Arawra Posted February 9, 2020 Share Posted February 9, 2020 (edited) Credits increased in value, reset timer should be reduced to 3 credits instead of the current 4. Benefits smaller players (like myself) that want to boost quickly to catch up, also makes it more worth resetting the timer instead of exchanging the credit for 15 mil. So the current problem with this suggestion appears to be the monthly reset where people are able to use 6 timer resets (3 in the month prior and 3 in the following month, on the same day). To address that, Alex could put a 12 turn cooldown between timer resets to avoid this from ever being possible. Even without the cooldown though, I don't see it as a potential issue considering the rarity in which we see people purchase quadruplet cities. Also just for perspective, the timer reset used to equal 40-60 mil in value, but after credit value increased, a reset can cost anywhere between 60-80 mil each. The credit timer as it stands, costs roughly as much as my 14th city would have cost without City Planning. Easier put, it's not even worth considering for me, and I imagine it's not worth considering at the higher tiers either because it's a lot harder to afford cities back to back up there. Edited February 9, 2020 by Aether Quote Look up to the sky above~ Link to comment Share on other sites More sharing options...
Ragnarok8085 Posted February 9, 2020 Share Posted February 9, 2020 Agreed Quote Link to comment Share on other sites More sharing options...
Exar Kun -George Posted February 9, 2020 Share Posted February 9, 2020 (edited) I like the cap as it limits people to 3 cities in one day per month, 4 cities would be a bit past the acceptable point imo. Edited February 9, 2020 by George 1 1 Quote Link to comment Share on other sites More sharing options...
Arawra Posted February 9, 2020 Author Share Posted February 9, 2020 1 minute ago, George said: I like the cap as it limits people to 3 cities in one day per month, 4 cities would be a bit past the acceptable point imo. Theoretically you can build 14 cities in a single day, but I understand what you mean. Quote Look up to the sky above~ Link to comment Share on other sites More sharing options...
Guest Elijah Mikaelson Posted February 9, 2020 Share Posted February 9, 2020 1 minute ago, Aether said: Theoretically you can build 14 cities in a single day, but I understand what you mean. but thats once, what you are saying is 4 in one day every month this means 6 cities a month Quote Link to comment Share on other sites More sharing options...
Arawra Posted February 9, 2020 Author Share Posted February 9, 2020 (edited) 2 minutes ago, Bjorn Ironside said: but thats once, what you are saying is 4 in one day every month this means 6 cities a month Yeah, that was mentioned on Discord. To that I'd say the likelihood of someone being able to afford 6 cities is not high, but if it was concerning, then Alex could put a 24 hour cooldown between city timer resets. Edited February 9, 2020 by Aether Quote Look up to the sky above~ Link to comment Share on other sites More sharing options...
Guest Elijah Mikaelson Posted February 9, 2020 Share Posted February 9, 2020 Just now, Aether said: Yeah, that was mentioned on Discord. To that I'd say the likelihood of someone being able to afford 6 cities is not high, but if it was concerning, then Alex could put a 24 hour cooldown between city timer resets. quite a few people can afford it Quote Link to comment Share on other sites More sharing options...
Arawra Posted February 9, 2020 Author Share Posted February 9, 2020 Just now, Bjorn Ironside said: quite a few people can afford it Maybe at the lower tier, but that's the demographic I'm aiming to provide to with this idea. Quote Look up to the sky above~ Link to comment Share on other sites More sharing options...
Viselli Posted February 9, 2020 Share Posted February 9, 2020 City reset timer used to start after city 2 and now it is after city 10. It is already easy for new, smaller nations to build up to a good size for being a newer nation. 2 Quote Link to comment Share on other sites More sharing options...
Arawra Posted February 9, 2020 Author Share Posted February 9, 2020 Just now, Viselli said: City reset timer used to start after city 2 and now it is after city 10. It is already easy for new, smaller nations to build up to a good size for being a newer nation. That's fair, but even now city 10 is a negligible milestone in the grand scheme of things. Which, actually, might mean it's better to just increase the cap again altogether. Quote Look up to the sky above~ Link to comment Share on other sites More sharing options...
Viselli Posted February 9, 2020 Share Posted February 9, 2020 1 minute ago, Aether said: That's fair, but even now city 10 is a negligible milestone in the grand scheme of things. Which, actually, might mean it's better to just increase the cap again altogether. City 10 is a great milestone. There is no need to increase the cap 1 Quote Link to comment Share on other sites More sharing options...
Arawra Posted February 9, 2020 Author Share Posted February 9, 2020 (edited) 4 minutes ago, Viselli said: City 10 is a great milestone. There is no need to increase the cap I think a lot of people would argue low-mid tier starts at 14 cities now. Though, I agree increasing the cap is probably not wise, for a variety of other reasons. Edited February 9, 2020 by Aether Quote Look up to the sky above~ Link to comment Share on other sites More sharing options...
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