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BrythonLexi

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Everything posted by BrythonLexi

  1. Congrats on the new government, cheers to further success!
  2. I wish you all the best on this new adventure! Have fun nuking those settlements that somehow always require help!
  3. Congratulations on your retirement!
  4. Well, at the very least, if you press the 3 dots button on your first post, you can edit it to state that the post was premature, posted before the treaty was made official.
  5. Yes, they were draft terms for when we were ready. We were not ready, as it was still to be talked over. I ask you again to delete the thread as the treaty is not official.
  6. This was not yet approved by my government, and not to be treated as such. Delete this thread. Until a treaty is signed, it is not official.
  7. He got slotted within a few hours of last day change. I very much implore that you build a military - even just soldiers while you're blockaded and have no non-monetary resources. I'm almost rooting for you to learn to defend yourself (or join a larger alliance), honestly. But until then, there's no reason for people to not attack you - you're basically an ATM as Aries stated.
  8. I wish both alliances the best in this upgraded treaty! ❤️
  9. This is pretty solidly convincing, I am not gonna lie. I was really believing there was a 4D chess move at play here, but no. It is simply interesting, as it were.
  10. I'm gonna level with you. People respect actions, not words. You didn't build up much mil at all, so of course you were still going to be attacked. I would highly recommend joining a larger alliance - or, at least, using time in beige with daily login bonuses to actually build up a military. I know in DMs you said that you are peaceful, but so am I. The difference is that the peaceful nation with a big stick (a big military, and friends with a big military willing to protect you) is going to be respected a lot more than the peaceful nation with a twig. Without self-defense, your "peace" will be crushed the second the opportunity arises.
  11. [In-Game Bulletin] "Hello? Is this thing on? Ah, it is." Ahem. 2 weeks ago, I founded an alliance with my partner and a close friend of mine. In so doing, we established what would be our personal home for a relaxed pico-alliance experience. However, not a few days ago, we were attacked. Planning to fight a losing war, we were instead joined by other nations of Orbis in standing against our aggressor. Without them, our pixels would have been smashed, and not a single tear would have been shed. However, we have our greatest thanks anyway. Now, we are part of the Orbis community, by those acts of friendship. And thus, we announce ourselves to the world: We are The Slow and Steady. We seek no more than a chill, relaxing time in this nuclear winter of a world, and we are capable of making a stand to defend that relaxing time. - Thya, co-leader and Minister of Foreign Affairs for The Slow and Steady
  12. Nation Link: https://politicsandwar.com/nation/id=693599 Ruler Name: Rehber Haci Nature of Violation: Botting baseball to produce dozens of games in a minute, with my nation being given unfair money due to this.
  13. Yeah, have to back up the general theme. There's no excuse to be a jerk about these proposed change threads, but oh boy does it not feel like we're being listened to as a playerbase.
  14. A nation can only have 3 offensive spy ops done (succeeded?) on them each day. If alliance members could blow up 1.34 infra, that'd prevent enemies from wiping out their 32 spies.
  15. I have a strange, bold, potentially absurd idea: Change the war declare score range to how they were prior to this change that caused mass-downdeclares in the first place. Nothing was broken, and that change only make a new problem. If a change doesn't work out - don't make even *more* changes, reverse it!
  16. You won't find success in P&W without Discord, plain and simple. Get it. That's how every worthwhile alliance (with the notable exception of TKR's Slack for member purposes) coordinates military during global wars, reaches out to members, and conducts foreign affairs (even TKR does FA via Discord). Without having Discord and being in your alliance's Discord, you are in the dark. There is too much you need to know for nationbuilding to do it just on a forum.
  17. You're in an alliance, you should be able to ask them on their Discord or other communication channels. If they aren't giving advice... oh boy. My alliance runs a full command economy so it's generally the Econ dept's job to hand out city, project, and infra grants; and all of our jobs to keep our members at the right MMR (the amount and type of military we have) and whatnot.
  18. Can you add a column for cities built per member?
  19. Credits do bypass blockades, yeah. But that's still real life money not everybody has.
  20. We decided that it was not worth chasing them all the way up, though we did purchase a few cities. As i'm sure you're aware, we are a 100/100 alliance and secure our members' holdings, so they were not at any risk of losing much (let alone the $100m or so that the opponent spent). It is also about fairness in the game in general, and not just the specific situation that we were in. Had the opponent had Urban Planning, and the defending nation been an allianceless low-tier nation (or otherwise on their own for the war), they would not have stood a chance - which is very much unfair to the new nation, and may have even caused them to quit.
  21. Awesome! Wonderful patch to prevent more egregious uses of this potential exploit. I accept if there won't be a minimum city delete time due to the economic suicide that it is for the person doing it, but at least this little oversight can be fixed up.
  22. This post specifically: Artificial whitespace is created at the bottom from when I tried to copy and paste some nation logs. It shows as a blank table, wherein pressing backspace or Delete does not remove the empty table. Entering text in each row and deleting that also does not delete the artificial whitespace.
  23. Right! Like, my milcom and I acknowledged that as the war was going on, but I still feel like someone shouldn't have an option like this since it still technically gets around reinforcement limits. Huh, neat! I was sure that removing your 11th city would disable UP, but I suppose if that's not the case, this does make the exploit even more dangerous. However, the opponent didn't have that project. -- Additionally, on suggestion i'm going to link the wars in question where the opponent of my alliance's newbies had used this exploit. https://politicsandwar.com/nation/war/timeline/war=1404546 https://politicsandwar.com/nation/war/timeline/war=1404893 https://politicsandwar.com/nation/war/timeline/war=1404772 The particular city building from Zombie Springfield was as follows: Blegh, tried to fix whitespace problems, couldn't. Anyway, this was only a period of 14 minutes at best where my milcom could set up a counter. That'd be unlikely during a global, and definitely impossible in peace. That really doesn't seem fair, even if a monetary loss, as it's reinforcement that others would be ill-advised to pull off.
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