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Changes to War Mechanics


Placentica
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I don't post here often, and I know this has been stated before, but I'll add my thoughts as a long-time member.

1) Shorten alliance wars up by fixing the ability to fight more effectively at super low infra.  Now it's actually better to have no infra, which is completely backwards to stability/military capacity of a nation.  If you want shorter wars, cut the max military by 50-75% at sub-1500 infra.  Make max military levels around 1750-2000 infra.

Current lighter limits on military were implemented well and were effective in making it difficult to submarine people, but now with city inflation it's not much of an issue anymore.  So they need revising as well.  With small maxes at lower infra a nation can still easily defend itself with even 50% less military from their current max.  But it eliminates the rush to no infra so you can wreck people in unbalanced city tiering.

2) Offensive wars shouldn't beige you on a loss - it's clearly an exploit being used to self-beige.  I know I'm just one of many saying this.

Edited by Placentica
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