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story mode


Hereno
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we have the tutorial and then the objectives, both of which function as the beginning to play levels of a story mode. what if we combined them into one system, and then expanded on it, allowing the player a series of nation-affecting decisions?

 

ideas of things that could happen:

 

1. new policy-affecting laws

2. natural disasters

3. random changes in government

4. rebels or raiders

 

once you get through the first, say, 40 pages, the introductory levels are over, which are what exist now. then limit it to like, one successful thing a week, and you have to do each one, and they happen at random (although storylines spanning multiple issues could be generated and would be really cool)

 

i don't know if i think they should repeat, but i like the idea of giving players an incentive to go through it all. i don't know what it would be though, other than the experience, and for the early levels, the money.

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Well, I do have about another 20 objectives I want to add, which is akin to what you're thinking here.

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