Despartainian Posted September 17, 2014 Share Posted September 17, 2014 At one point you couldn't have more units of any type than you had soldiers, someone told me it was ridiculous and so it was changed. (This was some time ago). Now, it appears, it is not so ridiculous, and the number of tanks/ships/aircraft should in fact be pegged to soldier count. Yes. 100% yes. Whoever told you it was stupid is terribly wrong. Quote Link to comment Share on other sites More sharing options...
Demon Posted September 17, 2014 Share Posted September 17, 2014 At one point you couldn't have more units of any type than you had soldiers, someone told me it was ridiculous and so it was changed. (This was some time ago). Now, it appears, it is not so ridiculous, and the number of tanks/ships/aircraft should in fact be pegged to soldier count. it wasn't. they cost upkeep and you provoking game population not to build military at all. it is not improvements flaw that allow my allaince of 3 people have tenfolds tanks then everyone else. tanks limitation, improvements disabling only work against nations that are raided. when they realize that they will whine even harder. Quote Link to comment Share on other sites More sharing options...
Phiney Posted September 17, 2014 Share Posted September 17, 2014 Don't think they should be tied to soldier count, but to population like soldiers Quote Link to comment Share on other sites More sharing options...
Despartainian Posted September 17, 2014 Share Posted September 17, 2014 Really though, it's not even about Demon or the raiders. This is something that makes sense as a game mechanic. It's about strategy. If I'm fighting someone with three cities, I'm going to want to hit them based on what improvements it's going to disable. If I want to slow their tank production, I'm going to hit the city that has factories. If I want to hurt their air force, I'll hit their air base. What we have now doesn't make sense and, in my opinion, is only hurting the game. Quote Link to comment Share on other sites More sharing options...
Toxxikation Posted September 23, 2014 Share Posted September 23, 2014 I think this topic needs to be discussed more in depth. Your total number of tanks SHOULD be limited by the number of soldiers. You need soldiers to operate tanks, do you not? Number of tanks should be limited by number of solders divided by 3 or 4 (driver, navigator, weapons operator). Also, planes and ships should be limited by number of solders as well. Any time you deploy tanks, it should remove that count from your solders. If you have 10000 soldiers and 100 tanks, and you run a ground strike, it should only count 9700 soldiers for 100 tanks. Conversely, if you have 100 tanks and only 200 soldiers, you should only be able to deploy 67 tanks. If you lose 2 tanks, you should lose 6 soldiers. The Burke Class destroyer of the US Navy has a crew compliment of 275. It should take at LEAST 275 soldiers to operate 1 ship. It would be a small dent to the strength of these units, but it would make the war a lot more realistic. Unless these are unmanned tanks/planes/ships... Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted September 23, 2014 Administrators Share Posted September 23, 2014 Or if you figure in each tank comes with it's 3 operators separate from the number of soldiers you have. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Phiney Posted September 23, 2014 Share Posted September 23, 2014 Or if you figure in each tank comes with it's 3 operators separate from the number of soldiers you have. then why arn't they limited by population like soldiers. 1 Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted September 23, 2014 Author Share Posted September 23, 2014 (edited) Still, if you do 3-1 one full barracks can pilot 1000 tanks. 1000 tanks is 2 full factories and worth 40000 soldiers. I still think the best option is you can produce military if you don't have the infra to support your buildings. It's like power. So if you have 10/9 buildings, one barracks is offline. Etc. Edited September 23, 2014 by Prefontaine Quote Link to comment Share on other sites More sharing options...
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