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Zim

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Posts posted by Zim

  1. 35 minutes ago, Valid User Name said:

    Getting clowned on by alliances with actual coordination between members?

    Narh, it wouldn't be fair for the rest of the game if we coordinated. Afterall it seem it take an average 7 goons members to defeat 1 Arrgh member. 

    goons-terrible-war-record.png

    Can you imagine dealing with two of us on the same time? *shudder* terrifying. 

    • Like 5
  2. 9 hours ago, Epi said:

    It's not hard to create war-attrition mechanics.

    • Population: When you recruit soldiers you draw from your nation's population, an even spread across all cities. Reducing your income through commerce and hindering nations that are totally zeroed.
    • Weariness: Your nation would have a war value of 0 in peacetime. If you attack another nation it decreases by -10 for instance, stacking up to -100. If you're the defender, the war could only cost -5 again stacking to -100. Each stack of weariness could lower your chances of winning a battle by 2.5% so at the total -100, your chances of winning at battle are lowered by 50%. War weariness stacks could erode 2-5-10 w/e per day or something.

    There are a number of options beyond just increasing the cost of war (negatively impacts the amount of content we can create) and destroying improvements at a higher rate (we can rebuild easily).

    Anything else you wanna add to nerf the raider/pirate playstyle out of the game, while you at it? 
    We have already been getting nerfed in nearly every update as it is. 

    We really don't need war weariness to be thing aswell, because your side don't believe our side is deleting fast enough. 
    All what that would do is discourage wars from being declared, not fixs the broken war system.  

    • Like 1
  3. 27 minutes ago, Malal said:

    Snip

    But all the rules Robert suggested was to prevent players from setting them up others for game ending events, that you are against.
    Some screwing is expected, specially if their competion over the same territory. 
    And while it easy to amass power, personally i normally go from count to king in one or two generation, RNG have a far greater effect on the outcome in CK2, you can hit game over extremely fast, with just a few wrong events. 
    My previous game in after the end, i had a dynasti of 300 people, be cut down to 25, in less then 5 years. 

  4. 19 hours ago, Malal said:

    And screwing over other players is the height of MP fun. You may not like it, but otherwise you're basically playing a singleplayer game.

    You don't have a lot of friends i take it. 

    Unlike the other Paradox titles, in CK2 it so easy to screw over other players(even thought in Victoria 2 one can crash the world economy, but atleast that take effort) Specially in the first start of the game, when people don't have alot of heirs. With a bit of luck you can cause a gameover within a few minutes after the start of the game. 
    It why "an heir and a spare" rule, have been adopted by every organzied community for multiplayers in ck2. 

    You need some bacis rules to make MP last long enough to be worth the set up time. Else you might aswell be playing alone. 
    Which is something you do seem to prefer.

    • Upvote 1
  5. 15 hours ago, Maelstrom Vortex said:

    When the enemy won't conclusively concede............ there is no motive to end a war.

     

    15 hours ago, Maelstrom Vortex said:

    I'm not sure it would necessarily make the pace more slow. Think about the current state of the game where things run into limbo due to eternal warfare due to some simply not wanting to capitulate...
     

     https://forum.politicsandwar.com/index.php?/topic/26760-kerchtogg-coalition-announcement-on-peace/
    https://forum.politicsandwar.com/index.php?/topic/26759-yndicate-coalition-announcement-on-peace/

    This Ain't It, Chief.

    I would really suggest you go read some of the logs that George leaked, they kinda been posted all over the forum. It is confirmed that your goverment is purposefully dragging out peace talks, you can afterall find germs like this one:
    https://pastebin.com/5CTuVwqG
    And this one 
    https://pastebin.com/Cd9uPEh5

    They where on the first page i looked at. 
    There is quite alot more that have been posted.  

    • Like 1
    • Upvote 1
  6. 9 minutes ago, Aero Xross said:

    Maybe I am blind and just missing it, but the forum has a dark mode... is it possible to maybe add dark mode to the game aswell? The white page constantly is just blinding IMO and since it was something you gave the option for on the forums, figured it only suited to ask for it there too :). 

    You have just missed it.
    First click on edit nation
    darkmode-part-1.png
    Then account settings
    darkmode-part-2.png
    And finally theme
    darkmode-part-3.png
    imghost

    • Upvote 1
  7. 5 hours ago, Zaurg said:

    If the mod's don't mind being spammed with reports, there's not really a reason to and I'd say it's a good thing that it's extremely unlikely you'll be punished for making a report. I do think there should be some very light sanction like a warning for the most extreme cases, like one where I was reported for having the word "gay" in my nation title in a non-pejorative way, since that report implied that the user seemed to hope that people could be punished for mentioning LGBTQ things in a positive way.

    To be fair, your nation name does seem to be have it origin, in a derivation from an alt-right type of memes, that is currently in widespread use, as a respond to increased diversity in  popular entertainment, like does brought forth by Netflix. 
    One of course should get the false impression that you might be using the name for the same derogatory meaning, against people who are homosexual and/or muslim. Thereby you can make a case that you are discriminating against these groups of people, while making fun of them.

  8. 16 minutes ago, John Q Listener said:

    Snip

    What is it with you and low quality bait? 
    JIWlGvQ.jpg

    I can't see how you didn't get sick for posting worse bait, then the lowest trolls on /pol/ 
    I really hope you a monthly subscriber on Something awfull, if this is what you call quality contest. 

    Else i can honestly say that Reddit have a higher standdard for posters then your dying forum. 

    • Haha 2
  9. 12 hours ago, Thomond said:

    I know this is old but getting tired of CKII if anyone has any cool mod suggestions id gladly hear them here!!

    Well beside game of thrones that is alreadry mentioned, there is an amazing Avatar mod, it is gigantic different way to play, like a whole other game.  
    There is of course also "After The End" that is just Amazing. Set in North America after a nuclear apocalypse, this is such a wacky mode, you can conqour the world as disney world, while worshiping Cthulhu. 
    If you into current politics, the old Modern Times mode is also a lot of fun, so you kill, sleep and marry all of your favorit world leader(not necessary in that order).

    On 3/3/2016 at 4:15 AM, Godfrey said:

    Does anybody play the Game of Thrones mod for this? It's amazing if you are a fan of the books/show.

    Of course, i an actually in the middle of game as Stannis, currently trying to reconquer the north, so when Shireen sit on the Ironthrone, it will be over a unified westeros. Or atleast i was until the fallout mode for hoi4 updated.

  10. 8 hours ago, ComradeMilton said:

    Snip

    Can you stop lying? 
    You repeating yourself, a troll with the same nuance as a parrot. Like seriously people have explained the answer and provide proof why your statements is wrong repeatedly. And you always return with the same tired argument in a different wording.
    All what you doing is collecting downvotes, and dragging out the puplic debate, with statements that you know is wrong. 

    • Upvote 1
  11. @Kastor what about a voting system based on Eurovision?
    A system effectively designed to make it fair for countries with different sized populations, to compete against one another, in a democratic way.

    First of there is a popular vote, where there is no voting on ones own alliance, or members. 
    Then the popular vote is converted into percentages, over how many of the total voters voted on an alliance to the desired category, where that is easily converted into point, by 1% of vote, equal 1 point. 
    While each participating alliance provide a Jury. 
    The Jury shall rank their voting, as in they have to rank a list of alliance that fit best into the voting categories. An example, "the best flag", they assign let set 10-12 alliance, with 1-10 point. With the most point to the alliance flag they like the best, second highest point to the alliance they like the second best, and so on. 

    Then the point from the popular vote and jury would be added together for a final score. 

    That seem the most fair to me. Where you can ague over allowing alliance members to vote for their own alliance, how many members an alliance should have to provide a jury member, and how many point the popular and juries should be able to provide. 
     

  12. 8 hours ago, Roquentin said:

    lol. Get off the pity party. There is no better time to be a new player than now. The current situation only harms people who have had entrenched advantages for years. There is functionally no difference between a longer war and losing two wars in a 6 month span. It will have the same result in terms of attrition. For the new players it makes little difference and they can have a blast at the lower levels raiding.

    It's like turn of the century robber barons complaining about some temporary hardship.

    I don't think you should comment on the health of the playerbase, so long your alliance advocate for people leaving the game.  
    "Entrenched advantages for years." 
    Who are you talking about here, specifically? and what are these advantages you mentioned? I like to know. 

    And do i really have to explain the effect of attrition, on a war that last 6 month, compared to 2 wars in 6 months, on a more responsible lenght? 
    Plus there been other wars, after the global started, that have already ended.
    The 6 month war is far worse for the member count. It kinda saying something that not even the Guinea Pig farm, is hiding the fact that the playerbase is shrinking.
    And new players aren't sticking around long enough for them to change that. I don't believe we far from the number where Cybernations started counting down.
    We need to do something for new players, to keep them here for longer, to make up for the older nations that have been disappearing.

    Even you most agree with that, because i don't believe you would like to see this game actually die.  

    • Upvote 1
  13. 46 minutes ago, John Q Listener said:

    The other solution could be that your government actually surrenders and ends the war. There's nothing mechanically wrong here, it's just that your side is losing.

    Would your side let our side surrender? Because the constant leaks from your coalition, seem to say otherwise.  
    That new players get discouraged from playing the game, is a problem that should be addressed if you actually interested in the continuous long livity of the game, or are you saying that you prefer to see the game die? 

    • Upvote 1
  14. 9 minutes ago, Akuryo said:

    Arrogant nonsense

    Thanks for ones again proving you can't read. Arrgh wasen't my first alliance, which you would know if you actually read my previous post. And "in your life", really? This 'game' seem to have consumed you an unhealthy degree.
    I talk daily with people form other alliances, people who able to read, and actually able argue their point veiw, without having to fall back on attacks on a person character, but i suppose you find it easier to dismiss people, then argue against their points, because you simply are to simple. 

    This is a game, and a not very complicated one at that, pick up Elite Dangerous if you wanna see complicated game design. 

    That elitist attitude of yours is fairly unhealty, i would really recommend you to read the Law of Jante(you need it)

     

    44 minutes ago, Akuryo said:

    i was on the first page of this thread. My post is the one that changed Skitz's opinion on the matter, because he didn't consider it.

    You proud to have changed the opinion of one your own low gov members, that i had to track down to find out who was? 
    But do tell which of your "nobody cares" post did that? i am curius now. 

    But before you answer please learn this is a game, before speaking. As learning about the game seem to be a lost cause to you. 

    • Downvote 2
  15. 1 hour ago, Teaspoon said:

    Why is anyone in power? You're talking about Communism, the very first and most important criteria of which is the abolition of the state.

    Oh wait you're one of those dipshits who thinks that generic totalitarian dicatorships are Communist because the ruling body calls themselves a communist party. lol.

    I have couple of question about your view on communism, if you don't mind. 

    First of, have there ever been a country you believe have succesfully been able to implement communsime?

    Second, if no country have been able to implement communsime succesfully, why do you believe that is? 

    Third question, if you where to succesfully implement communsime in a country, how would you fixs the answer to the second question? 

    All Goons are welcome to answer, even though i am like 90% sure that the number of real communist in the goons is around 2% at most. 
    With your alliance just being here to troll people. And that if the game allowed Nazis you would most likely be roleplaying them instead. 

    • Upvote 4
    • Downvote 2
  16. @Akuryo So what i am getting form you, is that you can't read? Your add ons to this thread have mainly been repeating the point of other people. Not really addressing question given to you, and to finish of, you sumed up a longer post, with a laughable wrong conclusion. 

    Thanks for letting me know you not worth the effort of addressing. 

     

  17. 7 minutes ago, Edward I said:

    snip

    I took offends to @Akuryo  comment about the "clueless majority", which is more a bacis on our different in real life philosophy, rather then ingame alliance politics. And basely me seeing him as being in the wrong, that the majority of people would be against a politic that gives them more anatomy. 

    You also seem to be hung on game mechanics standpoint for people ability to leave an alliance, rather then the reality of people facing. Being attacked for leaving an alliance is a thing that happens, fairly often with alliance that give alot of grants to a members when they join. 
    Arrgh have in past received people like that. 
     
    I never brought up tax rates, at anytime doing my argument, i get the feeling you just skimmed it thought, which is fair as it did get a bit longer then i intended. But somehow i can't help to feel a bit disappointed by it comming from a man of your reputation.

    1 minute ago, Akuryo said:

    snip

    I been in 3 alliance, including Arrgh. The second alliance i was in attacked me for leaving, admittedly that was more a single guy, that took personal offends rather then the alliance as whole. But several players have arrived on Arrgh doorstep, having their counter slot filled out with members from their former alliance. 
    Arrgh open door policy, and no waiting time for becoming a member. Have in peacetime made us rather popular place for refugees. Even if they only are here temporarily. 
    You yourself seem to have bit of vague understanding, only going after one of my points that that was already addressed by another person.

     

    1 hour ago, REAP3R said:

    Isnip

    Good man! i applaud you for spending the effort. 
    Now to your points, you are correct that the main one we get are nations getting attacked by people chasing after lost money. 
    But it also quite common for alliance to demand quite a bit(lot) more then what that person got in grants, and often ignore the part they paid throught taxes. 
    Even thought we have also seen more personally reasons in the past for attacks. Many mircos do have happit of taking things a bit personally. 
    Fleeing to a strong alliance, is often not possible, simply because most of the top 40, with a few exceptions have rules against 
    "war-dragging."
     Wars that was declared before a nation joined, will normaly not be countered. I am speaking for expereince here, as an attacker of players that have done as you suggested, when they got raided.  
    Of course strong alliances will counter follow up attacks or beige cycling(within reason). 

    That alliance is unable to tax beiged nations is quality of life improvement for raiders. We been hit hard over the years with several nerfs. You have well noticed that the number of raiding alliances left, is rather small. Most have simply deleted, or they have changed away from raiding like Typhon and Empyrea.

    Beige taxing of inactives have negatively effected our income. By taxing inactive nations, that really shouldn't be able to get taxed in first place. 
    While i can see this being a great stepping stone in the direction of rebuilding the war system that hopefully should leave raiders in a better position afterward.
    I can't see how people in a beige cycling can end up with a worse experience, for having extra cash in their nation? 
    Plus beige cycling is hard to pull of, i haven't seen it work on anyone fighting back, beside a few new players. Like i have alreadry explained in my previous answer with beige cycling is not a thing that happens that often. And in any case it is temporally. 
    Paying taxes is probably not seen as what keep a member in an alliance by the member themself either, so i don't see how this will remove them form the alliance community. 

    Your point about doing the beige cycling en masse, when the victor have basely been decided, falls apart because of one thing: "nation score" 
    Nation that declare on you get gradually weaker, with no effort on your part. To a point where a simple double buy, let you crush them. Or atleast bring them in a position where the cost for an airstrike is more then the cost for stuff it blows up. 
    I feel like i am repeating myself here a bit, when i keep having to mention that there is ways to fight against beige cycling by the nations being attacked. 

     

    1 hour ago, REAP3R said:

    Spending your daily bonus and turn bonus on infra will be ineffective, even when you get to the point that the people holding you down have many less cities. You will not scrounge enough money in your bombed out nation to make an effective double buy on your opponents. If your infra is destroyed, you probably don't make any income from commerce, you might possibly even make negative income, and get bill locked. More on that, you cannot make any money prior to day change to build your infra substantially enough, same with buying the physical soldiers.Your money will run dry too quick, especially for larger nations, meaning you will never pull off a successful double buy if your opponents play smart.

    I understand the benefits that this change has for raiders, stopping beige nations from being taxed means that their money will stockpile within the nation to be raided, rather than be sent to the alliance bank, but please realize this change has more dangerous effects that needn't even exist.

     

    Sorry for quoting you directly here, but this is not true. Arrgh member here, we have member functioning at 400 infra and still have a netincome. 
    We are able to win wars being after being zeroed. 

    You sell of most of the commerce building if they not generating an income, even thought they also work nicely as an extra stockpile of steel and alumnium, that can't be looted. If you nation can't generate an income you raid nation that can. 20-50.000 infrantry you can put in the feild is more then enough to raids 5 inactive. Get a couple of mil, rebuild infra to 700-1000 infra. Doublebuy what you need, and then fight back against aggressors. 
     

    1 hour ago, REAP3R said:

    but please realize this change has more dangerous effects that needn't even exist.

    Please, all the problems it causes is more work for a few gov members. While giving players the option to think a bit more for themself(i know someone see this as a problem).
    While it prevent one of the ways alliances is able to abuses game mechanics to effectly cheat. 
    Beige cycling, or attempt at it anyway is a problem for the game health, but you are seriously blowing it out of proportion. It isen't going be an alliance ender, more then it already was(not at all). 

    I enjoyed your response @REAP3R even if i had to repeat myself. 

  18. 1 hour ago, Akuryo said:

    -snip

    I feel sorry for your members, i really do. Do you really have so little confident in their abilities, that you think they won't understand a change to the game mechanics on their own? a browser game? If they been here for more then a month, they would know what it means. 
    That ego of your aren't healthy, i feel you really need to do some self reflection, and a good read of the Law of Jante. 
    Don't assume you better then other people, don't assume you smarter then other people, don't think you are anything special.

    Give your members more autonomy, and they will surpise you, with what they able to do. You most likely alreadry promoting th people that do go against you. The ones trying to change stuff, does that take the initiative.
    You need to see that people as a general rule are good people, that they try to do good even when they do bad. 
    Let your members self-organize. Give people the opportunities to learn and grow, the means to keep themself informed. 
    If you think people are good…you let them figure it out.

    Your job isen't to give your member opinions to follow, your job is to give them the ablitity to create their own opinions. 

    40 minutes ago, REAP3R said:

    snip

    I hate to be that guy, but several alliance don't allow their members to leave. I would have thought a well travel guy as you would known that? 
    I know of atleast one alliance that have openly said so on the forum, that they would beige-cycle anyone leaving their alliance. They not the only one. 
    Another alliance, that i have fairly close ties to would do similar unless they are a paid 180 mil by the nation leaving. 

    And disgreements over tax policy is often not enough for most players to turn their back on an alliance. 
    You do know the biggest reason we stay in this game, is the community. 
    The friends we make and have here. 
    Most of the time the game only require people to log in a few times a day. But we still have people that spend several hours just hanging around on discord and talking. 
    It why people are willing to stay up in the middle of night to cordinate attacks, it why players blow real money away, or are willing to suicide their nation into a stronger player. And even the reason why people spend a shit ton of time creating memes and comics about the game. 
    While the war system is in need of a revoke, i don't particularly have a problem with beige cycling, when it comes to the cost in pixels. 
    It not that devasting in damage to a nation, normally it even cost more for the people attempting it. 
    And i mean attempting, try to actively fight against person long enough for the war to exspire, i dare you. Either he will be beiged, or you will be. 
    Then imagine trying to that against several hundred nations, you will fail. 
    Beige cycling is a problem because of it inpact on moral and wear down it causes on a player. 
    If you gotten to a point where an oppenet can effectively beige -cycle you, you will already have lost. And just a reminder IQ is still not able to do that our coalition. 
    Players won't delete because their alliance bank lag money, they delete by the wear down it cause mentally to be beige cyclied, specially for newer players. It is a tactic that is devastating for the game health, but not by it's cost in pixels. 
    For alliance that is in a state they being beige-cycles, basely where they have stopped fighting anyhow. An alliance no longer have any expenses either. Why send money to nations not fighting, plus they probably blockade anyhow. 
    So just maintain the alliance stockpile, what you going spend it on, if your members aren't able to use it?

    When it comes to your own income, you can now spend it on infra. You don't maintain infra to see a return on an investment, you need to have it built up to a level where you can fully recuit your units that is what it is for, millitary units.
    If this is their second or third attempt at circle-beiging you, the new nation declaring on you, they will have quite alot less cities then you. 
    A double buy here, and you can make them the ones being beiged. You need to be tactical on when you buy and use units. You can still get outside souce of ressource and money by attacking other nations, inactive or smaller members of the alliance trying to circle-beige you, that they have carelessly pushed you range of. 
    It seem to me you exaggerating the economical problems it might cause. I can probably understand why, this seem to be a problem for North Point, as you are the only alliance to left war because of economic reasons. 
     

    • Upvote 2
    • Downvote 2
  19. 32 minutes ago, Papi Salamander said:

    lol thanks

     

    u got over 200 mill for over 12 cities? i didnt think so

    Yeah score is kinda wacky, been fighting alot of players with half my city count in this war. 

    By the way, it cute you think you can buy up to 20 cities from 8 cities, for only 200 mil. If cities where that cheap i would be at whale size by now. 

    • Upvote 1
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