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Make Ground Forces Great Again


Rok Semloh
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20 hours ago, Rok Semloh said:

You just assumed, wrongly, that you must have more experience. 

You are arguing with one of the most vetted players in this game and refuse to accept his opinion.

Ever thought of it that way?

I was also one of the first to suggest having different types of ground troops and would advocate for more complicated units within each system of battle; ADA troops/ships, Bombers/fighters, etc. and that would still be great to see, although would require extensive testing and balancing and would take a very long time to design, create, and implement and PnW will likely never get to that level.

I can guarantee I have been here longer than you, fought in more wars then you, and led alliances during more wars than you. I created one of the only alliances that has fought since the first global war, I played during speed round and beta, I had a protectorate with WWF (TKR v.1), t$, and pantheon when they were founded. I have been interviewed for a news piece on Alex and his game - because of my experiences in the game. Tell me how are you more vetted than me. Go for it. 

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6 hours ago, Alkaline said:

I can guarantee I have been here longer than you, fought in more wars then you, and led alliances during more wars than you. I created one of the only alliances that has fought since the first global war, I played during speed round and beta, I had a protectorate with WWF (TKR v.1), t$, and pantheon when they were founded. I have been interviewed for a news piece on Alex and his game - because of my experiences in the game. Tell me how are you more vetted than me. Go for it. 

You have been here about a year longer than me including beta, but you aren't God's gift to PnW as you seem to think, and you're wrong if you think ground forces aren't  under-powered. They aren't useless as some are trying to say I'm claiming, far from it, but they aren't the fulcrum of strategy in warfare in this game like they used to be and should be again.

With naval IT's you can knock down 3.5 resistance per MAP

With air IT's you can knock down 3 resistance per MAP (with IT), but you can not only half the effectiveness of tanks but also destroy large quantities of whatever else you may want to destroy, such as ships or tanks.

With ground you can get more bang-for-buck on resistance per map (3.33 with IT) than air, but beyond locking ground in order to decrease the effective use of air against you, it would be silly to continue using ground unless you have to re-lock it or are out of other options.

Air can still be effectively used long after the effects of locking air aren't an issue anymore (i.e. enemy tanks are gone or severely degraded) so it will probably be used again unless naval superiority over one's opponent is so great it doesn't matter and then the most effective use of your MAPs is continuous naval attacks.

If we kept ground attacks at 10 resistance per IT, but made it so that six consecutive ground IT's in a row equals victory in war regardless of where resistance stands, then we have mixed it up to the point where that has to be a serious strategic consideration for both parties.

Conversely, if we raised the amount of resistance damage per ground IT to 11, it would become the best bang-for-buck IT available, and would again become the fulcrum of strategic making in war between two or more players (as it used to be, as it is in real war, and I am arguing: as it should be).

 

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On 3/16/2018 at 1:19 PM, Rok Semloh said:

blah blah WoT blah

You didn't even mention how ground battles give instant cash, straight from the opponents' liquid currency. That mechanic is far from negligible at any level, and it therefore requires that the aggressor, defender, weaker, and stronger nations consider that in their build, strategy, and tactics. You also completely failed to mention that the single fastest way to beige an opponent is 5 naval immenses and three ground immenses, and speed is of the essence in profitable raiding (every action point not spent beiging is an action point not making profit, to a pirate). Sure, that level of speed isn't as important as doing as much damage as possible in the case of alliance warfare, but once down you're down and raiding/surviving raids is the name of the game after that.

I guess you're a reroll or something, but how about you fight at least a few dozen wars before you call yourself "one of the most vetted players in the game"? I wouldn't even rate myself higher than 'above average' in terms of war expertise, and I've won twenty times as many wars as you.

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6 hours ago, Sir Scarfalot said:

You didn't even mention how ground battles give instant cash, straight from the opponents' liquid currency. That mechanic is far from negligible at any level, and it therefore requires that the aggressor, defender, weaker, and stronger nations consider that in their build, strategy, and tactics. You also completely failed to mention that the single fastest way to beige an opponent is 5 naval immenses and three ground immenses, and speed is of the essence in profitable raiding (every action point not spent beiging is an action point not making profit, to a pirate). Sure, that level of speed isn't as important as doing as much damage as possible in the case of alliance warfare, but once down you're down and raiding/surviving raids is the name of the game after that.

I guess you're a reroll or something, but how about you fight at least a few dozen wars before you call yourself "one of the most vetted players in the game"? I wouldn't even rate myself higher than 'above average' in terms of war expertise, and I've won twenty times as many wars as you.

While your 5 naval IT/3 ground IT point is valid, it isn't utilized by raiders, so go tell them that. The instant cash benefit of a ground IT isn't as significant in wars with nations who have warchests, and if naval blockades are up, that cash can't be used for trading.

As far as wars go: I have fought more than a few dozen wars in my time.

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