Pollution index doesn't have that much effect. What you need is more land and a police station. Taking care of disease can wait until very much later. Quote Link to comment Share on other sites More sharing options...
Franz Von Dietrich Posted February 6, 2015 Share Posted February 6, 2015 Creating more farms will surely make you independent from the Food Market, meaning you'll no longer need to buy it. But, I suggest you mine more raw materials and refine them into something useful, such as Muntions or Gasoline. Get rid of windmills, they're so costly, and add coal power stations. Quote Link to comment Share on other sites More sharing options...
Anneal Posted February 6, 2015 Share Posted February 6, 2015 Better replace those wind powers with coal power, much cheaper and takes less improvement slots overall. Pollution index doesn't have that much effect. What you need is more land and a police station. Taking care of disease can wait until very much later. So my first two cities look like this #1 800 Infra[/size]1000 Land[/size]4 Farms[/size]4 Banks [/size]3 Shopping Malls[/size]3 wind [/size]1 Barracks[/size]1 Coal Power Plant[/size] #2700 infra[/size]500 land[/size]3 farms[/size]3 wind[/size]3 shopping[/size]4 banks[/size] For 3rd city any suggestions? I know I probably will need a military to protect my commercial buildings.[/size] Yeah, 1% of crime is probably equal to the population decrease of 10-15%. Haven't really measured it... And I won't worry about pollution that much. You can survive off one recycling center when you hit 1000 infra, and hopefully replace the coal plants and mines with nuclear plants later in the game. Quote Link to comment Share on other sites More sharing options...
Hysteria Posted February 6, 2015 Author Share Posted February 6, 2015 Better replace those wind powers with coal power, much cheaper and takes less improvement slots overall. Pollution index doesn't have that much effect. What you need is more land and a police station. Taking care of disease can wait until very much later. Why? My crime is .7% Will more land increase my food production? Quote ☾☆ Priest of Dio º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸¨°º¤ø„¸ GOD EMPEROR DIO BRANDO¨°º¤ø„¸¨°º¤ø„¸ DIO BRANDO GOD EMPEROR¨°º¤ø„¸¨°º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸ Link to comment Share on other sites More sharing options...
Atzuya Posted February 6, 2015 Share Posted February 6, 2015 You lose ([infra*Crime_Rate*10]-25) citizens from the crime rate, count it by yourself whether that means something or not Yes, more land equals to increased farm output Quote Link to comment Share on other sites More sharing options...
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