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George W. Bush

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Everything posted by George W. Bush

  1. Even though I'm not updating it tho, feel free to say any suggestions. Also, just thinking to myself(and someone probably already said it) would 2 spies per 5k infra plus the base 2 spies for recruiting a day would work?
  2. No, they expect one of us at the wreckage brother.
  3. I'm gonna stop editing this until after the war, mainly because the scale of the war will encompass a lot of people, and thus we will be able to hear lots of different thoughts on what can be improved and what can stay the same.
  4. Yeah guys quit making people agree with me. It's not healthy.
  5. So you brought Ad Hominem into something that's not even an argument. k. And also, where the !@#$ did that come from?
  6. Just let the war play out before everyone comes up with a name for the same thing. There is still plenty to be fought in this war, and naming it off the first day is retarded.
  7. Yeah, there's barely been any "bawwww" because of this. You're just projecting, PigInZen.
  8. Nukes should be different from missiles in some regards. In real life, there's no in between for shooting down a nuke or eating a nuke. However, for missiles, they're possible to shoot down but there will still be some debris. Plus, missiles stay together for the most part from launch o impact, where as when a nuke falling down is just the warhead. At the time of writing that, I was trying to think of better loot for victors. Looking back it sounds too harsh, though I think if we can find a way to make it balanced it'd be great, because winning a war barely gives anything at this point. I'm gonna reword that one a bit. Basically, when someone goes to beige, all infrastructure damage that was from the war that beiged them, costs 50% less to rebuild. Added in the OP.
  9. Edited to say only when beige, does that sound reasonable?
  10. So after creating this thread: And participating in/reading these threads: And listening to general thoughts and feedback in those threads, I'd like to organize a list of ideas, some from me, to fix some of the games issues. I appreciate any feedback, or suggestions to add to this list, though these changes are mainly directed at the war system. Also, although I'd like for them to all be added, the ideas are not dependent on the others being added. Iron dome reduces damage by 50% instead of a 50% block chance. Vital defense system is buffed to a 35% chance Having air superiority, ground superiority, and a blockade prevents any missile (or nuke, not sure if that's too extreme) launches At the conclusion of war, the winner has the option to loot 50% of every resource the loser had(obviously not including credits), steal 25% of their land to be dispersed to winner's cities, or all infrastructure destroyed by the victor is turned into land to be dispersed to the winner's cities, still including the resources looted from the alliance bank Ground attacks loot more money(I'd like to hear what would sound like a reasonable increase before I say an amount) The reduction of planes in an air force is determined by how many consecutive immense triumphs(i.e. 1/6 for one, 2/6 for 2, etc.) Becoming beige gives a 50% discount on any infrastructure destroyed in any war in the past 30 days The amount of spies a person can buy in a day is determined by how many cities they have, which would be 2 for each city Spy ranges: 25% down, 75% up. Thank you for reading this, and I hope Sheepy takes these into consideration as well.
  11. And give a discount for infra that has to be rebuilt.
  12. Just a though but maybe for x amount of infra you destroy in a war you get x amount of land.
  13. I like most of this idea as well, though I don't necessarily think you should be able to use missiles like you do spies. If there was a set number of missiles you could launch a day independent of MAPs and they did less damage but could target troops, I think that could be the route. But making them exactly like spies except you have to make a project to use them and they cost more resources doesn't sound like we'd be going in the right direction with them.
  14. Now, before I make this suggestion, I want to make this outright: I couldn't give a fly !@#$ if I was ZIed. But regardless, let's get on with it. Right now, as it stands, the smart way to fight a war is to launch missiles five days straight. Now,there may be some ground battles at the start or end of a war, maybe some dogfights or naval battles too, but the emphasis in war right now is missiles. A few months ago, there was a massive nerf on missiles, all but one part have stayed, and yet it has only slightly swayed the way wars were fought. The one that was taken out was the elimination of all missile launches from your opponent if you had one form of superiority. Although I disagreed, I felt that the idea wasn't entirely flawed. Basically, I believe that if you can get all three, it should prevent missile launches from opponents. People may argue that this gives more power to those who strike first. But, if you do the math, it would take 5 turn changes, which is 10 hours, to get all three, assuming that you didn't get unlucky and miss an immense triumph. Now, typically, if there is an alliance war coming up, people have multiple days in advance to prepare. So, if you aren't prepared enough to prevent all three superiorities, you should be destined to lose. In the current state of the game, if you did get all three, you could still take at least three missiles. That shouldn't happen. If you are winning, your opponent should be playing defense, not doing infrastructure damage to you. The winners of a war in the current state could take so much infrastructure damage that it could be debated whether they won or not. To add on, and this is just my personal thought that is basically unrelated to the previous suggestion, I think that instead of one ground superiority taking 1/3 of your air force away, it should be each consecutive immense triumph takes away 1/6.
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