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Naval Nuclear Modernization (Project)


Aysuna Costa
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WHY: Another option to improve military technology and power.

DESCRIPTION

All ships become nuclear powered

CHANGES:

Naval Ship Cost (Peacetime) $3375 -> $4375
 

Naval Ship Cost (Wartime) $5062.50 -> $6062.50

 

1.5 Gasoline -> 1 Uranium each battles

 

(munitions still the same)


BONUS

Reduce naval attack by -1MAP's once per war.

NATION SCORE

Increase nation score like nuclear weapons.

Screenshot_20240510_142449_Chrome.jpg

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Can't wait to stockpile munitions, max ships to shoot my score up, and use my stockpile + easy uranium production to do four devastational naval attacks per day on the whales of Orbis!

Edited by Jacob Knox
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Federation of Knox

Enlightened of Chaos, Event Horizon

QA Team and API Team

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As @Jacob Knox listed: 

- Uranium production is easy to get so the uranium cost is relatively nothing.

- Bloating score is considered a good thing as it can get you out of the range of pirates very easily.

- The -1 NAP seems like a good idea at first until you realize that with ~300 ships you can do damage equivalent to a nuke. 
 

- With these bonuses I find it additionally funny that the upkeep is only 1000 more witch to large nations isn’t that much overall.

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22 hours ago, Jesus Prime said:

As @Jacob Knox listed: 

- Uranium production is easy to get so the uranium cost is relatively nothing.

- Bloating score is considered a good thing as it can get you out of the range of pirates very easily.

- The -1 NAP seems like a good idea at first until you realize that with ~300 ships you can do damage equivalent to a nuke. 
 

- With these bonuses I find it additionally funny that the upkeep is only 1000 more witch to large nations isn’t that much overall.

Thank you. I really appreciate these details. Help me a lot to learn about game mechanics and how to offer project ideas better structured 🍷

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