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2 hours ago, dtc justice said:

I'd say this would be a bad change. It makes spying too risky during peace

There’s always a chance you won’t get caught. Even if you do get caught, that’s what allies, firepower, and FA teams are there for.

How many folks will still do nothing once they finding who’s spying? It’s safe to say some alliances would just roll over belly up and say “Uncle” before getting pink-bellied.

I think it’s a nice game change that can spike up forum activity, and do I dare sayy it?

Politics and War

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Posted (edited)
3 hours ago, dtc justice said:

I'd say this would be a bad change. It makes spying too risky during peace

Sounds like a great argument for it. This game needs a degree of risk, otherwise we might as well sit around and just build cities forever.

Shouldn't be surprised that you're not a risk taker, Mr. 6 city down declare

Edited by LordStrum
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Posted (edited)

As some alternatives that may be more interesting, the surveillance hack could *instead* reveal either, (1) the nations spied, (2) the alliances of each nation spied (at time of espionage), (3) the time and date of each espionage, or a combination of any.

Basically, the ideas are to not provide indisputable evidence, so there is still room for being wrong or requiring some investigation outside of a singular espionage. It could make it more interesting for politics.

Just pitches, do with them as you will.

Edited by Hime-sama

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