Willam von Waldreich Posted May 6, 2016 Share Posted May 6, 2016 It wouldn't effect the gameplay or really have any effect on the actual game mechanics, but I think it would be neat for RP purposes and for visual purposes to see how many civilians have perished in the wars of your nation. Could simply call it "Civilian Death Toll" or something and like the Infrastructure destroyed it could be cumulative over all wars. 6 Quote The United States of Belveria Link to comment Share on other sites More sharing options...
Thalmor Posted May 7, 2016 Share Posted May 7, 2016 Where's the fun in conquering something if you can't see their people's blood flow as a river? I support this. Quote Link to comment Share on other sites More sharing options...
Andrezj Kolarov Posted May 7, 2016 Share Posted May 7, 2016 Cool idea. Quote People's Republic of Velika: National Information Link to comment Share on other sites More sharing options...
Doom Posted May 7, 2016 Share Posted May 7, 2016 Causality doesn't mean just death. It means wounded, death, capture, or missing. Wouldnt make sense in this game to have it because you dont directly attack the population. You indirectly attack it by destroying the infrastructure (homes, shops ect). If anything they could still be there, just not living in homes. Quote All hail Irken All hail the Tallest! Link to comment Share on other sites More sharing options...
Andrezj Kolarov Posted May 7, 2016 Share Posted May 7, 2016 It means wounded, death, capture, or missing. Also displaced/made homeless. Quote People's Republic of Velika: National Information Link to comment Share on other sites More sharing options...
Doom Posted May 7, 2016 Share Posted May 7, 2016 Also displaced/made homeless. Thats what missing is there for. Quote All hail Irken All hail the Tallest! Link to comment Share on other sites More sharing options...
Bezzers Posted May 8, 2016 Share Posted May 8, 2016 Regardless, Its a neat idea. I like it. Quote Roll Squeegee pact with Redarmy and Ameyuri Blues Brothers pact with Redarmy Leader of the Elyion Resistance. If it's backed by NPO, you know it's evil Link to comment Share on other sites More sharing options...
Willam von Waldreich Posted May 10, 2016 Author Share Posted May 10, 2016 I agree, it doesn't have to be deaths, I mean you can add several categories if you wanted to make it that in-depth (which for the record would be wicked cool) but even still you could make a Civilian counter like the Infrastructure destroyed and then let people do their own calculations for "Dead, Wounded, Missing/displaced". Quote The United States of Belveria Link to comment Share on other sites More sharing options...
Andrezj Kolarov Posted May 13, 2016 Share Posted May 13, 2016 I agree all around. "Infra Destroyed" is just soulless, while civilian casualties has more meaning. Quote People's Republic of Velika: National Information Link to comment Share on other sites More sharing options...
Doom Posted May 13, 2016 Share Posted May 13, 2016 Infra destroyed doesn't mean that civilians were killed as well. Displaced or what not would be more acceptable then basing the population lose from losing infra as population being killed. Quote All hail Irken All hail the Tallest! Link to comment Share on other sites More sharing options...
Andrezj Kolarov Posted May 13, 2016 Share Posted May 13, 2016 Infra destroyed doesn't mean that civilians were killed as well. Displaced or what not would be more acceptable then basing the population lose from losing infra as population being killed. Well yeah, if you lost 370 infra it could be something like: 5,765 killed 10,865 wounded/maimed 20,460 displaced/homeless as an example, similar to a suggestion I made earlier about casualties causes for battle reports. Quote People's Republic of Velika: National Information Link to comment Share on other sites More sharing options...
Floating Hippo Posted May 13, 2016 Share Posted May 13, 2016 Well yeah, if you lost 370 infra it could be something like: 5,765 killed 10,865 wounded/maimed 20,460 displaced/homeless as an example, similar to a suggestion I made earlier about casualties causes for battle reports. Why does this matter to a GPA member? It's not like you'll ever get any casualties. Unless... #RollGPA Quote ^oo^ (..) () () ()__() Link to comment Share on other sites More sharing options...
Andrezj Kolarov Posted May 13, 2016 Share Posted May 13, 2016 Why does this matter to a GPA member? It's not like you'll ever get any casualties. Unless... #RollGPA I can read can't I? Quote People's Republic of Velika: National Information Link to comment Share on other sites More sharing options...
Doom Posted May 13, 2016 Share Posted May 13, 2016 Well yeah, if you lost 370 infra it could be something like: 5,765 killed 10,865 wounded/maimed 20,460 displaced/homeless as an example, similar to a suggestion I made earlier about casualties causes for battle reports. What Im saying it this has no real game play value. You wanna RP on your own, cool. You can come up with your own statistics then having a game regenerate a report for you. Quote All hail Irken All hail the Tallest! Link to comment Share on other sites More sharing options...
Willam von Waldreich Posted May 14, 2016 Author Share Posted May 14, 2016 What Im saying it this has no real game play value. You wanna RP on your own, cool. You can come up with your own statistics then having a game regenerate a report for you. That's the problem with games like this however, if your not willing to make advancements in both game mechanics and in RP mechanics people get bored with the game and look for something else to do. Besides its not like we are asking for an overhaul of the mechanics of the game. Quote The United States of Belveria Link to comment Share on other sites More sharing options...
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