Aysuna Costa Posted May 11, 2024 Share Posted May 11, 2024 WHY: Another option to improve military technology and power. DESCRIPTION All ships become nuclear powered CHANGES: Naval Ship Cost (Peacetime) $3375 -> $4375 Naval Ship Cost (Wartime) $5062.50 -> $6062.50 1.5 Gasoline -> 1 Uranium each battles (munitions still the same) BONUS Reduce naval attack by -1MAP's once per war. NATION SCORE Increase nation score like nuclear weapons. 1 Quote Link to comment Share on other sites More sharing options...
Totally Hatebi Posted May 11, 2024 Share Posted May 11, 2024 Funny. Have an upvote. Quote Link to comment Share on other sites More sharing options...
Jacob Knox Posted May 11, 2024 Share Posted May 11, 2024 (edited) Can't wait to stockpile munitions, max ships to shoot my score up, and use my stockpile + easy uranium production to do four devastational naval attacks per day on the whales of Orbis! Edited May 11, 2024 by Jacob Knox 2 Quote Federation of Knox Enlightened of Chaos, Event Horizon QA Team and API Team Link to comment Share on other sites More sharing options...
Aysuna Costa Posted May 11, 2024 Author Share Posted May 11, 2024 15 hours ago, Jesus Prime said: Funny. Have an upvote. @Jesus PrimeWhy do you think it's funny? Quote Link to comment Share on other sites More sharing options...
Totally Hatebi Posted May 11, 2024 Share Posted May 11, 2024 As @Jacob Knox listed: - Uranium production is easy to get so the uranium cost is relatively nothing. - Bloating score is considered a good thing as it can get you out of the range of pirates very easily. - The -1 NAP seems like a good idea at first until you realize that with ~300 ships you can do damage equivalent to a nuke. - With these bonuses I find it additionally funny that the upkeep is only 1000 more witch to large nations isn’t that much overall. 1 1 Quote Link to comment Share on other sites More sharing options...
Aysuna Costa Posted May 12, 2024 Author Share Posted May 12, 2024 22 hours ago, Jesus Prime said: As @Jacob Knox listed: - Uranium production is easy to get so the uranium cost is relatively nothing. - Bloating score is considered a good thing as it can get you out of the range of pirates very easily. - The -1 NAP seems like a good idea at first until you realize that with ~300 ships you can do damage equivalent to a nuke. - With these bonuses I find it additionally funny that the upkeep is only 1000 more witch to large nations isn’t that much overall. Thank you. I really appreciate these details. Help me a lot to learn about game mechanics and how to offer project ideas better structured 🍷 1 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.