Zevari Posted February 20, 2022 Share Posted February 20, 2022 The premise of this idea is to effective create repeating trade deals. Essentially players would be given the offer to make a re-occuring trade deal with certain members, these trade deals will activate every x-turns (depending on the players input) and would only cancel if they don't have the funds, manually cancel or are under blockade. The logic behind this is it would allow players who manufacture and those who mine to set up direct logistics between each other, promoting more diverse types of trading. Example. Player A. They mine bauxite Player B. They produce aluminum Player B could offer to trade 50 tons of bauxite a turn for either 3000ppu or 80tons of aluminum. Player A would get an consistent cash flow while player B would ensure a stable supply of bauxite for the foreseeable future. Another trade method that COULD be interesting is adding futures into the game. Essentially players could create "pending" trade deal where someone would pay money for a product they could receive at a later date. (x amount of turns later, with a limit set to prevent abuse) This could make the business side of P&W more interesting as future contracts could make massive potential in the flipping market and provide a more structured systems for many businesses that people make to operate off. The main negative with this trade method is how you would enforce them, you could potentially lock players builds or prevent them from selling the relevant resources until the future is fulfilled but that could be difficult to code. Please feel free to leave any sort of feedback! 3 Quote Link to comment Share on other sites More sharing options...
Majima Goro Posted February 23, 2022 Share Posted February 23, 2022 It could also help to make multi-rings. You'd just need to make a nation once, set up the trade thing and bam! For the next 60 days or so till the nation is deleted, you'd receive resources from them on a regular basis. All you'd have to do is find a one-time VPN, make a nation and set the trade deal. Once that is done, you never need to log into the multi ever again. Quote Link to comment Share on other sites More sharing options...
Jacob Knox Posted February 24, 2022 Share Posted February 24, 2022 8 hours ago, Majima Goro said: It could also help to make multi-rings. You'd just need to make a nation once, set up the trade thing and bam! For the next 60 days or so till the nation is deleted, you'd receive resources from them on a regular basis. All you'd have to do is find a one-time VPN, make a nation and set the trade deal. Once that is done, you never need to log into the multi ever again. A valid concern, but I'm sure a system could be set in place to monitor such things. 1 Quote Federation of Knox Enlightened of Chaos, Event Horizon QA Team and API Team Link to comment Share on other sites More sharing options...
Zevari Posted February 24, 2022 Author Share Posted February 24, 2022 10 hours ago, Majima Goro said: It could also help to make multi-rings. You'd just need to make a nation once, set up the trade thing and bam! For the next 60 days or so till the nation is deleted, you'd receive resources from them on a regular basis. All you'd have to do is find a one-time VPN, make a nation and set the trade deal. Once that is done, you never need to log into the multi ever again. While that is a valid concern, it's a very easy one to track and negate. (just set a script to monitor any trade deal x-amount below the trade average and have it auto send to the moderation team to check out) I don't think the fear of someone making a second account should prevent the game from developing more dynamic and interesting systems. (I mean we were fine with Alphas existence for how long? They really didn't change much in the grand scheme of things and that was a multi of WHALES) 1 Quote Link to comment Share on other sites More sharing options...
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